481
Citizens or TOs?
About lack of citizenships and TOs
Most players when they start to be acquainted with the game, and perceive its nuances besides the obvious currents that run on the surface, are surprised by one defining thing in eRepublik – the curious lack of citizenship and its logical consequence, the political takeovers (TOs). Now, much has been said about TOs and their ethics – or lack of – and about how the problem should or could be solved, but I curiously haven’t seen two things fully explained or debated; one is the reason for the lack of citizenship, and the other is how it could be used in a way that most would consider progressive or positive.
The first one should be answered by older players and/or even admins; what was the reason for not building a citizenship module into the game? I understand that there used to be a so-called ten days rule, that constituted a very limited form of citizenship (on must have stayed in a country for ten days to be able to vote), which did not make TOs impossible, but at least it made them calculable, foreseeable for others, not directly involved. But this too was abolished when beta ended and it was not implemented in V1.
One reason that I can imagine as a reason is that the creators of the game wanted it to develop into international communities, living in traditional borders, but mixing as they could never do IRL. If that was the intention, then I do see some signs of it; different nationalities living in every country – but its disadvantages still far outweigh these small mixing of people, which can happen outside the game, in the forums and chats. It does not need the lack of citizenship to happen, moreover, by now it, and the subsequent TOs made people actually hate each other more for being TOed by some and suspicious about anyone moving to their countries. So if the plan or wish was to make people mix and build ties then it horribly backfired.
Another, more sinister reason that I can see and still consider having a disturbingly high odds in being correct is that the creators and managers of the game do consider TOs beneficial and/or enjoyable to watch, like experimenters watch their small white mice milling about in a maze, trying to cope with their surroundings. If this is true, then we are expected to find the positive side of TOs, but mightily fast, before they engulf the whole eWorld and make all small countries disappear from the map. For ANTI-TOs seem not to be working anywhere, because the participating countries are in turn endangered by TOs, so less and less will accept the role – because people leaving the game in an alarming rate, mainly because of this situation, mainly from smaller countries, and even though successful recruiting campaigns draw people in it, so the population numbers grow… but it all goes to already big countries, and leave smaller ones loosing more than they can recruit.
So, the question is, if admins are not going to implement citizenships – and they so far refused to even consider the suggested ideas for it – then how should we, the citizens of eRepublik make something good out of this situation? The problem is that we would be required to cooperate while we are, as nations, countries are set against each other – even I must say so inside the alliances too. Another problem that I myself faced lately, that there are groups of people who act independently from government, against its policy, but to the public still claiming to represent the country’s interest – and neither I, the president, nor the government and not even the congress can do anything about it.
What we would urgently need is a sort of judicial system, if possible coupled with the citizenship issue, or in itself; either on the national level or internationally too, but I am afraid eRepublik is not the kind of Utopia where there is no need of law and order. I, the anarchist say this: we are not good enough to live in a lawless world and make good out of it. We need rules and judges and law enforcement because we are not good, we cannot cooperate and we cannot live and let others live too. And I stress that I do not mean wars. Wars are honest. Wars say what they want to do: conquer a country to see who is the better. TOs on the other side always claim to have ’higher purposes’, they work by lies and deception, never honestly, never giving chance to defend.
I would be glad if many of the older players would give their opinion on both the possible reasons for not having a citizenship in eRepublik; and their opinions of how this situation could be solved or at least made better.
Quicksilver
President of eHungary
(but counting back)
A cikkben két kérdésre keresem a választ; elsősorban a régi játékosokat kérdezve, hogy ők hogyan látják, miért nem lett a játékban soha valódi állampolgárság bevezetve, mi lehet ennek az oka, magyarázata. A másik kérdés pedig az benne, hogy a jelenlegi helyzetben, mivel az adminok nem adják semmilyen jelét, hogy változtatni akarnának ezen, hogyan lehetne mégis kezelni ezt, és netán előnyünkre fordítani azt, hogy nincs állampolgárság.
Most players when they start to be acquainted with the game, and perceive its nuances besides the obvious currents that run on the surface, are surprised by one defining thing in eRepublik – the curious lack of citizenship and its logical consequence, the political takeovers (TOs). Now, much has been said about TOs and their ethics – or lack of – and about how the problem should or could be solved, but I curiously haven’t seen two things fully explained or debated; one is the reason for the lack of citizenship, and the other is how it could be used in a way that most would consider progressive or positive.
The first one should be answered by older players and/or even admins; what was the reason for not building a citizenship module into the game? I understand that there used to be a so-called ten days rule, that constituted a very limited form of citizenship (on must have stayed in a country for ten days to be able to vote), which did not make TOs impossible, but at least it made them calculable, foreseeable for others, not directly involved. But this too was abolished when beta ended and it was not implemented in V1.
One reason that I can imagine as a reason is that the creators of the game wanted it to develop into international communities, living in traditional borders, but mixing as they could never do IRL. If that was the intention, then I do see some signs of it; different nationalities living in every country – but its disadvantages still far outweigh these small mixing of people, which can happen outside the game, in the forums and chats. It does not need the lack of citizenship to happen, moreover, by now it, and the subsequent TOs made people actually hate each other more for being TOed by some and suspicious about anyone moving to their countries. So if the plan or wish was to make people mix and build ties then it horribly backfired.
