On maximizing damage (again)
spyskam
My previous article has been about the average player who wants to maximize his/her damage the cost-efficient way. I argued the cornerstone to maximizing damage is fighting as many times as one can (i.e. 38 times in a single day, unless one decides to go for some HPs as well, which is generally not a good idea for the average player).
I also gave some hints on how to find out which weapons have the best value for money ratio. Let us now have a closer look to all kinds of weapons and come up with a formula that applies not only to the default configurations given by the admins, but also to those weapons that have been “individually fine-tuned” by their manufacturer.
As we all know, each weapon has a specific number of configuration points (depending on its Q). These configuration points are distributed in firepower and durability.
Q1 weapons have 30 configuration points.
Default distribution: 20 firepower / 10 durability (1.2 damage / 1 use)
Q2 weapons have 60 configuration points.
Default distribution: 40 firepower / 20 durability (1.4 damage / 2 uses)
Q3 weapons have 90 configuration points.
Default distribution: 60 firepower /30 durability (1.6 damage / 3 uses)
Q4 weapons have 120 configuration points.
Default distribution: 80 firepower / 40 durability (1.8 damage / 4 uses)
Q5 weapons have 150 configuration points.
Default distribution: 100 firepower / 50 durability (2.0 damage / 5 uses)
So, what about those weapons that deviate from the default distribution? There are not too many of them out there, but we need to take them into account as well. Mind you, there are 5 different ways to customize a Q2 weapon, as there are no less than 8 different ways to customize a Q3 weapon –and so on.
Is there a simple method for comparing different customizations and knowing which the best value for money choice is? I’ve got some good news for you! Not only such a method exists, but it also allows us to directly compare all weapons, regardless of customization and regardless of Q as well.
Imagine every weapon is a 2-dimensional rectangle shape. Firepower is the rectangle’s height, while durability is its width. In order to find its area you only have to multiply height*width. In other words you only have to multiply firepower*durability in order to find each weapon's overall performance.
Finally, when it comes to determining which the best value for money choice is, you just divide price by overall performance. In other words, it’s simply a matter of price / firepower*durability.
The smaller the quotient, the best value for money you get.
So, it’s time for some practice now. Let’s focus on the 3 different Q4 tanks and see what the value for money purchase is:
LEOPARD 2A4:
29.00 grd / 60 firepower * 60 durability = 0.00805
7-NISA TANKS:
30.90 grd / 90 firepower * 30 durability = 0.01144
Army tank:
40.26 grd / 80 firepower * 40 durability = 0.01258
It’s evident LEOPARD 2A4 is by far our best value for money purchase. It’s not only a matter of lower price.
It’s also a matter of more efficient customization. In fact, even if all 3 companies offered their products at the same price, LEOPARD 2A4 would still be the best choice, since it offers the best overall performance (best firepower*durability factor). Furthermore, this particular tank at its present price proves to be a value for money best choice compared even to the standard Q5 tank at the bottom of the list. Feel free to do the math…
P.S.: I do not claim to be the first one to “discover” the price / firepower*durability formula. It seems to be a well-know fact actually. Have a look here: http://erepublik-market.cz.cc/weapons.html. This is a very useful tool and it’s advisable for everyone to consult it from time to time.
Yet, what I’m trying to say is every player should be confident in evaluating different weapons on his/her own, instead of blindly following somebody else’s suggestions. Furthermore, I do hope this article proves of some help to companies that wish to enhance overall performance of their weapons by customizing their products the optimal way.
Comments
χαχαχα, πανε τα ελληνικα πλεον , εγινες international
voted btw , τα εκαψες τα 7νησα χαχα , καλα που δεν εβαλες τα rifle thnx χαχα
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pame n to kanoume international 😉
thanks for the info. voted of course.
Ψ
interesting
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Good stuff, good to see that the formula I'm using is the same one others have come up with. 😃
v commie
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Lets take this to the top.
7NISA-TANKS RULEZZZZ!!!
Get ready for a MM
Unfortunaly, my friend LEFKADIAN, you'll have to change 7-NISA TANKS costumization to 60*60 instead of 90*30. Believe it or not, this would improve the overall performance of your tanks by 33.3% -and for no cost at all. You can also ask arxaios, if you don't trust me.
(Btw, a few days ago arxaios wrote a very useful article, which passed relatively unnoticed, I regret to say. It definately deserved a better luck...)
voted
v, sub, krv i urin
great article as always-'ts good 2 b subscribed
v+s
Thanks for this; very insightful, indeed 😁
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ante na to kanoume top kai auto
voted thnx!
ωραια ολα αυτα αλλα για ποιο λογο στα αγγλικα;στην Ελλάδα βρισκόμαστε,οι ξενοι ας κανουνε δικες τους αναλυσεις,δε χρειαζεται να διαβαζουνε τις δικες μας,εξαλλου πολλοι εχουνε αλεργια τις ξενες γλωσσες και στα greeklish
voted.. απλα μαθηματικα.. 😃
@arxb1821
This article is a sequel to my previous one, which was published in the English-speaking community of eNZ and was intended for an international audience as well. That's how it got some 1060 votes and brought 278 new subscribers to my newspaper.
It's also worth-saying it's already been translated into another 2 languages, Greek not being one of them...
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voted !!!
@spyskam:
Jacob wants you back to the island...your name is in the cave
59 - Spyskam it says...
v+s από πριν
όντως χρήσιμο (αφού περάσεις τη φάση της νοητικής επεξεργασίας)
zgoda buduje
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i love spyskam!
I don't claim to have analyzed the article thoroughly, but from a quick look I have 2 objections or points that may require further investigation:
1. You should look at maximizing damage subject to the budget constraint. If your budget allows you to fight 33 times with weapons, then your analysis holds. If your budget is lower, however, then damage maximization may lead to no weapon use.
2. When you compare Leopard with NISA, you don't take into account the extra 30 health that you lose with a Leopard,which you'll have to compensate for. Having said that, the 60-60 does look optimal
excellent work
voted. Please subscribe the man deserves it.
ok I reread it and I withdraw my second point : p
My intuition was that you should do cost over firepower per unit use.
So that should be C/F/durability
Doing the calcs you do the same thing, but the format is confusing.
You use C / F * D when u perform C / (F*D)
nevermind.
forgot to say voted earlier
you may lose more health with a higher durability, but that only matters if you are doing lots of damage (over 30 hits) and wellness becomes expensive due to WPs. Most people can't afford to do 30+ hits with weapons in one day, only the government/mastercard tanks.
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V+S at last, something useful by you in the game. NZ trip make you feel the game at last🙂 even in English...
voted. thanks for the info!
@thando
I only hope this article of mine will give you an idea on how to improve costumization for the weapons produced by Infantry (and other State-owned) companies, coz their current one is γτπκ, if you know what I mean....
http://img163.imageshack.us/img163/3725/helipricecomparison.jpg
Thanks for your vote & subscription anyway.
ω
v sub απο παλια φυσικα!!!
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v+s=764
http://www.erepublik.com/en/article/a-sebz-eacute-s-maximaliz-aacute-l-aacute-sr-oacute-l-uacute-jra-ford-iacute-t-aacute-s--1585247/1/20
Hungarian translation. : )
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