Day 1,283
Sinensis969
Time taken 15:30 eRepublik time Last time of this day
Obviously the talk of the town is the 3 farms and 1 factory every citizen now has. May I be the first to say...wtf? I honestly don't think this was a wise move by the Admin; if anything this is going to de-stabilize the economy. Great.
Food
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Though it should be well noted that the food market is highly fluctuating.
Quality 1 Cost = .58 Breakdown = .290
Quality 2 Cost = 1.16Breakdown = .290
Quality 3 Cost = 1.60Breakdown = .267
Quality 4 Cost = 2.35Breakdown = .294
Quality 5 Cost = 2.64Breakdown = .264
Weapon
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Quality 1 Cost = 14.00 Breakdown = 7.000
Quality 2 Cost = 13.50 Breakdown = 1.688
Quality 3 Cost = 16.50 Breakdown = 0.917
Quality 4 Cost = 21.00 Breakdown = 0.656
Quality 5 Cost = 25.31 Breakdown = 0.506
Weapons already has the number of uses factored in.
As of now, the best efficency can be achieved by using Quality 5 Food, and Weapons Grade 5.
Comments
I'll be interested to see what this graph does in the next few days--It's the Q1 food limbo--how low can it go?
hey, I really like your analysis do you think of extending this to other products?
and yeah even though I liked it its kinda bs to let everyone produce their own food. they might as well ban q1 food sales
could you also track RM prices. that is a very usefull thing to know the history on.
Deriachai
^Luckynumber It will be very interesting to see. I think the admin's will put a bot in place to stop it, Q1 food produce is always the wild card though, what would have been smart would be to do this for Q1 weapons as that has historically been the longest and largest over inflation.
^biaxident & Deriachai I might be looking into tracking RM prices, I know of one or two people that were thinking about starting up newspapers tracking those prices.
I don't want to be the only newspaper doing this.
The effects of the new companies may be less than anticipated. I've already read reports of some people suggesting the health cost of working them is not worth it compared to the other things that we can do with that health, like fight or work a more productive company. The Q1 food company is certainly nice, but that just jump-starts people on companies they were going to buy eventually. I'm seriously thinking about upgrading it over time, which means it won't stay at level 1.
Choted and chut bumped.
Keep up the good work!
Friggin' love this guy.
Q3 Vote
Doing so from the missions. The whole 30 weapons and now people selling q1 foods.
V + S
Nice work bro...too bad I never see my subs anymore
Nice!
Maybe they can keep the 500 wellness a day limit permanent.
I agree this was not a wise move by the admins. It may kill a lot of companies. But on the other hand I still buy food and weapons daily.
Depends what the admins hope to accomplish, with those companies. And I suspect the 500 food is an important trial... which also depends on preferred outcome.
Not so sure if it is a bad move or not. You must spend 40 health to work the 3 farms and 1 factory. Without the 500 day health spread then you would not use 40% of your health on a few measley Q1 food.
Just saying.
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