Implications of the Recent Food Structures Giveaway
Xygatrix
First off, let me preface this by saying I think that the whole thing was a bad idea. If you disagree feel free to explain why in the comments.
Anyway, as I'm sure you all know by now eRepublik admins have introduced a rather upsetting change to our virtual economy: all (as far as I know) players have been given three free fields and a free Q1 food factory. What does this mean for us? Well, in general, the price of food will likely plummet as players begin to use their new buildings to produce amounts of Q1 food and raw material ridiculously disproportionate to market needs, therefore forcing everyone to lower the price of all food and raw grain to stay competitive, and seriously injuring the wallets of those who invested into higher quality food. Even if the food produced is not sold, players will consume it without the need to buy as much, if any food from the market, lowering demand and once again, prices.
Now while this may be helpful for consumers who are a bit low on cash, in the long run I predict it's going to be very damaging and perhaps even crippling to the worldwide food market, and the best action that the eR admins could possibly take right now would be to reverse the changes.
EDIT: An aspect I did not consider in the first revision of this article is the fact that the health cap was raised to 500. More experienced players are without doubt going to take advantage of this, driving up demand a small amount and helping to offset the flooded market. However, this is not a big enough change to justify giving everyone four new buildings as most players do not restore that much health every day.
Comments
Agreed 100%
Well, because of the price floor that PlatoBot has established, I doubt it will cause prices to drop much if at all. Instead, I expect it to spur more bot buying, meaning more currency creation, meaning, all currencies will devalue relative to gold at an even higher pace.
I was unaware of a price floor, that does sound like it would alleviate some of the problems.
It's sort of a public secret. The admins buy up goods at certain prices with, what amounts to, newly printed currency. PlatoBot is responsible for most of our current economic problems honestly.
Xygatrix, I was going to tell you if you stick around long enough, you will notice that most of the changes made by Admin would be best improved by "reversing the changes."
The "PlatoBot solution" alleviates some of the worst after-effects of the bizarre and unthoughtful changes, but it does not really fix the fundamental problem with the economic module (and the continual changes, especially production formulas and worker skill/output, etc. compound the problem).
I am to the point now where I simply produce everything I consume myself (autarky) and rarely participate in the economy (markets, monetary markets, etc.) except to sell excess weapons I produce and keep the eJapan weapon prices a little lower... I wonder how many other long-time players have reached the same point, which is unfortunate because the economic interaction in the game was once one of the most interesting parts.
Oh, and to finish the first part of my comment, you've been in the game longer than me, so you should know! 😛 I realize from your exp. total that you have probably been away from the game for a while....
Yeah, I usually play for a week and then quit every month or so, but eJapan seems to be a lot more interesting this time around so I think I'll be sticking around.
now it's time to stock allot, with lowered prices this is great opportunity to heard some more. hope to see new free q1 weapon factory...
Could it be that the 500 health will be permanent, and they just said till Day 1,288 in order that people use it fully for that time (initial grand reduction of the overproduction)? It looks confusing: more health = reducing the overproduction; more grain farms and food factories = neutralising the effect; old health = counter-effect.
Plato's archnemesis is the economy. Deal with it
There are rumors that the 4 companies will be deleted again after day 1288 (and that's the reason why you cannot sell them).
However.. rumors.
I think it will be either that or permanent 500 health/day, not both. The second seems a bit more logical to me.. so probably they will do the first.
It's stupid...
My 1 q1 food factory now makes me 224 hp/day in free food..
My 17 q1 companies (including the 4 free ones) require 170/day.
After training/normal job employment I never need to buy food again and I have excess to dump on the market.
I'm sure a lot of players share similar fates. wtf...
I agree.
Since I have my 4 structures, I don't need to buy food anymore because I can consume what I produce. Prices will fall because of the low demand.
Although the easy acces to those 4 structures makes an easier way for people to "cheat" themself. Even if I know that it is not correct, I think that some greedy people may do it. I'm talking about creating new accounts, getting the 4 structures, working them and then donating the products to their main account. (forgive me if I am wrong)
That should only be a temporary problem if its true that the structures will disappear after day 1,288. Perhaps they were only introduced to relieve strain on the market when the health cap was raised to 500?
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