JUSTICE AND FAIR PLAY
LEFKADIAN
Erepublik is a quit good browser game but has many problems.
Most of the players are disappointed and ready to give up the game.
This is happening because there is no JUSTICE AND FAIR PLAY in the game....
Here are some major problems and the suggested solutions to each one of them so that the game will be more reliable, based on JUSTICE AND FAIR PLAY FOR EVERYONE.
Problem 1:
Multiple accounts, hackers and cheaters
Solution:
Permanent BAN to ALL CHEATERS!
Permanent ban will prevent players to create multiple accounts and cheat.
The game will be more reliable and will regain the trust of the players. THEN the players will start buying gold with real money, because they will know that they are not fooled by cheaters.
REGAIN OUR TRUST, PERMANENT BAN TO ALL CHEATERS!
Problem 2
FAIR PLAY
Solution:
Reduce the damage of the old players.
It is outrageous to see players doing with one hit 3.000 dmg while others do only 50!
How this can be done:
Damage should be based on the weapons quality and not only to strength, because as far as the limitation of WPs and number of fights is concerned, such changes would NEVER be accepted by admins because they will lose GOLD...
The solution that will bring justice to the game is to let the WPs and the number of the fights free, and reduse a little bit the damage of the old players.
Something more that should be considered, is that the productivity of a new player, without booster and friends bonus is 278, while an old player has no more than 650 productivity without boosters and friends bonus...
RATIO 1:2
On the other hand, a new player is doing no more than 50 damage in battle, while an old player is doing more than 2.000!!!
RATIO 1:40
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
THERE IS EQUALITY IN ECONOMY MODULE BUT NOT IN WAR MODULE!
We want the same ratio in WAR MODULE TOO!!
WE WANT EQUALITY AND FAIRPLAY FOR EVERYONE!!
For example, the damage based to guns, could be like this:
1) NO weapon = 1 dmg
2) Q1 weapon = 10 dmg, 5 uses
3) Q2 weapon = 12 dmg, 9 uses
4) Q3 weapon = 14 dmg, 13 uses
5) Q4 weapon = 16 dmg, 17 uses
6) Q5 weapon = 18 dmg, 22 uses
Strength should only increase Weapon damage as above:
Level.....Strength skill....Strength Points.........Increased Weapon Damage
1............Greenhorn.................0.....................................0%...........................
2............Rookie.....................40...................................10%.........................
3............Hotshot...................100..................................15%.........................
4............Marksman...............180...................................20%.........................
5............Sharp Shooter..........300...................................25%........................
6............Professional.............450...................................30%........................
7............Expert......................650..................................33%........................
8............Ranger.....................900..................................36%........................
9............Nemesis................1.200..................................39%........................
10..........Veteran..................1.700..................................41% .......................
11..........Veteran *................2.500..................................43%........................
12..........Veteran **...............4.000..................................45%........................
13..........Veteran ***..............5.500..................................47%........................
WITH THESE CHANGES:
1) New players will be more competitive to the older ones, BUT still the older will have always a small advantage.
2) By reducing the damage of them who fight with NO weapons to 1 damage per fight, you make multiple accounts useless in battles, as NO ONE buy guns for a multi!
3) There will be equality and justice to all players as NO ONE will be able to be JOHN RAMBO or something, doing the same damage as 100 players together!
4) The gun companies will not be destroyed as the Q1 and Q2 will still be reliable
5) JUSTICE among players:
Damage of a new player (Greenhorn) with Q1 gun: 10
Damage of a middle player (Professional) with Q1 gun: 13
Damage of an old player (Veteran) with Q1 gun: 14,1
Damage of a new player (Greenhorn) with Q5 gun: 18
Damage of a middle player (Professional) with Q5 gun: 23,4
Damage of an old player (Veteran) with Q5 gun: 25,38
6) Αbout the chances of attack and defense:
Rank Level........Rank................Total Damage*...........Chances of successful Attack/Defense
1.....................Private...................0 to 249..........................................40%
2.....................Corporal...............250 to 749........................................50%
3.....................Sergeant.............750 to 1499........................................55%
4.....................Lieutenant..........1500 to 4499.......................................60%
5.....................Captain..............4500 to 8999.......................................65%
6.....................Colonel..............9000 to 24999......................................70%
7.....................General.............25000 to 74999.....................................75%
8.....................Field Marshal..........75000+...........................................80%
*Total Damage should be reset
7) The older players will always have a significant advantage in battles against new and middle players.
