Industrial amount of battlefield result modification

Day 1,500, 20:07 Published in Hungary Hungary by Nalaja

I am sorry that instead of the next sequel of funny news I have to tell some real news.

In the past weeks, the Terra/EDEN armies reached remarkable victories and advances throughout the New World. First anybody thought of the superior organization level (as it is almost nonexistent on the opposite alliance), then of the side change of eTurkey.

Yes, these are real elements, but some players have speculate about some Wonder Weapon that can immediately push back the walls of important battles when it goes to ONE side.



These speculations were certified in an important RW in Croatia. The solution of the riddle, however, leads to the illegal part of the world.

It was proven again in the most recent RW of Central Hungary many times, lost at the very end. This battle that confirmed also the erase of Hungary, was decided by many real heroes and a lot of bazooka-holding babies, fought at the Bulgarian side.



Here is another battalion of this army of hit-ready clones. 300+ 'soldiers', capable to do 10 million damage with their only bazooka (earned joining any Military Unit), exactly at the most crucial moments. Apparently no financial abuse, no political use, just 30k influence from each of them. Industrial amount of cheat directly influencing the battlefield results.

Solution? I don't see any other cure to this problem than Admins have to change some rules for the newbies: one cannot join any military unit under a certain level, e.g. the same level the gold selling is allowed at.

I also propose to publish the list of campaigns that were poisoned by this cheat. A compensation for the players who invested RL money for the loser side's cause during the battle, would be a honorable thing from the game Admins.

Please remember, that in a 'Massive Social Game', the social aspect of these deviations has to be taken into account in the first place. It changes the attitude, the habits of hundreds, even thousands of players. This game now provides a precious balance between community focus needs and individual development. Many players should always decide: hit for their homeland or chase a medal. Let you give a 'shock to the system' and the result is something really different. This is the main danger, my friends.

Sorry for this kind of article, and stay tuned for the special 'Bazooka' issue of the Fake News!