eLife vs Real Life: Meritocracy vs Meritocrazy
sher07
I am in the eWorld only a couple of days. However, I tried to understand the model of eSociety. In fact, every citizen is engaged in self-development, while developing the state.
Personal development citizen may be limited to two clicks a day. Many of the features, as well as the impact of the citizen to events are dependent on the number of clicks ever, he has made during his stay in the game. But important not only it. I also saw in the model of eSociety a few things that are characteristic of meritocracy.
Meritocracy - is a political philosophy which holds that power should be vested in individuals almost exclusively according to merit. Advancement in such a system is based on intellectual talent measured through examination and demonstrated achievement in the field where it is implemented. (Wiki)
In other words, the best specialists receive the best position in the its scope. The strongest takes all. This is normal in nature. By force is meant personal skills. But in human society there are many other factors that determine the success of a person. Meritocracy implies the elimination of these factors.
Now let's compare some aspects of life in the eWorld and the real world, and concluded.
eLife:
A citizen can be achieve all, depending on the desires and understanding of the essence of what is happening.
IRL:
In real life misunderstanding of what is happening leads to a mental hospital.
Conclusion: eSociety helps you because you make your contribution to the development of state and society.
eLife:
In fact, every citizen has the opportunity to become president. Or at least to influence policy.
IRL:
Since I'm from Russia, I understand the essence of the phrase "a person does not make a policy, but the policy makes a person" (in really, things are not so bad as it sounds
😁.
Conclusion: yes, we have a much greater responsibility in the real world. But how easy become a congressman for a ordinary guy from the street, if he is ready for this?
eLife:
Economic model of the eWorld is similar to the model of the economy of the Middle Ages. But it is not important. Idea is much more important
IRL:
Ordinary guy from the street became a congressman. And what did he do? He realizes his ideas? No, he earns money. As other.
Conclusion: "money - a reward for your skills and for your ideas, not for your power" - this is meritocracy. "Oh yeah, I love money!" - this is meritocrazy.
While we are here, we are closer to meritocracy. But how can you make it closer to real life?
Maybe our generation will find the answer to this question. Somewhere.
We all have ideas that we would like to realize.
Is not this one of the reasons why we are all here?
Moreover, it is one of the reasons that we have a real life.
Good luck in the struggle for their ideas here and in real life!
Perhaps motivating to struggle for something better
Comments
An interesting idea... The real world is far from a meritocracy. There are elements of it, mostly manifest through a minimum acceptable talent for each new position. But, it is not even close. Why? If you ask cynical old me, it's because of a little thing called the Peter Priciple. This idea is summed up amusingly as "people rise to their level of incompetence, and then stay there." As funny as I thought it was when my real observations of the corporate world match the summary it is in fact a real thing. If you trust Wikipedia, you can read more here: http://en.m.wikipedia.org/wiki/The_Peter_Principle
In eRepublik we are much closer to a meritocracy. Not perfect by any sense, no. But if you are capable at what you do then people keep putting you back into positions of power. There is nepotism and incompetence as well, but it mostly works. The problem being, this is a voluntary activity and positions of responsibility consume a lot of RL time. At some point, the player considers optimum value for time has been passed, and steps down.
To answer what I think is your central thesis, yes, any one of us could run for president. Whether we would be competent is a different story. And the consequences of failure at that level can be significant (for a game). So we are conservative and only trust people we think we know. Which means getting your name out there and making friends! 🙂
Totally agree with you. I agree with the fact that in the eRepublik there is no pure meritocracy. But this is a very interesting model of society in which we see many elements of meritocracy. We should analyze these elements and consider whether that should we something be done in real life?
The Peter Principle is an interesting idea. Thanks for the link. I agree that each person has a level of incompetence. Many people reach this level and remain in positions for which they lack competence. At the same time, new candidates with a higher level of incompetence appear, but they meet with various obstacles, not to mention the fact that their competence almost no one is interested
I think that depends by country. Isn't so sure the main role of meritocracy.
Here, until now, seems there are good equilibrium. Or, at least, if there are no so brillant people we must also consider that this is not the biggest country in the game, so few people, few choice. 😃
In any case, few but good, all ok for me here.
Different countries have different conditions and different situations. In eRepublik and in real life. I think this has a main role. Meritocracy as democracy or totalitarianism can not appear out of nowhere . All political regimes have are the foundation. This are public institutions. They has an important role too.
And there really is very comfortable 🙂
About real life and here:
Parallel
http://www.erepublik.com/en/article/parallel-english-translation--2511326/1/20
Thanks, interesting article! 🙂
In eRepublik the political system is the friendocrazy
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