Fragile Tax Haven

Day 2,244, 23:40 Published in Canada Ukraine by piggy sev

Started the article with the intention of not writing about taxes, but ended up there 🙂

The creation of a Tax Haven in Canada has some very logical arguments indeed, but it also has flaws. A country with many bonuses yet a small population trying to attract big business and big tanks. Yet this very concept has a basic flaw.

After reading all of the Forums, found a basic flaw, it focuses on unstable foreigners who are not bound nor loyal to Canada. Indeed, initially it may have had produced some results, yet this segment of Canadian population is very fragile, including me lol. Evaluating the idea itself. Refocusing the whole economy just to fit the needs of foreign business magnates and increase the population with their numbers is dangerous. Many of them probably still fight for their native countries, and if needed be, they would even fight against Canada. Depending on the demographic increase that is based on foreigners is dangerous at least to say. Over the past week, I have been actively monitoring who is online, and was disappointed to see, that so many of those online were foreigners.

The only demographic solution to this problem is retaining the new real Canadians players.

Another argument was made that removing the Tax Haven will drive away many people. Given that foreigners as a whole aren't the most stable and trustworthy contingent, the Tax Haven will not drive away any new citizens. They have no clue whether a tax of 1% or a tax of 25% is a normal thing. They will keep playing, as long as someone reaches out to them and we build the needed infrastructure to retain and integrate these people. Following the argument, was another one, stating that it would be "milking our newborns." Yet the erep babies barely produce anything, hence will barely contribute anything. Most of the income will come from old players who generate huge revenues. Although I'm on the opposite side of the leftist ideas, I will agree here, that in this case, it would be extremely beneficial to the country that the older players chip in a little bit more to raise a new generation and build strong 1 and 2 divisions. Also, the I don't think that anybody will feel the big difference between 2% tax and a 3% tax, yet it could multiply our treasure income by 1.5.

The question of taxes is a debatable one, but one that requires a careful study and perhaps reassessment. Indeed raising taxes is useless if we do not have a clear plan of how exactly we are going to spend that money and if we do not have the framework to retain new citizens. Simply giving them money will not solve the problem either.