EAT (in)efficiency

Day 2,906, 07:08 Published in Romania USA by Elongated Musket



"With the “Monster Grinder” tank skin players can save 1 Energy for every hit made on the battlefield. This feature is available starting Day 2,906 0:00 eRepublik time, until Day 2,932 23:59 eRepublik time. After the feature expires, players get to keep the tank skin, just without the Energy boost."
http://www.erepublik.com/en/main/latest-updates/0/232


Well, sh!t.


On one hand servers are overloaded from the number of hits in epics,
on the other they INDREASE the number of hits to spend that energy.
So for ... ~8000 energy (full health, packs-ON) you will now need 888 hits instead of 800. A 10% increase. Cute.


But wait, there's MORE !!

Could this be the new BATTLEFIELD layout?

Or, should we call it EATINGFIELD ?

Let me ...elaborate.
While you are at full health it's all fine and dandy.
But if you want to TANK ... you're D**KED.

If you want to tank you will activate accelerator (x2 at least, x5 most likely)
And then GO. And by GO i mean click EAT.

Huh?
Well ... if you hit with Q7 and x5 you will consume 200-300 energy per hit
(or, with 9/hit from grinder, 180-270).

But a 2x candy only gives 200 energy. So you have to EAT 2 times to hit once.
Or EAT 3 times for 1 hit with regular (100 energy) candy.
Now imagine that scenario with Winter Candy 🙂.
EAT 6 (SI😵 times for 1 HIT.

Yaaaaaaaay. \o/
A GWOWIOUS job.

Inseat of eating ... LESS on BATTLEFIELD, we will now eat more on the EATINGfield.
This reminds me of the days when you had to click EAT for each FOOD item in order to heal 🙂.

#no-boobs