Game improvements

Day 902, 23:31 Published in USA USA by TaKunCat

I guess I will join the bandwagon of people who think the game should be something other than what it is. making something easy or hard comes with both good and bad. Mainly because this is a game of competition and relative advantage. The hard and the easy falls on friend and foe alike. Games are not always better when easier and not always more interesting. Harder is not always more interesting because it could be just drudgery.
Frankly the game has actually been stressful and I often dread it and yet I continue to play. On the other hand you can't actually call it a game if everything is automated for you and you do everything the same by pushing one button.
The game was a different game back when I did all that I could but now I know way to much and have too much ability. I could play this game 24-7 and always find something to do to improve my lot.
The game is hella annoying in many areas which takes time and makes doing those things extra profitable.
Businesses should fricken manage themselves. The Monetary market should manage itself and frankly it can. They currently do because they use people taxing their minds using IRL time to give them an advantage in the game. A business owner may think he is not earning much but technically you have to add both what you earn and what you do not loose from not being a competitive force on the market. But what if Gold had another use. Gold could be people's motivation to work, motivation to think and seek and do.
What if you set up your citizen and had an approval button each day to set up the following day's decisions. Make this a game of one clicking. You could set up your citizen to make decisions and each action trigger cost 0.0001 Gold like advertizing does. Posting offers, underbidding, restocking, analysis, fighting coordination. I don't think anyone would mind increased competion just so long as they don't have to be here 24/7 to participate
That is the big idea the rest is just rant.
I hate not being able to see if I have been to the hospital that day right there in the fight button
I hate that wellness packs are available some page not associated with fighting or on a page that you have to get to by fighting first when you want them before you fight. (one experience, first and last)
I hate drop down menus because I use tabs and it is hella annoying visiting the party page when I just want to switch currencies
I hate there being no safety mechanism for bad posts Japan lost 1800 gold that way, Ond3l lost 500 gold that way I have lost probably near 100gold through various occasions and have been a part of ruining many people's days by picking up their mistakes.
I hate how much page has to load and how much information is contained in a page session that I cannot see
I hate that the admins think it is better to sort by age and not by size on currency sales(but I love it too)
I think this is born of the misunderstanding that it improves the ability to sell currency for larger lazy players I think this is untrue. The markets did look unsightly when sometimes the first pages were filled with currency offers less than 10 currency but that was a clearer signal to the market and a lighter touch regulatory system.
I hate that businesses cannot accept donations to allow people to work
I hate that businesses cannot modify currency amounts on currency sale offers
I hate that gifts are so hard to use
I hate that orgs are not integrated with cizens for easy access.

Technically though all these things offer a comparitive advantage to those who overcome but really wouldn't it be best to put the competition somewhere else?

Wouldn't it be neat if business decisions like investment and research were more important than tasks that are profitable because they are a lot of button pushing?

Wouldn't it be neat if motivation affected productivity or if there was unemployment under-employment or simply if productivity was tied more to capital than to personel. Funny thing is that writing this article cost me enough time for me to probalby loose out on 5 gold. The only place where you see motivation played out in this game is IRL game play time. Wouldn't it be great if this game were a little more virtual motivation and a little less IRL motivation to keep your hands on the car. If votes were more important to an individual than repetitive tasks, that would make the game have meaning.

We may make a few small steps in this dirrection in game simulation but the MM is left to highly motivated small group of people who have lots of cash and we see no plans for automation or even accomodation of manual choices