Damage of a new player (Greenhorn- Private)
with Q1 gun: 10 dmg
chances of successful attack 40%
Damage of a middle player (6months)(Professional - Lieutenant)
with Q1 gun:13 dmg
chances of successful attack 60%
Damage of an old player (Veteran-Field Marshal)
with Q1 gun: 14,1 dmg
chances of successful attack 80%
Damage of a new player (Greenhorn- Private)
with Q5 gun: 18 dmg
chances of successful attack 40%
Damage of a middle player (6months)(Professional - Lieutenant)
with Q5 gun: 23,4 dmg
chances of successful attack 60%
Damage of an old player (Veteran-Field Marshal)
with Q5 gun: 25,38 dmg
chances of successful attack 80%
Οlder players have 50% better chance of successful attack against a new player and 25% better chance of successful attack against middle player...
The dmg is bigger around 40% compered to a new player and ~10% compered to a middle player...
I thing that these figures are fair enough for all players...plus they are also more "real"...i mean this is a game, but no one should be John RAMBO! How much better soldier can be someone who serves in the army for 3 years than someone who serves for six months in rl...??
Problem 3
LACK OF STRATEGY
Solution:
MINI MAP BATTLE AT WAR MODULE!
We are playing this game because we like strategy games, SO bring back the mini map battle war module and make erepublik the BEST browser game in HISTORY!
Of course, there were been many problems at mini map V2 war module, BUT, they are easy to be solved!
1) All weapons should be made by iron
2) 4 kind of guns: riffle, artillery, helicopters, tanks
3) Bonus per gun:
a) Riffle : + 20% uses due to the use of ammo from the "dead"
b) Tanks:+ 20% damage due to firepower
c) Helis: + 20% chance at defense/attack due to mobility
d)Artillery:+1 hexagon fighting distance
4) Attack/Defense Bonus per groun😛
a) Riffle : + 20% at mountains
b) Tanks:+ 20% at plains
c) Helis: + 20% at hills
d)Artillery:+20% at towns
5) Attack/Defense bonus per opponent
a) Riffle : + 20% against Artillery
b) Tanks:+ 20% against Riffle
c) Helis: + 20% against Tanks
d)Artillery:+20% against Helis
6) When someone conquers the opposite hexagon with no fight, WONT lose 10 health
7) When a country conquers a region and manage to HOLD it for 30 days, then this region should become original region for the conqueror unless it is the last original region of the country!!
8 ) Redirection after "death" ONLY at the neutral area, and at the hexagons where allied Helicopters are located.
9) The mini battle map should be seperated in 6hours battles where you have to win 3 of them (18hours) to win the battle.
So, the less a battle could last would be 18hours and the most 30hours (5 X 6hours). It is the same like todays war module.
By doing this we will succed that there would be a need for fighters to join the battles more times per day...
This article will be published in Greece for discussion and then it will be published at the suggestions section of the erep forum
EDIT:
The Presidents of all countries will be informed and i will ask for their support!
Maybe, if all countries support this, the game might have chances to be great again!
Comments
first denied!
Περιμένω διορθώσεις και προτάσεις!
except V2, voted.
v
voted
except V2.voted x2
Come on guys...
This is a strategy game, isn't it?
V2 mini map = strategy
I think also that this would be very interesting:
8 ) When a country conquers a region of another country and manage to HOLD it for 30 days, then this region will considered to be an original for the conqueror region!!
δεν γνωρίζω πως ήταν το παιχνίδι πριν και αν βγαίνουν τα νούμερα που έχεις υπολογίσει,αλλά το ότι έκατσες και έκανες μια τέτοια προσπάθεια την οποία και έχεις σκοπό να προωθήσεις στα "κεντρικά" είναι αξιέπαινο.
ρε ξεκολα με την ν2 , δεν περπατησε γιατι δεν αρεσε
αν βελτιωσουν αυτο τον τροπο μαχης τοτε θα ειναι κομπλε
και πολλα αλλα φυσικα αν βελτιωσουν
voted
@arxaios αναφέρομαι αποκλειστικά στο ΠΕΔΙΟ ΜΑΧΗΣ της V2...
Ίσως να μην έπρεπε να αναφέρω καν την λέξη V2 γιατί προκαλεί αρνητικούς συνειρμούς-λόγω της οικονομικής εκδοχής του...
