Pros and Cons of a Planned Economy & Shortcomings in our Economy
Nave Saikiliah
The hardest thing for smart players to grasp when they first start playing erepublik is how simple everything is. The economy is simplified, the political process is only a few functions and votes, training and working is a click of a button.
The second hardest thing for smart players to grasp when they first start playing erepublik is how complicated everything is. The basic supply and demand envisioned at first is strung out with monetary markets, taxes, lack of incentives -- a whole mess of complications and problems.
Moving on, there are a few reasons why planned economies tend to fail in real life. The invisible hand of the free market tends to work better than the iron fist of the government in almost every case.
First of all, the economy in real life is ridiculously complex. There are millions of different products, hundreds of variations for each product, countless disparities of prices, billions of workers. Try organizing that yourself! The best way for all that to function is greed. Each person, by acting in his own self interest, tends to do what is best for the whole. Beautiful, huh?
Well, that's not entirely correct. People are irrational, markets are virtually never fully efficient; it's just better than anything else. There are almost always ways to improve the system -- too bad the world is too complex and it's inconceivable to improve each market one by one.
In eUSA, we have six markets and probably 1000-1500 real people (based on the amount of workers). Out of those six markets, one is specially tailored to the government (hospitals) and for one, quality makes virtually no difference (moving). In other words, erepublik's economy is deceptively simple -- simple enough to manage.
Second of planned economies' shortcomings is this small issue of incentives. Remember, a planned economy isn't necessarily communist; trust me, I'd be the last one to want to treat anyone else equal to me 😃
. However, if central planning took over this economy, would people be less inclined to work hard and would it affect things? No. In erepublik, working is simply pressing a button. As long as we don't create incentives to NOT click that damn button, incentives won't be a problem.
Furthermore, in real life, people who work have been in this world for at least ten years. While I won't pretend the average human being is anything close to smart, years of experience helps to make up for it. In this little game of ours, the average user is a month old, tops. Most of the players in erepublik know nothing. This is not an elitist statement -- it is fact. And if you are smart enough to comment about this, you are not one of those aforementioned players.
You would think that the process to becoming a business owner would weed out the noobs from the experienced players, but that is simply not the case. Most business owners know nothing, at least if eUSA is anything like it was a few months ago (all indications show it is).
I would be willing to bet that the majority of business owners do not know how to calculate productivity. The problem back in the day with prices is that business owners did not know that they were losing money on each sale. Imagine how frustrated I was. "Price higher, please... so you don't go out of business!"
If America implemented a central planning system, a few things could be done.
First of all, the central planning agency could look from above and evaluate exactly how much production should be used in which industry. Then it could shift resources from one inefficient industry to a more efficient one. With the proper means of information (I'll finish with this), this task wouldn't be too difficult, not with six industries and five quality levels.
Second of all, we could focus on maximizing productivity. The always flailing gift industry could be invigorated as a consequence of simply making the best of the system. If we invested in the gift industry and means of dispersing wellness to the best workers, we could increase what we produce. If we increase what we produce, our wallets and inventories grow.
Last, we could create a more team based environment in America. Sure, competition helps the economy -- and there will always be a sense of competition. But, a common goal of maximizing our resources will create a sense of kinship that will really come in handy when the stakes are raised in V1.
Before any of this is possible, the admins would need to perfect the way we can receive information. They were working on updated XML files with information about every individual (I used it to create a [a url=http://www.erepublik.com/article-263291.html]list of citizen productivity[/a] back in the day). As soon as V1 is launched, the admin can get back to it and we can work on a means of utilizing it.
Even if we never switch to a planned economy, I hope I conveyed that there is a lot we can learn from it. We shouldn't dismiss it based on its stigma from real life.
Comments
Well said.
I agree with most of this. As seen by Spain\'s power and number-one slot, a planned economy can work very well. However, switching resources is not quite as easy as you describe. I have 4.5 skill in housing and nearly nothing else. Certainly, during a war, I could be switched to weapons- but I\'d be a rather piss-poor weapons worker, and if there is such a demand for weapons I may well switch because of pay anyway.
The other major problem is bureaucrats. The XML system needs to be capable of more- it is not enough to just receive perfect information, though that goes a long way to making a planned economy workable.It also must be able to execute actions, if not, the government must rely on a very large army of paper-shufflers to get things done, which makes it less efficient and will inevitably cause some problems, not to mention opening opportunities for corruption.
That said I still think there is something to be learned from it. in fact, when I am done with politics in eRepublik, I plan on going to Spain to see how their system works in person, and work on my Spanish.
Great article.
@GeekyGator: Well, if you have a 4.5 skill in housing, you wouldn\'t be the first in line to switch industries. We would want the 1.4 skills to switch first 😉.
The benefit of having an economy of relatively few people is that it takes relatively little effort to coordinate things. There are some highly trained organizers (dish used to be the best... somehow that translated to becoming president) that could help out.
