End your battles on 20 Health
Miyagiyoda
Number of kills are meaningless in the outcome of a battle, yet critical for missions. If everyone gives a little, we can all get ahead together. Give in this season of love and get in return.
End your battles on 20 health and inspire others to do the same.
End your battles on 20 Health and help new players fulfil missions.
End your battles on 20 Health and get a kill with every fight in return.
End your battles on 20 Health and get easy kills for your missions.
Give to get with no effect on the outcome of battles.
We're all in this together.
Share the love.
Be our Valentine.
End your battle on 20 Health.
Comments
Broted
nice! Voted hard!
?
voted
So, if everybody ended their battles at 0 Health, would there be nobody to fight?
voted
Brilliance. You surprise me given you usual drivel.
I didnt think it works like that....
Voted
I've been doing this for months now.
Honestly why? What is the actual benefit of ending on 10 health rather than 6 or 20?
Nice idea, voted!
No, I always try to end battles with 100: only enemies (ONE) fight against me, so make their missions hardest is always good.
10 Health sounds better than Low health which is anything less than 50 or even 90.
10 Health shows you who out there cares since it is a specific number.
The nett effect is the same though... making it easier for newbies and you to get their 1 hit kills.
New players won't fight against players with higher strenght so there is no point in doing this
@ Miyagiyoda
The person who sees me as an enemy probably has the same STR with me. So this is not something for the newbies.
the idea is sound
however, consider these facts
1. only works, if you're stationed in a region where battles are being fought. Example: If I'm in WA with 10health, am not doing anyone any good; But that would help, if I were in Otago.
2. you begin the next day with -90 health recovery (that sucks..)
3. are you sure it helps the newbies? have noticed AI matches sparring partners based on strength, not health.. So I'm not quite sure that a lvl 30 guy even on 10 health, would ever be matched with a lvl 15 player..
its really simple, it makes missions less of a gold drain, something that would take you a lot of gold or a lot of time. It isnt about ONE or EDEN or PHX or anyother alliance its about players making the game a *bit* less time consuming or expensive for fellow players.
also It means easier merc medals which would in turn mean more gold in the economy which honestly wont be a bad thing right now.
Oke, you get 2400 Health per day regardless... its an hourly thing, not daily.
It helps everyone get bazookas, candy, and missions.
Share the love and be a valentine.
voted
~hyuu~
actually it takes longer to kill 5 single hitters than it does to kill 1 person with 5 hits, therefore it actually slows down the enemy ... apart from that the above points are all correct in the comments, many pros but many cons 😛😛
Takes the same time for me since I click the button to hide the +damage and +rank pop up. So I keep killing without pause. Also, I rather not give our enemy easy kills for their missions.
V!
effing smart
V!
@Miyakigoda
"Oke, you get 2400 Health per day regardless... its an hourly thing, not daily."
pls enlighten me.. if I leave player on 10 health, on Day Change I begin with -90 health. Correct?
hmm...did no one see what Lysander said? I think he has a marvelous idea ; )
This only helps your opponent. Being a US citizen and at the end of every day fight until 10 health means that all the player who fights against US or allies of the US will sooner or later have an opponent that they only need one hit to conquer. Good for them but not doing any good for you, US or your allies.
If you want to get kills easily fight in a RW against a country in a time when you know they are in a late time zone. Late night means less health because people often spend much of their health in wars before they go to bed.
Why only RW's and not regular wars work this way is because regular wars don't only go against the players of where the war is being held but all it's allies.
So, keep on fighting and do whats best for you.
Sheesh. If everyone does it it helps... everyone. Give a little to get. If you honestly believe helping everyone complete 1 mission and 1 bazooka is going to change the balance of powers in the world then don't share the love.
@oke "pls enlighten me.. if I leave player on 10 health, on Day Change I begin with -90 health. Correct?"
Doesn't work like that. You get no extra health at day change. No health is removed at day change either. You do earn 100 health per hour, every hour.
The only impact not having 100 health has is when you use your recoverable health pool. While you are online keep it low, and if you are going to come back in more than 6 hours - top it up. Absolutely no effect on you otherwise except allow others some easy kills.
i connot use the appropriate word to describe this utter nonsense in fear of being banned
Doesn't make much sense because that other 90 health if saved is used as soon as health is regenerated on the hour. I personally fight as much as possible and fighting down to 10 would make no difference at all.
Nice job with trolling. You could be the next Zoli.
I don't claim to understand all of the logic in the game, but, number of kills seems to only matter for daily orders or missions. Influence is what wins battles, earns medals, and builds rank - whether 1 hit or 5 hits. And honestly, even where missions and daily orders are involved - I want the guy attacking me to burn off as much health / weapon uses as possible.
you're overthinking this
Shouldn't it be 20 health, for if there is no more food left, 10 health for the raw materials and 10 for the finished product and your back in the game.
Nice iniciative.
I would like to see it go through.
Voted
Like all things, it happens with doing.
@IcanseeUranus21 Good point. Plan idiot-proofed.