Limitless: The New Age of eRepublik
Sir Gulden Draak
A long time ago, in a galaxy far, far away, citizens would work, train, and fight five times maybe with weapons maybe without and heal at the hospital. It was a simpler time, the admins had a paper and changes to the game were discussed for weeks maybe months before they were implemented with the players being informed of the changes before they were implemented. The game has changed greatly since that time, the only constant in this game is change and it’s sidekick unpredictability. We do not know what the change will be, we do not know when it will occur, but we are all certain that at some point it will happen. We live in a different age, a limitless age if you will, an age of great advancement, but with also a lot of unknown.
Is the game just a black hole?, What do we really know?
We no longer have a crystal ball that looks into the future, we can no longer spend time making long term plans or obsessing over changes because we can’t predict them. On any given night, we can go to bed, wake up and the game may have totally changed. If Max McFarland 2 were still playing, I believe he would love the game as it is played today. Constant change and constant chaos with only a few who know what will happen and when it will happen. While interesting, there is also a part of me that is concerned, not pissed off or mad, just concerned.
I am afraid we have reached a point, where the game has gotten away from us. The players have become slaves to the game. Constant wars, constant changes, constant work, but I feel with very little meaning behind it. I compare this game to how high school is/was, everything is exaggerated and to the extreme. Love, fights, relationships, emotions, are all taken to the extreme and looking back on it, it is all just craziness and a blur. That is what this game has become, at least to me somewhat. Everything is inflated and taken to the extreme. Currencies average an exchange of 1000 currency to 1G in many nations, we are in constant war, we make and consume products at rapid rates, and companies are now just a revolving door of employees. It is hard to assign values to anything anymore, you no longer work for a hard earned five dollars, too buy your one piece of food, and fight using a free hospital. The game has just evolved into massive consumerism, but I guess most of us saw that happening from miles away, but what has shocked me the most is how fast it has occurred.
Have we become slaves?
While I know this article seems like a whole lot of complaining, that is not my intent really. It is meant to be an analysis of the game at the moment, and where we could be heading and that statement right there is what worries me the most, where are we heading?. I feel we have pushed the envelope so rapidly that it is hard to find a place to go. Where do we go from constant battle, where whenever we log on there is something to fight in? Where do we go from Q5 products, oops scratch that Q6 products now? Do we keep updating quality levels? Where do we go from unlimited shouts? Where does it all stop, and we are allowed to have time to play a game and not a series of motions? Perhaps it never will, perhaps this is the course the game has taken. No more epic battles or epic wars, just a constant series of conflicts. Perhaps we are just building sand castles, and it is constantly high tide. Changes are made, battles are fought, and we do the best we can to adapt, but in the end we know the next wave is just around the corner. As for me, I will keep playing until it just gets to be too much, and I hope you will do the same. Until next time....
Stay thirsty my friends,
Sir Gulden Draak
Comments
Most truthful article in the history of this game
My sand castle has a dungeon.
I built my sand castle in Minecraft while you guys were playing Erepublik.
Building sand castles at high tide. This.
Perhaps we are just building sand castles, and it is constantly high tide.
^ This
v + s
v+s.
Civil wars should be implemented next. Civil wars and nuclear armaments. Both would be amusing additions.
I sure miss the good old days... Where regions ressources had an impact, where your working skills allowed you a better wages then a noobs.. Where strategies where actualy vitales... They tried to make the game better by complicating it.. but it only made it suck and senseless..
Good article . Love the sand castle metaphore.
Civil wars should be implemented next. Civil wars and nuclear armaments. Both would be amusing additions. x 2
I am concerned, too.
Great article so much truth.
You regained my subscription! Exactly my sentiments.
The game might be getting to a dangerous place for people like us (that will not spend RL money no matter what). To keep up now it is not enough to sign in once a day and spend 2 minutes, you need to sign in multiple times a day and spend quite more than 2 minutes just to do the basic stuff. (Because we won't use illegal scripts either)...
But if enough people keep buying gold to get to the next achievement in 2 1/2 hours and they keep putting the next (new) achievement just out there for them then maybe eRep will last a little longer. (What comes after God of War?) (You'll need a bigger screen to see the new Q10 starships!)...
Ok, stop here or I'll have to write my own article... 😉
its quite the realization when you undestand we're pawns in some gypsies' game 😛
I have achieved my goal. It has been my goal pretty much since I started playing the game.
I have friends to play with here. Sure it's fun to comment to Guldens articles and poke at Henry every once in awhile. There is some entertainment to be had in the eRep culture. But I speak of friends to do things with, to build those sand castles above the high tide mark.
Sure the Admins can still screw up my plans, but they will have to try very hard and will drive off many players if they do. How? I've finally got enough "stuff" that I make money no matter what I do. Also, like way back when we had employees in our companies, I have MU buddies in my communes. I've figured out how to make us all prosper.
So we do the fight thing and talk about the missions we're doing. We've got our own IRC channel that is usually talkative in the evening. We've got our own party that I need to organize yet. We've even got a forum that I'm in the process of putting together. But that's just "stuff". The most important thing if having friends to play with and enjoy this crap hole.
Unusual article (except for it being another interesting offering from this talented writer). Voted hard.
V
Voted HARD!
Well said.
Interestingly, I had a long marathon talk with some RL friends the other night on much the same topic: how frenzied, mindless consumerism tends to make us less human in many ways.
very well said
remember Lion King and Hello Kitty!
"My sand castle has a dungeon."
Mine has tunnels and surround sound.
None of you are supposed to get the Christmas blues until after Christmas.
Max did come back, he did like the changes, but he was shocked to learn he had 5 strength and left again!
Like sands through the hourglass, so are the Days of our Lives.
"...And so castles made of sand slip into the sea, eventually."
v
Always think of that song when people refer to sand castles
Me too.
LOL! So the next day we wake up and... ANOTHER CHANGE!
You should thank Plato for proofing you right...
shifting, shifting, shifting away from group play to individual goals, less community activity; media, politics, military strategy; towards more single player status, competition, pressure. As in RL when community breaks, everyone is phucked.