How unlimited wellnesspacks and offensive MPP:s ruin warfare.
Sossu
The new MPP-feature was taken in to action today and look what eRepublik has become in a matter of hours. It’s like a real chick popped in to visit the Internet for 10 minutes once in 10 years. Every nation is taking advantage of the reduced attack costs and the possibility to take your friends with you on the offense, and has attacked everything that moves. Croatia is attacked by Serbia and Hungary, Romania is attacking Hungary and fending off a joint Hungarian-Bulgarian attack, Poland and Russia have attacked each other and Greece is invading Turkey. Finland and UK are exhanging attacks and once the Spanish president comes online, we might see attacks on France and Mexico, maybe even Brazil.
eRep surely isn’t the old folks home boring you to death it used to be in V2. It has turned in to a superfast space shuttle with 700 ADD kids in it.
Eden finally succeeded to take Liaoning from Serbia two days ago. It took almost a year and 3 different war modules to throw Serbia from their iron colony. Yet I’m not thrilled from our success. I’m rather disappointed, actually. In eRepublik, the ends don’t justify the means if it involves bending the game rules or winning due to a reason that has little in common with the game. In this battle, the unlimited Gold usage ruined the fun of the war and quite frankly the entire campaign. The legend of Liaoning had grown to mythical measures as it seemed nearly impossible to invade it, no matter what Eden tried. The campaign to liberate Asia should’ve ended to a battle at least as epic than what Heilongjiang’s ninja tanking was. Instead, China won the battle 8-1. Sort of a let-down, wasn’t it? The only soothing thing was that Serbia shouldn't have been in Liaoning in the first place, as Russia managed to invade it by blatantly DDoS:ing the game on the final hour of the battle.
The reason I’m complaining about this is personal, but I think a great deal of players share my concerns. Buying Gold and using it is totally cool, but being able to buy a god-like status with it is not. In V1, a player could run companies or work hard to get enough money to fight as many times as the richest man of eRepublik in one battle. Anyone could feel like a millionaire for one day. Even further, players could get equipment from their governments and even Gold if they were strong enough. Now the most effective tactic is to give the entire country treasury to one guy who exponentially gets more rank points and becomes a better soldier. If a nation has x Gold in its disposal, it doesn’t matter if it’s given to one guy who makes 100,000 damage or 100 guys who make 1000 damage each.
I won’t put my real money to this game and I doubt the vast majority of players won't either. When other people can benefit infinitely from buying Gold, we others feel irrelevant. I laid 8088 damage in Liaoning, which is around 1,3% of what Haferkorn did in one single round. My damage was a piss in the ocean which didn’t affect anything, and that sure is depressing and de-motivating. And hey, I consider myself quite a strong soldier. I’m a Veteran* FM* and albeit I didn’t use the best guns possible in Liaoning, I did quite good by not spending any Gold at all. Haferkorn can do more damage than the entire army of a superpower (not many nations have 100 Veteran FM😒
in their army), so the battle for Liaoning was fought mainly between Serbia and Haferkorn.
Another blooper is the new MPP-rule. The power balance would stay the same if MPP😒
were disposed completely (small countries won’t stand a chance in either case) but as MPP😒
cost, it’s financially profitable to have them around. They’ve lost all their meaning though. A small nation can scrape 100G in a month to get a nice, protective MPP with some stronger country. In the new world that doesn’t protect anything if there is a giant neighbour with 10 MPP😒
, ready to swallow the smaller nation in one bite. The wars waged between smaller nations are just a competition of which one can afford more MPP😒
and get the attention of the said MPP:ed nations to actually fight in the war.
War is good. It gives us something to do and it cheers up the in-game economy. It enriches the game as a whole. But just as Christmas is such a fun time as it is only once in a year, eRepublik will grow tired of war if it’s too frequent. The really good battles will drown to the endless flow of other battles and situations will change all the time. There will be no consistency and many tactical feats are erased from the game. You can’t for instance colonialize a region because it’s nearly impossible to keep once the enemy gets to neighbour it with their best MPP-stack. Also the game is about to turn very one-sided. The unlimited wellnesspack feature greatly favours Eden as Eden’s member nations’ real life counterparts are generally richer than Phoenix’s and Eden’s citizens are more willing to spend money to buy Gold in eRepublik. To me and other Edenites who don’t want to spend real money on eRepublik, the game is about to lose its drive. We won’t be needed on the fields as almost every battle will turn in to a severe beating of Phoenix when Haferkorn decides to pay attention to it.
