For Rangeley: Leadership and Innervisions
Arjay Phoenician III
A newcomer to any world is tabula rasa, a clean slate. Be he an infant learning his ABC’s or a newbie in eAustria, he is a sponge, he will absorb whatever is fed to him. He is not inherently good or evil; he might have some general leanings, some broad ideas for himself, and when he came to eRepublik, he probably had a vague vision of what he wanted to be. At the start, he might have seen himself as a badass soldier, not necessarily knowing how his path to military prowess would guide him or what his destination would be, but knowing that if he devoted himself to training and fighting on a consistent basis, he would be a formidable warrior. Back in the days before the other modules were dismantled by the admins in favor of a more bellicose world, the same would apply to a newbie wanting to be an entrepreneur or a journalist.
Wanting to build a life, a career, a reputation in this world is an admirable thing for an inspired individual to seek. In and of themselves, though, they are empty and meaningless without something inside the effort, some sort of innervision, to give them meaning.
That’s where leaders, be they politicians, military giants, or social magnets, come into play. Such a young player can only form his own identity based on what he’s exposed to. If a society’s leadership only shows one route, almost universally he will conform to that singular way. Those that go astray are corralled back to the fold.
As such, you must ask a nation’s leadership what their true intention is. Do they just want to create clones who will keep the current elite in power and perpetuate the single bottom line? Or are they going to give a newcomer choices, give him room to explore, and allow him to make his own decision, even if that decision goes against that same single bottom line?
Once upon a time in this world, the internal debate was, is eRepublik to be played based on game mechanics and the hope of “winning” the game, or is it to be roleplay, where you develop yourself in your own mold? Inherently, the game mechanics argument implied the individual give himself to a military unit, a political party, a country, an alliance, and pledge to fight for these things without question, all in the name of mechanics and for “our side”, whoever might be on “our side” on a given day, to win. It meant, to a greater deal than one would like to admit, losing your individuality, your right to question authority, even your soul.
Every two-clicker falls into this. Just give them the chance to work and train and fight, give them their daily orders, and they’ll do as you ask, never rocking the boat. They don’t care about developing their innervisions, they’re not philosophical, they just come here to create a stronger self and gain a medal or two if they’re lucky. They allow themselves to be manipulated by their leaders and really don’t care.
That’s their prerogative.
It’s also the prerogative of everyone else who is looking for a different path, be it politics, economics, media, whatever it might be.
However, they can only pursue these arenas based on what they’re exposed to. If they grew up in a regimented culture, if they’re exposed to nothing but the vain philosophy of national infallibility, if they’re conditioned to accept the doublethink required in accepting the coming and going of alliances, then that’s what they will become. If all you do is put a newcomer in a box and tell him that’s the entire universe, how are they going to know there’s anything else?
But…
If you have leaders who are secure in themselves and can withstand challenges to their egos, if you have a culture that’s a little more open-minded and tells a newcomer he’s not merely a gear to stick into the machine, but rather, he’s encouraged to question authority and given answers to why things work instead of mockery for trying to speak for himself, you will foster a generation that can think outside the norm, that can find new solutions, that will forge new dreams.
In other words, a nation’s leadership has an inherent responsibility toward its newcomers. It gives its citizens an outervision, a grand scheme for the individual to find its place within. In this world, citizens reflect the culture in which they are raised.
Hence, however leadership defines itself, it will trickle down to every level of society. If leaders are arrogant and believing in their hubris, you will have citizens with the same arrogance. If they believe the ends always justify the means, you’ll have citizens who don’t really have a sense of right and wrong. If superiors reward subordinates solely on loyalty and their ability to regurgitate national commands, you will have a country full of spoiled parrots.
Just as well, if leadership promotes individualism, citizens will think for themselves, question authority, push the borders of thought, and see for themselves how the world works. If they are personally secure, their citizens will be secure as well and be able to criticize the government without rebuke from either side. If they write orders that are thought-through and explained fully, citizens will understand and make their own educated decisions. Truly, such citizens will not accept the BECAUSE I SAID SO attitude of so many governments in this world, because they will understand the difference between false patriotism (I love my country, right or wrong) and the real thing (I love my country when it’s right, and when it’s wrong, I will bust my butt to make it right again).
