Let's kick the dead horse.. again and again...and again.

Day 1,933, 22:13 Published in Canada Canada by The.Puppeteer

... kick.

Doesn't our economy suck? *kick*

For two months I have been working a salary of $20 a day, and I consider myself lucky. What if that could change? What if our salary could cover the cost to move one region? What if Uncle Buck had an ill-conceived plan that may work if it was implemented? Or crash like the Hindenburg. The latter being the more likely.



The obvious problem with our economy is over saturation. So let's solve this problem, if we can. Our current market has our raw material (RM) selling at $0.02 per unit. This is a travesty. So how do we develop a way to get rid of RM, while at the same time appease our admin overlords? I'm not exactly sure, but I offer an idea.

**NOTE: I am not an economist, nor do I plan on this idea working without a large overhaul of the original plan, but maybe if this ball starts rolling we could get somewhere.

So here is my idea. You know our rocket factories? The one they expect us to make weapons for, then magically fashion them into a large rocket? Well, they obviously aren't enough to clean out the massive number of RM and weapons we currently have on the market. My idea is simple. Let us be able to make rockets using RM only, and/or a combination of weapons and RM. It would work as an "add-on" to the current system we have, and here is how it would work.



The idea is obviously harder than it sounds, but would create a sinkhole for RM. The amount of RM needed to make each rocket would be up for discussion, but I think a start point would be the equal value of RM to make the weapons.

i.e. A level 1 rocket requires 10 weapons ranging from Q1-Q6. The cost it would take to make those 60 weapons in RM is 2100 units. Therefore the rocket would cost 2100 units of RM to make or a combination of weapons and RM. Simple, right? They could play with the cost and make it a 10% higher cost to produce if you are using just raw materials.

An example of using the combination method for RM and weapons would be; 10-q1 weapons, 10-q2 weapons and 1800 RM units. Simple, right? *I actually wrote this whole article and then had the thought of having a combination, so I am adding this part on the fly.*

Now, this leads to other divisions using a high amount of RM. Level 4 rocket is the highest after the update, needing a staggering 25,200 units of RM. The problems with this besides HOLY HELL THAT IS A LOT OF RM, would be storage. This is, of course, in my noob opinion. I really don't know what the average amount of storage is for players.

Now, how do we keep the Admins happy, and keep their pockets full? Well, the obvious answer is the one we will go with. It will cost gold. You would have to buy this option every time you upgrade your Rocket Factory. Sorry, but I can't see a way the admins would make this cheap on us.

i.e. It costs 20 gold *I think* to buy the first tier rocket factory. In addition to said fee, you would pay, say 25% of the overall cost, so 5 more gold, to have the option to build rockets using the RM option. Note: You would not lose the original option of using weapons to build rockets doing this, you would have both options after paying the additional fee. Just to be clear.

It's been a while since I had a picture. Here.



The main goal of this is to have it as an option to the weapons platform that we currently have. To have a RM drain in the game so that the costs start going up again, and not sit flatline. I don't know the future projections for this, nor am I ambitious enough to try and figure them out. Like I said, it is just an idea that would have to be thoroughly analyzed before ever taking flight.

Do I expect this to fix all of our problems? No. But it could certainly help if it were implemented properly.


Cheers,

Buck.

TL😉R - Save your time, it might not work.