Improving the game part II

Day 2,488, 05:19 Published in United Kingdom United Kingdom by Gibbomd

Unlike others who are just trying to complete the missions by saying Mission Part 2 please comment, I will try to be interesting and promote some different ideas! Please see my first article for my thoughts on the battlefield, this second one will deal with a new gameplay idea.

Idea number 2.... let's have babies. Here is how it would work.

When you are old enough (say 1 year old in game) a new set of missions pop up called "erepublik the next generation". Here you can choose to have a baby, which will ultimately grow into a second playable account under your control..... hear me out!

For the first 10 days you need to keep your baby alive, this will require food as his/her health will drop (say 1 per 6 minutes) and they only have 100 health. Yes this means being on once every 10 hours, but looking after a baby is tough! If their health drops to zero then the baby will die (aahh) and you will be ineligible to try again for another year. There would also be a nappy/immunisation/clothing cost of 100cc per day (in total, giving a 1000cc cost to raising the baby)

Once you are through this then you have a choice, do you want your baby to be:

A fighter
A businessman
A politician
A journalist

Depending on your choice another set of missions open up, to give your child permanent advantages. You need to be a positive role model.

For a fighter they would be along the lines of:

For every day in the next 20 days that you exceed 100 kills your child will gain a 1% damage gain (up to 20% for those who struggle with the maths 😉

For every BH 1%
For every CH 5%

For a businessman:

For every employee who works for you in the next 20 days the child would gain a permanent 0.1% (say - the numbers may need refining) gain to work as manager output.

For every 1000 Q7 weapons produced gain 1% (on weapons RM)
For every 1000 Q7 food produced gain 1% (on food RM)

For a politician:

Forgive me I've never got into politics this may require a greater mind than mine to improve this.... how about for every congress medal 5% increase to voter weight (i.e. a vote for you would be worth 1.05)

Or for every day spent in congress?
Bonus for being PP?

For a journalist:

For every vote of an article by you, your child would get a starting vote gain in their articles of 0.05, thereby immediately increasing their likelihood of getting into the top 5s

For every new subscriber 0.1 etc

Once this 20 day period (30 days in total) is up the child becomes an adult and a fully playable second account, with the same missions a new player would have.

Clearly from the job choices above the top 2 would probably be most popular, but I would limit to one child per year and one child per job. Giving a player four children at the end of 5 years.

For ease I would allow family transfers of cash, resources etc (with existing caps of 10g per day) and if as a parent you want to exploit your children by making them work in your factory then that's your prerogative.

Alternatively if you want to super power your kids and give them Q7 weapons and gold to buy EBs then spoil away.

As with my previous article this is not intended to be the definitive answer, but I'd like to play through those early missions again, and would welcome feedback positive or otherwise!

Toodlepip

Gibbo