Όπως και να έχει, δεν μπορώ να "ξεκολίσω" από τις μάχες με τους χάρτες, καθώς πέρα από το γεγονός οτι θεωρώ πως το erep θα έπρεπε να είναι ένα strategy game, το ισχύον war module με το "τείχος", είναι άθλιο και είναι σαν να μας κοροϊδεύουν μέσα στα μούτρα μας, δίνοντάς μας την ψευδαίσθηση αντιπάλου, ΕΝΩ ΔΕΝ ΕΙΝΑΙ ΕΤΣΙ...
Μας αντιμετωπίζουν δλδ ως ηλίθιους!
αν αρχίσουμε τις εισηγήσεις θα ξημερωθούμε 🙂
μπορεί αν αλλάξουν γενικά το συστημα μαχης της V.2 ώστε να μην έχει τόσες απαιτήσεις σε ταχυτητα διαδυχτικου/επεξεργαστή, κάτι απλό δηλαδή χωρίς εξεζητημένα γραφικά (ίσως με επιλογή low-high quality) ώστε να μην μαγκώνει ή να καθυστερεί η μάχη, τότε ναι να πάμε πίσω στην V.2 - αν και σηκώνεις πολλές πολλές πολλές εισηγήσεις/αλλαγές για να γίνει πιο φιλικό προς όλους
το war module περιμενες εσυ για να καταλαβεις πως μας αντιμετωπιζουν ; χαχαχα
ok γουσταρεις αυτο το στυλ , κατανοητο κ σεβαστο
συνγχαρητηρια στον αρθρογραφο
πολυ και καλη δουλεια ... στο θεμα μας , εγω τη v2 τη γνωρισα ελαχιστα και μου αρεσε που το συστημα μαχης ηταν σας ενα ξεχωριστο παιχνιδι απο το υπολοιπο ερεπ , σιγουρα ειχε μεγιστο ενδιαφερον αφου εψαχνες καλλιτερο τοπο για επιθεση ή αμυνα , επρεπε να εχεις τουλαχιστον 2-3 ακομα συμμαχους στις επιχειρησεις κλπ , με τις βελτιωσεις που θα επρεπε να γινουν πανω στο συστ μαχης θα γινοταν το ερεπ , το καλιτερο παιχνιδι στρατηγικης μα και μαχης . Αξαφνα λοιπον ξαναγυρισαμε στο ανιαρο συσ μαχης v1 που με το bonus oy exei to streangth των παλιων παικτων , κανει ανιαρο το παιχνιδι για τους νεους παιχτες .
υπερ ψηφιζω λοιπον το αρθρο και προτεινω να ανεβει στο διεθνες φορουμ για συζητηση κι ευχομαι να εφαρμοστει στη v4 tou erep
VOTED!
ti einai h v2 ??? VOTED ME 1000 PANTWS GIA OLA TA ALLA
Ασχέτως αν συμφωνώ (λίγο) ή διαφωνώ (περισσότερο) με τα περι v2...LEFKADIAN βάλτο στο φόρουμ του παιχνιδιού!!!!Σίγουρα θα είναι ευκαιρία για καλή συζήτηση και που ξέρεις κατι καλο μπορεί να βγει! Εδώ δεν θα το δει κανείς δυστυχώς..
v
v
voted lefkadian.
V2 WAR module was the best. But it needs some changes. It is true that was very tiring and many players(especially 2 clickers) didn't fight. The others didn't fight because of V2 ECONOMY module. Maybe it would be better to reduce the time of battles to 16 hours.
-Fix the flash player etc.
I don't know if your calculations is fair but i know that they are better than this we have now. They could take your calculations and modify them.
Please change the fu**ing game. It's unfair, boring and we don't HAVE FUN.
If you can't do this, close it!
v
@mikroastos
I totally agree with you and I believe that the game shouldn't be based to 2 clickers. They are multies or future dead citizents. We don't need a war module that is easier to the 2 clikers to fight once or twice per day, because we will lose the active players. We want a war module where active players will enjoy wars and fights and by doing so, this might turn 2clikers to active players because it will be more fun for them!
As far as the time of battles is concerned, I believe that it should be 24 hours because:
-It is easier to calculate when the battle will finish.
-Players have 24 hours to choose when they are going to fight. They might choose to fight all day, or even to fight a certain time. It will be the same!
-It requires less time per day, because the critical fight will take place 2-3 hours before the finishing of the battle.