It is the difference between the silence of the drone and the song of the wise. The fruit a nation bears is not in the territories it amasses or the military muscles it flexes, but by the free flow of thought, from the president to the newbie, from the soldier to the journalist, from the established norm to the unorthodox, and back again. Game mechanics are valuable, but one should ask those he turns to for advice, is that all there is, or is there more? How they answer will define their leadership.
Comments
V & S
Greatest vote I ever cast in eRep.
Amen.
good article. V + S.
As State Prior and Cleric of The Word i bless this article...
voted. I appreciate this articles more than any. Well written and engaging. I tip my hat good sir.
Great read, thank you.
V & S
We need to get you into Congress, when we get it back. I think you'll find Ireland is a very different place than you've been before.
Voted. Awesome.
I started a newspaper in order to be able to write as well as your Grandfather. That hasn't happened but now I can read your articles to inspire me.
voted
It is good to see you are writing again.
Greetings from an always loyal reader 🙂
rangeley lol
I appreciate the sentiment but I have to ask...
Did you wait for a government to gift you a 'chance'? Or did you just stand up and take it?
We will discuss self-determination and personal responsibility in a future edition.
Leave it to you to ask me the tough questions.
No, my friend, I did not wait for the government to do anything. I explored the game when I was new, went to the Forums, met many people, gained several different perspectives. I think I was fortunate to find people like Osmany Ramon and Ernesto Guevara and Robert Bayer, they gave me chances to perform early and instilled in me that I didn't need to methodically pay my dues or fall in line with groupthink. I could just up and go. And I did.
I don't believe there's many people like that in this world anymore. I'd like to think I'm one, you're one, and the people we're closest to from when we were new, they're that kind of sort.
It's one thing to stand up and say I'M HERE AND I'M GOING TO DO MY OWN THING. But you have to gain some idea of what your "thing" is. It was a lot easier back then, the economic and journalism modules actually worked, and you could make a name for yourself strictly as an entrepreneur or a writer. These days, everyone is a soldier, and off to the side they might own a company or a newspaper.
You're going to have to tell me. Are there any new iconoclasts in this world? Anyone who has made a name for something other than war? Does anyone in the current generation challenge the likes of Emerick and GLaDOS, people we thought were larger than life? Or are there merely a few people who are well-known because they simply followed orders and worked their way up the food chain?
I saw that post on the US forum, I saw the Americans ripping me a new ass. And I LOVED it. THAT'S what makes this game fun--challenging the status quo, taking my lumps, getting pats on the back as well as middle fingers.
Please tell me other people do this. Grandpa loved doing it. I'm not sure I'm as excited this time around to be the one guy willing to piss against the wind.
great article!
vote
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This World shifted from a state when wars were unavoidable to a state when wars are the only thing that matters.
We witness the fate of all societies that are 100% military oriented.
The decline of culture (by culture I mean any product of a social interaction) and the lack of philosophical debates is evident for me as a player who was in self induced comma for almost 2 years.
I'm afraid that this community would fall apart quickly should someone decide to stop all wars.
I completely agree with the point of this article.
I would make a difference between governments/leaders and the elites of this World, though.
The main task of the elites is to bring life to their communities. Government's task should be to create proper atmosphere for elites to transfer knowledge to the newcomers and/or older yet inactive citizens.
I'm so glad I see you again, Arjay.
Surely this World isn't the same without guys like you. 🙂
As usual Arjay, great work.
if only i could READ.........
🙂
truly a soul searching article into human nature.
Nice article. I think there's something to be said for the jack-of-all-trades in eR. A soldier who wades into economics, politics, and national strategy, will be much more effective than the two-clicker ultimately.
If there are some good things to be said about eR, among them would be that you can choose how much time you want to dedicate to it and make your own path. I'm all for a little bit of creativity and "roll-playing" as long as it doesn't interfere with strategic bottom-lines - it adds some flavour and entertainment. Likewise, two-clickers shouldn't feel like second-class citizens and I think we should do more to accommodate more casual gamers if we want to build our community.
ohh great article 🙂