To put it shortly, eRepublik warfare is distracted by these two features. It’s way too hectic, unbalanced and preferential of the real life rich. The new war module is very addictive and fun, but there isn’t a point in fighting when you inflict just the tiniest fraction of the damage the battle hero is able to inflict.
My suggestions for a more balanced but still offensive-encouraging war module are the following.
1. Just put a limit on wellnesspacks. In V1, full tanking cost 80G. The cost is one-quarter in V2 or V1.5, whatever the current version we’re playing is, if we’re talking about a limit of 40 wellnesspacks. This will allow more players to tank and it’d make large armies important again. Add the amount of free available battles, and with the right equipment, one could fight around 80 times by spending only 20G on wellnesspacks and using the maximum health that can be recovered by eating food.
2. eRepublik needs more offensives, I agree on that. The solution to encourage nations to attack each other more frequently could be limiting the amount of MPP😒
a nation can have at the same time. Another option would be to limit the MPP😒
a nation can use in an offensive. For instance, a nation could be allowed to have 3 offensive MPP😒
BUT if someone attacks you and activates your MPP😒
, you can use them all, just like in V1. MPP😒
could be divided to two groups, offensive and defensive MPP😒
. The offensive ones could cost more, with the population of the MPP:d nation as a factor, or the same nation couldn’t be in both offensive and defensive MPP😒
. For instance, Spain would sign an offensive MPP with Poland. Poland would help Spain in all their offensives, but couldn’t defend Spain if Spain got attacked. The options are endless.
I sincerely hope that eRepublik war module is (once again) adjusted to a more user-friendly model. But let’s enjoy this one while it lasts. Total war isn’t a bad thing, but just like Christmas, it should be hosted only once in a year. We might just see more battles in the upcoming week than in six previous months.
Comments
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Totally agreed, and excellent points. People have said it before, but now more than ever, it really is true that winning war is all about gold. I want the old MPP rules back, and limits on WPs.
Next eR stuff improvement:
"Our idea of having fun in eR is simplifying everithing, so our next feauture you will be able to play by typing html"
The LK myth is ruined by ONE rich kid....so sad : (((
this is your best article
very unbiased. only, you missed to mention croats attacking slovenia, but that might be owed to the fact that no one can really know how many battles are fought today.
vote
No more gold sinks! Agreed with a lot in the article here.
is the unlimited health packs any more of a cheap move then the number of multis they camped on the battle field?
VOTED
This was worth reading
Vote!!
voted and all your suggestions are gr8 imo but admins wont change the rules now as they will make huge r/l money for the next 2 weeks, then all the small contries players will leave, all PHX will leave as they are all conquered and all EDEN will be bored as they have no one to attack, all makes for a shitty 'use you card' game really with no strategy.
flawlessly article.
sub'd again.
Great article, as usual. Voted, of course.
Sossu's suggestions for the epic win. Seriously, #2 would be fruiting awesome.
voted/subed
good one,vote+shout
Agreed with a lot in the article here.
Sossu's suggestions are epic win!
wow...Sossu lost his hypocrisy, this must really mean that the new war module is ......
voted
voted
I agree with every word! I hope admin will read this!
total game meltdown lol xD im gonna just stay and watch and lol
vote. nice article
THIS IS DOOMSDAY!
voted/subed
Anyway whats the point of war module when no archivement will last?With new MPP rules its impossible to hold anything , people will lose interest in fighting.
