My 2 cents

Day 1,047, 08:23 Published in Romania Romania by Bogdan_L

Like I said in the previous article, I love this game. I appreciate the good step made by admin. Still there are a couple of problems.

- One regarding the PvP so called fight. There isn't any opponent, the image is just generic, your damage goes directly to the wall/bar. It would be fair to not call this module Player vs Player, because there isn't any opponent.

- I don't really understand the decision of splitting the main battle in 8-15 mini-battles. The only reason to do it was to avoid the importance of the last hour of fights in v2. But now, all the damage is counted, we are building an wall so splitting the main battle doesn't make any other sense than flooding the society with tons of battle heroes.

-The damage formula and the Usage of the Health Kit should be rescaled. Doesn't make any sense that a random player could make more damage in a couple of hours than BattalGazi or RupeTot in 3 years of playing.

-The military skill points should be added up to the main one. In Rising it made sense to split your strength or to grow up a secondary one(hellicopters). Now there isn't any reason to have your strength split. It is necessary to do another military skill migration or add all the skill points to the main skill.

-The economy is starting to work, finally the weapons are sold, the food still is attractive. The importance of weapon quality is good(like in v1), but the damage bare-hand (no weapon) should be reduced.

-The raw material market is down. Not sure but I think that the productivity in this domain should be changed (lowered) to have less raw materials on the market, the price to go higher and the salaries same way.(check the serbian market and see how attractive is to work in land)

- Regarding the new MPP rule: " for every battle all the active alliances will automatically be available when a battle will be started". I'm not sure but if I get it right: for example in Hungary vs Romania war both countries will fight with all the MPPs disregarding who triggered the MPPs.
It could bring more excitement (I admit I'm biased here) but also could screw up the balance of powers in the New World. Maybe here it needs a second thought.


At the end, don't try to reinvent the wheel, just use what was good in v1(the quality weapon distribution, the all damage to be counted-wall system) and improve whatever doesn't work.


My 2 cents,

Cheers!🙂

If you have an idea about what needs to be changed right away, please make a comment and maybe we could have some issues fixed.