Making the most of your weapons

Day 738, 08:18 Published in Australia Australia by whitelaughter

With eAustralians busily buying every weapon we can lay our hands on, and DoD handing out weapons to the troops, I thought it was time for a refresher course on using them.

Since fighting unarmed halves damage, even a Q1 weapon increases your effective damage by 140%!
Beautiful.
Three other attributes affect your damage are: your Military Rank, your Strength, and your Wellness.


The only way to increase your Military Rank is to do more damage in combat. This means that using your weapons efficiently not only helps defend eMalaysia, it also speeds your promotions, making you a stronger defender of our homeland.

Strength is more complicated.

Every time you Train, you increase you base damage permanently. However, training also reduces your Wellness, which reduces your damage! What to do? That depends on your Strength:
On a strength below 6, Train before fighting; the increased Strength more than compensates for the Wellness penalty.
With a Strength of 6-8, it pretty much cancels out; don't worry about it.
On a Strength of 8+, the Wellness penalty is greater than the Strength increase. You should either leave training until after combat, or train and then arrange Gifts.

Wellness:

Every 2 points of Wellness increase damage by about 1%. Given that the minimum damage to join ACUK is 100, you can see that this means that anyone who is getting weapons from the military can improve their damage total very effectively by increasing their Wellness.
So, if you increase your Wellness by 1, and your max damage is 100, you'll do an additional point of damage: right? WRONG.
You'll do almost FIVE extra points of damage, because it affects every attack you do that day. Further, 99% of that Wellness will carry over to tomorrow - doing another 5 points...and so on, and so forth.

If you've got a weapon from the government, spend your own money to get your Wellness up to 100 - you'll do extra damage today, and then extra damage tomorrow as well - unless you can up your wellness enough to squeeze in a sixth attack today, of course!
Gifts are fairly cheap - about $1.62AU, while weapons have climbed above $7AU. So they are a decent way to sqeeze out a bit of extra damage.


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Suppose though that your Wellness is below 90; even with Gifts you can't get your Wellness up to 100. No problems.
What you do is move most weapons you've been given to a friendly organisation - either your own, or one belonging to a trusted friend. This means you can fight without using up these weapons (weapons are used automatically).

Now, use Gifts to up your Wellness to the nearest "10" (ie 90, 80, 70) and then fight down to 50.

Now you can go to the Hospital and heal - giving you a Wellness of 100. (You should probably work at this point, and then use some of your wages to get your Wellness up to 100 again).
Then go into the Org, and get the remaining weapons back - now you can fight at full Wellness.

Now, you'll notice I said most weapons. Why not all? Well, it depends on your Wellness. Suppose you can get your Wellness to 90, your combats will look like this:
fight at 90, then 80, then 70, then 60, then 50..then Heal, so fight at 100, then 90, etc.

See? You have two opportunities to fight with a Wellness of 90: So if you've three weapons, you put two into the org, and then get them back after Healing - and so fight once with a Wellness of 100 and twice with a wellness of 90.

If you had a Wellness of 80 and 5 weapons, again you'd keep one weapon: fighting at 80 with the saved weapon; then afert Healing, using the remaining 3 to fight at 100, 90 and 80.

Hopefully you can see the pattern!



That's pretty much everything you need to know about fighting with weapons.


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