De natura eRepublica
Alphabethis
De natura eRepublica
De natura eRepublica ( of the nature of eRepublik)
This is a game, obviously ( well, not so obvious for so many people
who *need* this game as a dose of Real Life self-esteem). Secondly,
it's a game played by gamers, who, in average, are not 60 years old, but
20. Averages are not significant many times. If I have 100 pounds and you have 0
pounds, the average is 50 pounds but you have no money. But, the vast majority
of eRepublik players clobber around somewhere around the 20s years old. So we
may have just a 10% of players beyond 34, and just another 10% of players below
15.
Relevant characteristics of young people may be these:
1.- Young people is intelligent ( more intelligent than older one). So they can
be taught very easily and fast. If the enough information is provided to them,
they can get it and assimilate.
2.- Young people tends to leave and try new things. So their degree of
attachment is rather low, confirmed by poor erepublik retention.
3.- Young people has different values than older people. They tend to
be more sociable, more friendly, but more insecure, so they tend to
join a group and stick to it.
4.- Young people can easily be manipulated and cheated, well, more
easily. They lack the experience and they tend to think the world is a
pink place with iphones, well, with Androids too. Anyway, they don't
have the bitter (and more accurate) grey-brown views of the middle aged
people.
Political consequences derived from the nature of youth:
1. If young people are met with respect and dealed with respect, and
they're spoken as peers, they will excel and they'll help solve
problems ( like the one about being rank 29 ). This is one of the
strong points of New Era. Respect is not about letting young people
run for congress, but to acknowledge that their views, ideas or aims,
if defended logically, are of the same value and quality that views,
ideas of the "sacred cows" of the party. The only requirement is
intelligence and logic. This is New Era.
2. A high percentage of the newcomers will just leave. They'll leave
sooner if they're not allowed to test new things. If our policies
(like taxes) or wars are always the same or boring MORE people will
leave. Because young people wants new things, not stagnant things.
3. It's important that a community is provided to young people, and
they feel part of the group. In this regard, ingame "fun" (instead of
IRC "fun" or forums "fun") will help to make people stay in the
game. Attitudes too harsh towards closed communities will reject many
gamers (which are mostly young), and, IRC is not the most popular
thing these days, forums are a bit more popular. An ingame community
is essential, and fostering media a must. About the loyalty of young
people, it's something we see every day in some "boring" parties. It's
important to be loyal, but to the people that deserves loyalty.
4. Manipulation happens when youngsgters follow blindingly a
"leader". This is something it can be used, and it's used, by some
parties that require blind obeyance to their leaders. It's our
responsability, and in New Era we exert such responsability, to hamper
any cheating or manipulation. We try to make people think logically
and draw their own ideas. No blind guidance.
So basically this is the plan of New Era. Empowering the bulk set of
average young erepublik players so we get the most of them and of the
game: more fun, more possibilities, growth, excitement, chances and
choices.
Dr. Hugh's
http://www.erepublik.com/en/article/the-new-era-project-2171762/1/20
Wigibob's:
http://www.erepublik.com/en/article/new-era1-2180013/1/20
James Scarlet:
http://www.erepublik.com/en/article/acronyms1-2180167/1/20
Dr Hugh's:
http://www.erepublik.com/en/article/support-the-revolution-2179867/1/20
Boatsandhoes:
http://www.erepublik.com/en/article/-official-british-army-updates-and-dispatch-day-1-859-2180008/1/20
Comments
Fantastic article and full of very good points which few can deny
Voted and shouted! o>
New Era for our youth \O/
''We try to make people think logically and draw their own ideas. No blind guidance.''
Amen brother...amen
The problem is, the X Factor generation, tends to want instant gratification and for a game like eRepublik that takes a load of 2-clicking before you seem to make a difference, the barrier to entry is high. Alas, after spending 5 minutes working and training, they get bored and start playing a different game with more involvement.
Even in terms of getting involved on the forums etc, most new players won't want to sign up for another set of forums until they have been around for a while. Likewise, while there isn't a lot to do in game, the game is complicated enough that new players don't understand the finer points and are quickly dismissed - not necessarily rudely, but are often corrected which is probably annoying.
I'm not sure I am convinced that the average player is close to 20 years old and would be interested to know where that sort of figure comes from. Sure, there are quite a few players who come across as if they are 10 years old and therefore bring the mental age down, but.....
voted
Very good read !
you wrote this twice: So basically this is the plan of New Era. Empowering the bulk set of
average young erepublik players so we get the most of them and of the
game: more fun, more possibilities, growth, excitement, chances and
choices.
apart from that a very good and true article
how do you define a young player? someone eborn recently or someone who is actually young?
Your extrapolating from real life, and arguably, its a contentious issue there, into a game by stating that NE is all full of youngsters. My age is the target age range your indicating here, yet I find TUP is doing the exact same thing you claim NE only can do. In essence: whats new?
though I agree with IRC...which is outdated.
However, from experience, communities built up outside the games alone, ie on skype, IRC, forums usually have a higher success and retention rate than those purely based inside the game.
You make some very good point here and I would have to agree.
The problem is, the X Factor generation, tends to want instant gratification and for a game like eRepublik that takes a load of 2-clicking before you seem to make a difference, the barrier to entry is high. Alas, after spending 5 minutes working and training, they get bored and start playing a different game with more involvement. x2
I'm not sure I am convinced that the average player is close to 20 years old and would be interested to know where that sort of figure comes from. Sure, there are quite a few players who come across as if they are 10 years old and therefore bring the mental age down, but..... x2
So true. I couldn't have said it better myself.
instant gratification? yes , this is a game, it's fun, it's not a valley of teardrops.
New Era has no fixed ideas, like "we must keep a huge ammount of money in the treasury" or "we'll stick with the current allies forever " or "newcomer must learn first" or "newcomers must think as we do", those are the differences. We admit that a newcomer may have a better idea.
in a time of war, when we are being hammered, TUP would be one of the first to call for spending the reserve. In fact, if my history is correct, TUP presidents did do exactly that. And I also recall Iain telling about how TUP backed the change of alliance for the eUK. So, maybe you should re-learn the history of the eUK? We also can admit when someone else has a new, good idea - however, most often that good idea, purely because it is good, has already been raised or, because it is an idea, it has been tried and ether succeeded or failed.