Clan Wolf Reform Strategy

Day 2,457, 19:00 Published in Ireland Canada by Natster

There are things that require a deeper look, and I have collaborated with a few people on a strategy. This is a radical approach to finances and MU funding, but I believe that it benefits eIreland and fellow players alike.

Taxation Strategy

More Capitalist
Minimum $30 Wage
Worker Tax 5% - The strategy is going after the revenue streams
Vat 3% - get industry pumping...to try and keep the prices low.
Import Taxes 5% - make it harder for imports to compete, but at the same time easier or equivalent than selling in their own country (this helps OUR country coiffers).
Encourage competitiveness and player self-sustenance
Gov’t provides funding to MU’s in CC
310 citizens @ 30 = $9300 cc per day * .90 (allow for 10% variance) = $8370 per day. Worker Tax from Employees would be 837 per day
Approx q10 sales per day is 200 (tested market) @ 10 = $2000 cc per day
2000 cc * .03 = $60
It is safe to say gov’t revenues would be at 837 + 60 + Approx WAM rev $1000
1897/day (1900 for calculations)

VS More Communist
1% Worker Tax
Vat Tax 40%
Import Tax 50%
Minimum Wage .10
Government provides all materials
This strategy will probably kill the economy though.

With that in mind....

I’m in favour of a more capitalist Taxation strategy. By setting the minimum wage, we would effectively shut down communes. Prices would go up because more buying would happen. This would also strengthen irelands ability overall to buy gold. Plus, less management from the government. Too much logistics otherwise.

Also, this strategy could potentially lower government revenues for the short term, but long term it's beneficial to all players.

Notes : VAT and Import Taxes do not stack. In the numbers below I don’t factor in WAM revenue.

The capitalist strategy will initially bump the prices, but they will come down in time. This is because of the 30 day rolling average in the game. Maybe the best strategy would be $5 increments to get to the intended target. I was also entertaining getting the VAT down to 4%.


Military Strategy

Funding For All Military Units (Directly proportional to damage done).
MILITARY IS GIVEN MONEY; NOT TANKS.
MU’S DECIDE HOW THE MONEY IS DIVVIED UP.
Set a National DO and then funding based on Accomplished Do
Require All Military Units to be Accountable (Create a Tracking System)
Analyze all MPP’s and evaluate on a case by case basis to cancel or maintain.
- The primary thing is to spend the money in the most effective manner possible.

Here’s a proposed Funding strategy:
Get away from “weapons” supply.
Funding goes to each MU based on damage for the day.
Given based on damage for the day.
We have 4 MPP’s @ 10,000 /(30 days) = $334 per day @ 4 = $1336
1900 - 1336 = 564/day
We would keep 500/day for a rainy day fund. The rest would be paid out in distributions.
Total Damage reported/Distribution will be amount paid out to MU’s
Heavier hitting units will get the larger portion of the funds, but no one left out.
We may have to limit the funding to damage only counted for those who completed the dailies.

Growth Strategy
Analyze and determine a path to add to our resources
Preference given to Rubber and Deer (hard to come by I know)
Slow trickle of New Citizens from a broad range of Countries. (import strategy)
With the capitalist taxation strategy, we may get other corporations to join our nation in Ireland. Plus, with the funding strategy, it may encourage heavier hitters to come and start work in EIreland.


Rules of Clan Wolf:
Leader must give an ear to all players
In case of Split Vote for a Policy Change, President has Veto.
Have fun