Also, having a perfect source of information would allow me a way to pretty much instantly digest the data. If we can learn things from the numbers before they even show any visible evidence, we can truly revolutionize how erepublik countries work.
HI NAVE HOW\'S IT GOING?
Oh and this is classified as a tl;dr. Make 3 paragraphs and maybe I\'ll read it.
@TheSupernatural: I love you.
RECAP just for you: Planned economies might actually work in erepublik. A bit more government control could do the system good. There are a lot of misinformed players making misinformed decisions that hurt our economy. While we can\'t completely take that away, we can curb it. Also, with better organization, we can implement something like a gift system to maximize productivity and revitalize the gift industry. WHAMMY!
planned economy=boring sure it helps the country but now their are only two things to do click and click again and just being told were to click idk it would get old and i think many new people would be turned off the game
@Troy: It wouldn\'t be that controlled. It would be in the form of \"If you do this, we\'ll give you this little extra bit of cash.\"
@Nave: I love you too 😉
And actually a planned economy wouldn\'t be a bad idea. If you don\'t mind, you should check out the Neo Libs. We need supporters, and you\'d be a big help.
nice article nave, i\'m gealous i dindn\'t wrote it😛
@Petrica, Robert, and Watermellon: Thank you 🙂
Also, I got the Media Friendly stamp of approval! Hahah
Well, this article is maybe one of the few (in my humble opinion) smart things you ever said. I agree with the most of it and is also well written. What I would like to add is that the new V1 and the XML files could come in handy into creating an elitist kind of corporations that could mean maximizing productivity and competivity based on planned economy theories.
@Vienna: I don\'t know where the hell that back handed compliment came from
@Vienna: He\'s said a lot of smart things. They were just before you were born.
Voted. Thank you for publishing this article. I am one of those \"new\" people whos main focus is seeing how this system works and accumulating wealth before diving in. I know as someone diving into eUSA certain direction would be a handy thing.
hmm, some problems i just find with the economy right now (in beta) is that, as you pointed out, many people don\'t understand the production formula\'s. Companies like Vault-Tec pay so much money and destroy the understanding between employees and GM\'s. the Employees believe that their production is worth a lot more than it is and won\'t work anywhere else after their first company goes under because they were stupid.
Of course I still agree, but it doesn\'t seem as applicable to eUSA anymore.
Voted and subscribed!
It should be tl;dr as Too long; DO read. Nice.
Lol, I read the whole thing. At first the term \"planned economy\" scared me off, because I\'m super libertarian/free market and all that. However, your use of the term hints at something much more efficient and interesting.
I read Nave\'s special recap for me 🙂 Way easier on the eyes.
Moose when are you going to grow up and join a real political party 😉
This is awesome.. I always support planned economy since I read Atreyu (a Swedish) article
FALSE premise: \"Each person, by acting in his own self interest, tends to do what is best for the whole.\"
Yeah, let\'s make an aristocracy!
>_>
\"Remember, a planned economy isn\'t necessarily communist; trust me, I\'d be the last one to want to treat anyone else equal to me 😃\"
It\'s funny because actual communism is actually a few elite controlling the masses
\"erepublik, working is simply pressing a button.\"
You\'re overlooking working order. The difference between me working in the morning and at night is 5 points. If I work in the morning, I\'m screwing Benn over a little, because my pay assumes that I\'ll be working at night.
\"a common goal of maximizing our resources will create a sense of kinship that will really come in handy when the stakes are raised in V1.\"
I don\'t see why we wouldn\'t already have that. I mean, we\'re all in the same country, and if your country prospers, then so do you.
I also saw some problems with you disregarding the changes that v1 is bringing to the industries, but overall, it was a persuasive read.
ahh politics invading economics... i love it
Can someone explain to me what about Spain makes them a \"planned economy\", and how this could possibly reflect in their high ranking?
Also, how can we even enact a planned economy that actually has something to back it up? Suppose we devise a \"production quota\", but there is no way for the government to force a company to comply to it, only ask nicely and hope for the best.
Thats one step away from communism
One of the few articles that I have agreed with 😉 Very well said. Run for Pres, and I will vote for you 😉
Why did this dude quit?!
Because he got tired of all the new elite that kept gaining power. USA is a very different country in some ways.
Ah, the last article of Nave. I hope his toe is okay
Planned, Free-Market... In eRep we have NEITHER. Even rationalizing away the heavy hand of the admin, the "BIG SIMPLE" negating both still can't obscure ALL.
This comment, while from the distant future, comes from long term insight into our eRep lives.
IF we still had "skill levels" it WOULD be much more interesting. But over these years the game inserted these in different forms to enormous fail. As you said... although our basics are simple, additions to economics seem WAY WAY WAY TOO MUCH, TOO 'complicated' for 1 month old players. Think about it.
As I've always said, the game needs "LEVELS" within "LEVELS" with which to introduce new players to the game. It needs to have very specific, straight forward activities which could allow newbs to attain awards and status for contributions to one's own nation... visible/verifiable on profile page instead of WALLS of war medals NONE of us care about.