Raw Material Changes?

Day 1,267, 15:50 Published in South Korea South Korea by General Lee II

Starting with Day 1269, your companies will get raw material bonuses based on your citizenship country.


Ok you might be confused, but let me assure you, I am more confused.

if you click on the land tab of your bar, you would see a message "Starting with Day 1269, your companies will get raw material bonuses based on your citizenship country." at the top.

There is already a raw material bonus system based on your citizenship. So when you work in a raw company if your country has some or more resources for that given raw, you would produce more. This is called resource bonus.

Similarly you would get a resource bonus in a weapon or food companies based on the diversity of the resources for that country.

My best estimate of the change is the resource bonus for only grain and iron would be over. So I guess the resource bonus for iron company would fall to 5%, and resource for grain would fall to 5%. So that when the new raw companies come into play, there wont be a big advantage or disadvantage.

Ok now we would have less raw and that would make them less profitable (or more expensive if admin doesnt stop its bot). Is this a help?..............no I dont think so.

What do you think? what can be the change?

Here are the answers

Dissolve organization

When you login to your organization, you can use "transfer properties to manager" tool.

Once used, the following will happen:

you will be set as the only manager of the organization;
you will receive all the properties (free licenses, companies, Gold, currencies, products);
you will receive 5 Gold as compensation for the creation of the organization;
you will receive 2 Gold as compensation for the creation of the newspaper of the organization (if the organization has a newspaper);
you will receive a private message and email with the details of the transfer;
the organization will be set to "dead" status and cannot be accessed anymore.

Notes:

The above described feature is not available for national organizations.
The newspaper will remain on the organization (and articles published can be read as usual).
If you try to login on a "dissolved" organization, you will receive information about the manager who received the properties.

Company location

If you own companies, their location will be set the same as your citizenship country. Thus:

you can hire employees in any of your companies directly from citizenship country;
you will receive bonuses in any of your companies from your citizenship country.

When you change your citizenship, the "location" of your company will be changed automatically to the new country.

Notes:

national organizations can hire employees and receive bonuses based on their associated country;
normal organization cannot hire employees anymore.

New create building module

The old "create company" page have been redesigned and you can now create 14 buildings.

Because some raw materials buildings can be created by using local currency, "raw materials companies" cannot be sold anymore.



CC = local currency of your citizenship country

Notes:

Storage extensions will count forever (once a storage is built, you will receive PERMANENT additional storage space).

Basic production

A QX food factory requires X food raw materials for 1 (one) food of that quality (e.g. a Q2 food factory will require 80 food raw materials and will produce 40 food Q2).
A QY weapons factory requires 10*Y weapon raw materials for 1 (weapon) of that quality (e.g. a Q2 weapons factory will require 80 weapon raw materials and will produce 4 weapons Q2).

Food raw material and weapon raw material

In order to produce food you need food raw material (FRM) and in order to produce weapons, you need weapon raw material (WRM).

As you can see, there are 5 buildings producing FRM and 5 buildings producing WRM. The differences between these building are building cost and basic production. It will depend on you to figure out the best "set" of "raw materials buildings" you have to build in order to cover your production of finished products (food, weapons). You do not need 5 different buildings in order to create finished products.
One click work

When you click on raw materials or factories buildings, you will see directly the work results.

When you click on the storage buildings, you will be directed to your storage/inventory.
Migrations

Grain (storage items) becomes Food Raw Material (storage items)
Iron, Stone, Oil (storage items) become Weapon Raw Material (storage items)
Moving tickets, House, Hospital, Defense system (storage items) - no change
Grain (company) becomes Fishery (building)
Iron, Stone, Oil (companies) become Aluminium mine (buildings)
Moving tickets, House, Hospital, Defense system (companies) become Weapon factory (buildings)

All previous migration panels are removed. New migration panels are activated for:

Aluminum Mine - can be migrated into Fishery
Weapons factory - can be migrated into Food Factory

New change location system

If you do not have an available ticket in order to move, you will be asked to pay a small fee (20 - 100 local currency) in order to change your location.
Updated mission

Find El Dorado - Prepare for the journey

changed hint into "You can buy weapons from the Marketplace (link to Marketplace) and you can train at the Training Area (link to Train).
changed 3rd requirement from "Have 8 moving tickets in your inventory" into "Have 200 citizenship currency in your account"
removed unlock cost for 3rd requirement


Other improvements

A new redesigned sidebar has been implemented.
Job market - the employer (citizen) and its company (building) have been emphasized.
Companies for sale - the current owner (citizen) and its company (building) have been emphasized.
Taxes (types and laws) were updated accordingly.
Marketplace - updated item filters accordingly.

Credit tikiki18


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