Fixing Fun

Day 2,828, 14:15 Published in USA USA by Aeriadne
"So you can look up 'fun.' I'm not sure you know what it means."


The Root Problem
Dissent has begun to grow towards our administrations actions. AMP Godfather Israel Stevens has already spoken out twice on the subject of BeachBunny's issues, first for the failure of communication and second for the issues plaguing our failed AS of Paraguay. My friend Derphoof has recently published a more detailed look at the failed Air Strike, and it's well worth the read.

People are going to say a lot of things about our first failed offensive in years (it's even woken the dead). A great deal of blame is being shifted around and attempting to be identified. I don't want to talk about that.


I want to picture it.

This all, again, is a symptom of a style of thinking we've grown accustomed to. Sure, BeachBunny is inexperienced, and yes, rash decisions were made. But there is a deeper issue that needs addressing, a root problem that needs weeding out. I want to highlight a quote, taken from one of BeachBunny's campaign articles, that I think identifies the entire issue with our approach this term:

"I will not in the name of fun break us as a nation. There are members out there who feel I will just run wild with war ruining everything! That is not the case you little rascals. I will not for the sake of fun ruin our Standing with our allies. Fun does need to be had though. So with all that being said, get your tanks ready, fill your stores with food and munitions. Lets have some fun."

Now, fun's talked about a lot in the article. In whole, the word is mentioned 7 times, and when you see that much frequency, it's important to note how it's being used. Here, "fun" is directly equated with "war," its direct synonym is that of military operations. BeachBunny's entire focus of the article is to explain that we will invest in "war" in order to bring about enjoyment.

Can you see the problem yet?



War Isn't Fun
There isn't a lot to do in this game, and what can be done couldn't ever really be classified as enjoyable. But over the last year or so, I've seen a dangerous shift in our thinking: we all equate war with fun. We think if you spruce up a battle enough, pump out enough propaganda, and hit hard and strong, that can be fun.

And it can be. But war is not fun. Fun is a byproduct of those three things - propaganda, engagement, and unity of attack - coming together, but war itself is not inherently enjoyable. It's just a grind. In the same way that leveling in World of Warcraft isn't really "fun," but just allows you to get new stuff. It is not a direct synonym to the word, but it can be dressed up to look like it.


You can't fix ugly though, no matter how much platemail you throw on it.

We've become used to the dress-up, only BeachBunny didn't do any of that this time. There was no week long build up in the WHPR or a series of articles painting the South Americans as some sort of taco ingesting Sith empire. Even the communication with cabinet members and advisers failed. And what we got subsequently was pure, mechanical, failure.

It didn't look pretty. It wasn't engaging. And consequently, it wasn't fun.



Fixing Fun
Think about why you stick around in eRep. Think about the reason you log in each day. Is it to sit around, watching battle statistics, and clicking on imaginary buttons in order to gain more imaginary things? Or is it because you want to hop on IRC to pal around with your friends, or go on your party's forum and play the games they have their, or see what new stories and shenanigans people have gotten into about today's news?

We call the former two-clicking, and that's a habit, not really "playing" the game. The community has always been the enjoyable part of this. Things like the SFP Summer of Love raffle, and chess tournaments, and hanging on eNPR are actually fun. It's difficult to quantify what fun is, but a key element of it is engagement: by bringing people together in a setting where they can share success and happiness, you create a recipe for fun. You get this:


By not doing so, you get this:


Moving forward, I think we all can find more things to make this game enjoyable for the lot of us. I know MrCarey and myself our cooking up a splendid little project in the Department of Citizen Affairs, and I hope people get a smile out of it. Because at the end of the day, the reason we stick around is because we enjoy one another.



Tried to keep it shorter this time, along with myself.