Whats even the point of me fighting when Haferkorn will just come pour another few hundred bucks into a battle and win it.
agreed
BIG VOTE
Advertise it please, it needs top international very much
the game is dead as it is, with the actual rules.
voted and supportedf
eh i like it. Now I don't have to move anywhere
" We won’t be needed on the fields as almost every battle will turn in to a severe beating of Phoenix when Haferkorn decides to pay attention to it. "
So true : (
voted
I like the Christmas analogy, and let me add a similar one in that the new war module is going to be like Christmas morning, all the kids run downstairs and hurriedly open up the presents and play with the toys hard and hyper until they all break, and by the end of the day, there's nothing left.
I do hope these new war module thingees are ironed our before the grace period on the new countries expires, I'd hate to see them all gone in one week because the warmongering floodgates are wide open. In all things, there has to be a level of restraint, and no citizen, no matter how badass a soldier they are, should be deemed invincable so long as he can be fed an endless amount of gold. While I'd love to see the world economy tank because so much gold is wasted on war (I'd much rather see this world go to hell because WE put it there, not because of the admins), it's not going to be much of a game without balance, and with these rules, you just might see the small countries get gobbled up and never come back. There's what, 66 countries, and a good mix of push and pull, the last thing you want is for someone to go on real-life vacation, come back in two weeks, and there's only 12 powerful countries left.
very cheap company. only 170 gold
http://economy.erepublik.com/en/company/for-sale-170-gold/194966
"To me and other Edenites who don’t want to spend real money on eRepublik, the game is about to lose its drive. We won’t be needed on the fields as almost every battle will turn in to a severe beating of Phoenix when Haferkorn decides to pay attention to it."
x2
QFT. This has been the case for a while now, but the new system has only made it far more apparent and worse. I remember a long time ago that being a Field Marshal was a big deal. That the USMC used to recruit at Strength 12, and my little newb self was eager to get there. But when I finally did, that Strength requirement kept going up and up, and then the game itself changed to remove Strength, and that most people have made it to FM. That being an FM in and of itself doesn't really mean anything anymore. The real damage comes solely from how much gold you can pour into a battle, and that's it.
And it's that lack of time investiture or skill or knowledge of gameplay that has me depressed about eRep and mostly 2-clicking these days. I'm not going to pay RL money solely so I can compete.
Honestly, I think the Admins' greed has ruined much of what made eRep great.
Your ideas are awesome. I voted ofc.
This article is epic.
Vote
Dont`t worry Sossu,
The Serbs are warriors. Soon, in a day or two - we will show the admins a two way exit from this situation. You are free to join us.
Strange but true: I agree with Sossu : )
Admin=Fail
V
One myth has fallen, admins helped it. But the other one, about Serbian persistence will never fall.
well there is also positive side, some countries didnt get high resources and they are surrounded by enemies loaded with MPP.s, for instance Croatia and Romania, is it fair that they are amongst stronger nations in game without any chance for playing game like some other nations blessed with good geographical position and high resources (admin was in good mood while creating them) ?
with this module they could finally enjoy the game like so many other countries do
"One myth has fallen, admins helped it. But the other one, about Serbian persistence will never fall. "
ando please SU , LK was to fail in last v2 battle, but admin helped serbia by allowing endless hospital&ds placement, now China used other rule and won it
its only fair when serbia exploit stupid gameplay mechanics? but if china try it then admins are biased, oh the glorious logic
Vote
Zelja do you really think Croatia or Romania will keep anything they conquer in this mess? hahahaha its impossible to keep anything long term in this shitty war module
As for LK we kept it for a year and it became a symbol of an immovable object, unconquerable fortress.Sure we lost it in the end but not before we defended it in the 2cond 3hird and 4rth largest battle in V1 🙂 First was Slavonia
In v2 we would have lost it if not for the stupid hospital rule, but Chinese wouldnt even stand a chance if not for stupid v2 mechanic where you ninjed all the opponents defenses when he sleeps.
However v3 war module is utter crap and frankly it dont mean shit to me even if Haferkorn wipes us out from the map with his credit card, cus as it is atm there is nothing strategical or social in this module just $.
Great article once again! Shouted.
great article 🙂
not all of Phoenix will die though, small countries will just sign no MPPs and have unending peace, as they would not be worth a DoW for useless regions.
voted/subed