economy of weapons

Day 1,245, 19:41 Published in Switzerland Switzerland by Arsonic Zink

We all fight with weapons, but have we looked at how economical they actually are? Let's look at a casual setting, where the 300 health limit is not a problem.

cost/fight = weapon price _ _ _ = 5 * weapon price / quality squared
* * * * * * * * .2*quality squared

The price of weapons goes up more or less linearly, but the equivalent fights goes down exponentially, so Q5 weapons are most economical. To see whether weapons are a good deal at all, this should be tried with real numbers. As this is casual fighting, a peace-time economy will be used. Let's assume food is .35 CHF per health, and weapons are: Q1-7.5 CHF Q2-14 CHF Q3-25 CHF Q4-35 CHF Q5-45 or 50 CHF. Food costs 3.5 CHF a fight. Q1 fight-37.5 CHF Q2 fight-17.5 CHF Q3 fight-14 CHF Q4 fight-11 CHF Q5 fight-9 or 10 CHF. This shows weapons are not worthwhile in casual fights, and use of lower Q weapons actually costs money, making any such orders for any battles inadvisable. However, weapons serve another purpose: they make it harder5 for your enemy to kill you. This is generally merely annoying, but it might stop them adding some of their influence or force them to fight longer than they wanted to. Thus, it is a good idea to end at as much health as possible, and a high q weapon out. This is not wasteful as you use both health and food fighting the next day.