Dear admins: screw you
Azzeriath
"Dear citizen,
Managers of the New World, we have great news for you! We have noticed the difficulties you have met when inquiring which citizens should be hired. In order to make your company management task easier and also to reduce the possible negative profits, we have improved the productivity formula. We have balanced the productivity balance by decreasing a bit the productivity of old citizens and greatly enhancing the productivity of new citizens. By this, we have manged to make all citizens worth to be hired.
Regards,
The eRepublik team "
"Dear admins,
Please be aware there are many derogatory terms for you running through my head at the moment. You have messed with the economy too frequently in too small and amount of time. In your most recent chan ge you seem to have abandonded even telling us what exactly the changes are. You have made it no longer worthwhile to operate business in the "new world" and I have shut down my last company. It will remain shut until you pull your head out of your collective ass.
Sincerely,
-Azzeriath of Northern Industries
p.s. your plan to make the game better by drastically reducing the complexity of the economy and crippling players ability to customize their citizen sounds like it was concieved by someone who eats crayons."
An admin hard at work revising the economy module
Comments
The eWorld is suffering from over-production. I think the Admins did a fantastic job of lowering the general productivity of older players.
Thanks for shutting down your business, it will help ease the crisis.
voted
Octavian, but old players are quiting.. on the other hand, small babyboom of 2000 people can produce over first 3 days as much as whole country was able to produce in week - since babies productivity is +300%...
Very much agreed.
Octo: It's all well and good for them to change the formulas so that older players produce less, but it's crazy unproffesional to not tell us HOW MUCH LESS. I don't put real cash into this game, but lots of people do, and a move like that is really bad business.
Plus, the admins clearly have no understanding of economics, eWorld or otherwise. They dick with things, like, every two weeks--before the results of their last dickery have fully matured. They need to just chill for a couple months.
Further, reducing economic diversity is NOT the way to make this game more fun. Increased complexity was one of the few benificial changes on moving to V2. It still hadn't balanced out yet, but it was moving in the right direction (I believe Addy had a review article showing that wages were starting to balance for high skill levels.)
You're my hero.
"p.s. your plan to make the game better by drastically reducing the complexity of the economy and crippling players ability to customize their citizen sounds like it was concieved by someone who eats crayons."
omg and paper too by the looks of things...
Agreed, the most interesting changes in V2 were those that allowed players to NOT be cookie cutter cut outs of each other. I assumed that diversity carried over into the company sector, raising the level of interest there as well.
It would have been nice to see how those original changes
translated into the game's economy and player base, over a reasonable length of time.
I must agree with this article, the admins have doomed the economy for some time yet. It seems like the admins have little to no knowledge of fundamental economics. Back to the book admins, hire a grad student in economics, they are cheap and plentiful.
My grade is a big F for the coming changes... I mean F@#$%! as in rhymes with plucked
Admins FAIL again. how many more times can they f@(k business owners? How many times are we up to now?
I'm still waiting for them to act on a ticket I submitted at the v1-v2 change. When was that? They are way too busy dicking around eating crayons &c to be bothered...