Pulse 1.2.0 (big update)

Day 1,736, 13:51 Published in USA Poland by Almirante Cjhurruca

Well, these are not fresh news, as Pulse 1.2.0 was released a week ago.
During this week me and avie have been working HARD on the servers to improve their reliability. The server where kills are sent is very constrained in resources and it has not been an easy task.
In the following few hours all stored kills in last week will be synchronized and shown in egov4you.
A big thank to avie to all his spent efforts!

Going back to the Pulse extension itself, this is not just a maintenance release but a big update.
Please update to 1.2.0 as soon as possible if you still didn't, as starting from a few days from now, data coming from older versions will probably be ignored.
As always, you can download Pulse from http://egov4you.info/Pulse

It has been integrated with new egov4you and it brings some great new features:

» Current weapon damage added to the battlefield window

Now you can see in realtime what's the damage you'll make with the currently selected weapon, as it is updated as you change between them.
Take into account 10% natural enemy bonus (nor any other special bonus, e.g. rocket boosters) is NOT taken into account.



» Q7 weapon and rocket support

Q7 weapon now used to calculate max-hit.
And yes, when you use a rocket, it's shown in the Pulse-related data in egov4you (supplies, campaigns, ...)

» Moved "Pulse button" so it doesn't overlap with rocket button

This button opens your citizen page in egov4you.

» Integrated with new egov4you website

- Orders are back. MU leaders can set them at egov4you.
As some of you have asked how to do so, here are the instructions:
You must log in egov4you, then go to "Account" and press the "View" button next to "Commander".
There you can set orders and the password 😉




- More integration detailed below...

» Re-added country alliance tag in battlefield window

Alliance they belong to is shown below country names in the battlefield window.
It is changed by country presidents in egov4you, similarly to the way orders are set.

» Useful info and links added to player profile page

- A new link "See army stats" shows egov4you page for that military unit



- A new section with per-weapon influence has been added



» Added MU and citizenship reporting to sent data

This way integration with egov4you works seamlessly.
IMPORTANT: Be sure you have joined a MU in-game. Data is grouped based in military units, and therefore, if you are not inside a military unit, your data won't appear in egov4you.

» Small bugs corrected

To increase reliability, e.g. allow Pulse to load even when queue data has been corrupted


That's all for now. Expect new versions with new features in the upcoming weeks 😉