-No one has to stay awake to fight every two hours, we have a real life too...We play this game to have fun, not to lose our sleep...))
voted
V+S
voted
no entiendo
voted \o/
I can find myself into solution 1 and 2, but solution 3 (the return of the mini battle) is contestable. The v2 mini battle was a pain in the ass and basicly meaned for many players that they had to deploy themself and wait to be attacked. No xp was gained through this, only a loss of HP. Instead of strategy inside the mini battle, I'd support strategy on the game board, like being able to retreat regions etc.
voted though
voted
vote
mrle1982 Country President of e-Serbia
rythemdj Country President of e-South Korea
Sir_c0nstant Country President of e-Australia
Armando Naval Country President of e-Chile
milanlazetic Country President of e-Switzerland
Sammy Tanghe Country President of e-Belgium
smrtan Country President of e-Poland
alisdghpr Country President of e-Iran
Thanks for your VOTE and your Support!
All together we have a chance to make this game better!
v
@Sammy Tanghe
Maybe if the mini battle map was seperated in 6hours battles where you have to win 3 of them (18hours) to win the battle?
So, the less a battle could last would be 18hours and the most 30hours (5 X 6hours). It is the same like todays war module.
By doing this we will succed that there would be a need for fighters to join the battles more times per day...
voted great idea 🙂 but imposible
Bring the mini battle map back x2
voted + subscribed!
keep it real
Problem 1: Agreed,
Problem 2: Agreed partly, I do think an old player should be able to do significantly more damage than a new one. Ofc, not as much as it is right now.
Problem 3: NOT AGREED;
ad 0) Map system was and is crap, i prefer the current one, even though its far from being ideal.
ad 1) AGREED
ad 2) I dont care really
ad 3-7) See ad 0
ad 😎 NO WAY. If this change is implemented ill leave the game. My country, Austria, would never be able to fight against a foreign conqueror, for example poland. Also, this would make region swaps impossible.
Signed,
PrinceOfAustria,
eAustrian Country President
vote because of (1), but (2) is wrong idea (they should limit the WPs instead of it), the (3) is a good question - the minimap fight need a lot_of/too_much time, they should change the MPP rules (for example with a multiplier which depends on the nation MPP amount, for example if someone have 1 mpp: 1, 2 mpp: 0.5, etc)
problem 1: agreed
problem 2: do not agree
just limit number of fights per day and you have this sorted since some play for years and deserve to do some more damage while it would be fair to limit number of fights on at least 8 per day per player
problem 3: do not agree
huge majority hated map battles so why bring them back??
V S
Voted
voted
Voted
v s
En cuanto al módulo militar no me voy a explayar, ya que no es mi fuerte en el juego, si bien entiendo que tal vez el muro de la V1 es demasiado básico, el de la V2 era un poco complejo y lo ideal sería encontrar un punto medio entre ambos módulos.
En cuanto a las multicuentas, es un tema que los admin realmente no desean acabar, de alguna manera a ellos les sirve que haya más jugadores que los reales que juegan, porque si implementaran el sistema de mensaje de texto para inscribirse en el juego, cada jugador no podría tener más de las cuentas de la cantidad de celulares que tiene y eso ya sería un gran avance en el trema de los TOveos especialmente de países chicos.
Atte.,
El Senior de los cielos.
Presidente de Uruguay.
eJapan has often suffered from multi-account cheaters, and temporary bans for their ringleaders does not stop them at all. Please bring back permaban for them!
Also, I don't know if I agree 100% with the solution listed above for old player strengths, but the system does have to be changed. 4000 point fights are really unbalancing the game. I know that strength training for gold possibly brings in real life money, but that is also unbalancing. I have played for nearly two years, rarely used Lana before, and now there are people who have played for 3 months with the same strength as me. This has the further effect of encouraging cheating to get gold for strength training. 🙁
Please make the game great again!
Voted.
S+V
@Xeraes, Congress Member of e-Switzerland
@El senior de los cielos, CP of e-Uruguay
@KITA Ikki, CP of e-Japan
@ulisespuma, CP of e-Venezuela
Thanks for your Vote and your Support!
PS. Till now, 13 CP (Country Presidents) have voted this article!
v
except V2.voted x2
@ComradeC there is no suggestion of bringing back V2, just the mini battle map. I think that erepublik should be a strategy game...and not a stupid game where fights are against a wall...!!