It's a lovely War

Day 528, 14:53 Published in USA USA by Cynic Grim

Today's article will be much shorter than yesterday's wall of text, with a focus on war; and at the end a small but necessary political rant by me. If you don't like politics feel free to skip that, but for now lets get to the meat of this. (Special thanks to Baarogue for today's copy edit, any and all mistakes are still mine, and as always, if the article was of use to you, please vote up and subscribe)

War (for newbs)

Combat is the milk and gravy of experience gaining. Each time you fight gives 2 exp and takes away 10 wellness. However, by participating in 1 fight you are eligible to go to the hospital (if
your state has one) and heal up by 10 times the quality level of the hospital. A quality 5 hospital (Florida and New Jersey) gives 50 wellness for use, enabling 10 exp a day without dropping your normal wellness by a single point. Additionally, you could fight once, use the hospital and get your wellness up to near max, and then use future fights to get your 5 free fights a day while keeping your damage and productivity as high as is reasonable. I recommend this method more,
honestly.

The purpose of war is varied. It can be used as a tool to get experience for members of your nation, to take over high resource areas to increase business productivity, or to tie up an enemy and its resources. It can be used to change economies. For now however, one's approach while still new should be, "How can I benefit the most from it?" I advise staying away from weapons because honestly, at this point in time, its about the exp; not the individual contribution
you can do.

Finally, a small rant on politics, because something caught my cynic's eye.

Lately, in some official papers of higher government officials, there has been a call to "hoard" weapons and to, "buy now, before the prices increase." Now, maybe government is trying to notify the public of something discretely and have them prepared. That wouldn't bother me. However, today congress is attempting to in addition pass a tax increase on the purchase of said weapons. If it is truly important that the eUSA public be armed and prepared, then why the tax increase?

If the need was so strong, wouldn't a prudent and wise course be to lower taxation on war supplies so that perhaps more overall could be bought by the patriotic citizens of eUSA? It almost seems to this cynic that perhaps some in government realized with all the messages to buy weapons, a chance to nickle and dime the average citizen of the game emerged. Additional tax revenue will already be generated by in increase in quantity of good sold already. Are we in eUSA suffering some hidden economic problem that requires additional revenue?

Question Everything, Believe Nothing, Take something
The Cynic, Grim