Questioning our Political System

Day 3,074, 23:52 Published in Australia Australia by Peter A Wiggin

eRepublik is a simulation of the world. It covers politics, economics and warfare. At least, to a certain extent. In the real world, there is no formalised government. Sure, we have government, but it's not set in stone. If every citizen of Australia simultaneously decided our system of government was crap, they could bring it down in a matter of days. Governments, countries and empires rise and fall with time, do they not? I think you'll find that eRepublik has no allowance for that. There is a government set in stone, with a fixed amount of congress members and fixed dates for elections. All our e-politicians have the power to do is pull together flimsy non-aggression pacts and some unofficial unenforceable policies. They don't have the power to force players this way and that, but is that really a good thing? Sure, it'd ruin your game experience if on your first day the best player in the game and dictator of your country farmed you of your money using automatic (and somehow legal) services; but that's part of life, the oppression some experience. And the truth is, this can't be simulated, because no-one wants to be the oppressed player if they have the power to not be so. Put simply, we can't have the perfect simulation of the real political world. But we can have something closer than we already have, can we not?

Take for example the creation of political parties. You need, what, 40 gold to do that? Why is there such a hefty fee to be able to express your opinions? In the real Australia there is no such barrier. Take the entire political system in itself! We have no president or congress or civilian military. So why is it that we have these things in game? Well, for starters, Australia, whilst it has vast amounts of land, it has a minute population of just 23 million people. If any country were to receive some kind of 'special treatment' reorganising the political system to be a mirror image of the real world, it wouldn't be us, at least to begin with. There's also the fact that it would take a considerable amount of time and work to make those changes, and the developers of this game mayn't see any correlation between the feature and income. But that doesn't mean that there aren't reasons as to why making these changes is a good idea.

There are plenty of biased things about this game. To start off with Australia's territorial size gives each of us a bigger portion of cash than other countries would experience, even though much of our land is unusable. Yes, there is plenty of stuff biased toward us. But that doesn't mean that the bias is a good thing by any measure. Sure, in reality we are a wealthy country and the land based bias allows for that, but shouldn't our political playground be a clean slate more than an exact model of the real world? At least, better than a very rough model of two thirds of the world, which happens to be what we have currently. Though one problem with having a model of the real world is that you happen to be able to choose where you live. If this simulation were any closer to perfection than it currently is, I'd be questioning the validity of the extra 50% of signups in America and other rich world powers that would become present.

And I appreciate eRepublik in that sense; it's got a good balance between perfection and the clean slate, so that people can interact with their nation and other nations as if they were in the real world, but not so intensely that the actual gameplay is ruined. This is, after all, a political testing zone. Whilst some may argue it's a war game, where's the strategy in sheer numbers versus numbers? There's not even one formal army! The e-government has zero power over what each military unit does! Others may argue it's also about economics, but I ask those of you, where are the stocks? Where's the finance market? The advertising, the bargains and deals and trickery and trumping and above all, creativity? No, sir, this is a political playground, with those little things on the side as distractions from the real game of politics, behind the HTML making up our puny little profile pages. That's something worth sitting on.

- Peter