Another, more sinister reason that I can see and still consider having a disturbingly high odds in being correct is that the creators and managers of the game do consider TOs beneficial and/or enjoyable to watch, like experimenters watch their small white mice milling about in a maze, trying to cope with their surroundings. If this is true, then we are expected to find the positive side of TOs, but mightily fast, before they engulf the whole eWorld and make all small countries disappear from the map. For ANTI-TOs seem not to be working anywhere, because the participating countries are in turn endangered by TOs, so less and less will accept the role – because people leaving the game in an alarming rate, mainly because of this situation, mainly from smaller countries, and even though successful recruiting campaigns draw people in it, so the population numbers grow… but it all goes to already big countries, and leave smaller ones loosing more than they can recruit.
So, the question is, if admins are not going to implement citizenships – and they so far refused to even consider the suggested ideas for it – then how should we, the citizens of eRepublik make something good out of this situation? The problem is that we would be required to cooperate while we are, as nations, countries are set against each other – even I must say so inside the alliances too. Another problem that I myself faced lately, that there are groups of people who act independently from government, against its policy, but to the public still claiming to represent the country’s interest – and neither I, the president, nor the government and not even the congress can do anything about it.
What we would urgently need is a sort of judicial system, if possible coupled with the citizenship issue, or in itself; either on the national level or internationally too, but I am afraid eRepublik is not the kind of Utopia where there is no need of law and order. I, the anarchist say this: we are not good enough to live in a lawless world and make good out of it. We need rules and judges and law enforcement because we are not good, we cannot cooperate and we cannot live and let others live too. And I stress that I do not mean wars. Wars are honest. Wars say what they want to do: conquer a country to see who is the better. TOs on the other side always claim to have ’higher purposes’, they work by lies and deception, never honestly, never giving chance to defend.
I would be glad if many of the older players would give their opinion on both the possible reasons for not having a citizenship in eRepublik; and their opinions of how this situation could be solved or at least made better.
Quicksilver
President of eHungary
(but counting back)
A cikkben két kérdésre keresem a választ; elsősorban a régi játékosokat kérdezve, hogy ők hogyan látják, miért nem lett a játékban soha valódi állampolgárság bevezetve, mi lehet ennek az oka, magyarázata. A másik kérdés pedig az benne, hogy a jelenlegi helyzetben, mivel az adminok nem adják semmilyen jelét, hogy változtatni akarnának ezen, hogyan lehetne mégis kezelni ezt, és netán előnyünkre fordítani azt, hogy nincs állampolgárság.

pertamaxx
magyar verzió már volt vagy lesz előre is kössz!!
amugy biztos király mint mindig!!
""
Nem "fordítja le" magyarra.
A short Hungarian version will be added to explain
I think, if the game provides possibility for TO, let there be TO.
It's not moral, its technical question.
In turn its not right, that its relatively easy to perfom this kind of actions.
We need changes in the election system like,
- Citizenship (you can vote in that country where you are citizen, you can buy citizenship for example for 5 Gold in an other coutry)
- You need to live e.g. 2 weeks in a coutry to be able to vote
I belive that the 10 day rule was abolished because in TO many people registered on the day of the vote (many of them were clones) and won the elections. Admins considered (probably, I am only guessing) that the introduction of vote only above level 6 will prevent this. Unfortunatelly it made things worse.
I would consider it fair to reintroduce the 10 day rules along with the possibility to vote only above level 6. The current situation is unacceptable and will ruin many countries and the pleasure of gameplay.
i c!
Feherlo, here I am not questioning the moral of TOs, only their reasons and possible solutions.
Also as I say, admins make no move to implement any kind of citizenship, se we sould think a solution that works without them.
Zoli, at least it screened the immediately made clones unable to vote.
As I wrote it in my ideas article today, I think citizenship modul is needed. And my idea if someone want to be a citizen in a country she/he has to ask it from the president of the country and should pay for it.
Of course the newly registered players will be automaticaly citizen of the country where they "born"
Maybe I am considered a complete newbie here, but as I learn fast I have figured out the meaning of this situation. I support and can help in the development/testing in a law (ministry of justice) and citizenship system that solve these problems. In certain aspects the game should be a bit more close to RL governments and societies.
Voted, as always; the current 'rules' are making it very hard for 'babies' to defend against the big boys in literally every lil' aspect.
Let's found a new international anti-TO army - full with citizens who are angry because of TO-s, let finance the travelling of them from a common budget and send them to the countries which are under TO danger. It will help to hold the power in the hand of the related country.
I do think the game could be different from RL, but then the complexities should be considered more.
The real question with law and law enfrocement is how it can be implemented and how its misuse or abuse can be handled...
Quick: without admins we can only make the same like those who makes the TOs, but we should made it with an anti prefix we means those who do not likes easy TOs
Csokolanyi Edomer: then those countries would be endangered by TOs from which the 'angry citizens' come... and who would provide the budget?
Duosduzpi: even that is the sense of my suggestion.
Csokolanyi: I write very slowly:) but it is good to see that here are players who thinks the same
As long as the admins are from the country that is actually doing most of the TO-ing (you all know which country I'm talking about) then there is no reason to expect that they are going to change anything. Why would they? It's a great opportunity to keep up their power, when otherwise in "fair battle" they would be countered, outsmarted, defeated...
I think we, all countries and all citizens of eRepublik should start a petition against TO-ing and call on the admins to negotiate good rules that bring back citizenship of some kind, do make TO-ing (if not impossible, at lease) very hard and forseeable.
Also it is very important in my opinion to stand as one against the immorality of TO, and publicly denounce all those that "cheat" this way...
Quicksilver: As I have seen, one of the most important aims of such TO-s is a clean robbery - to take the state treasury of the related country. To avoid it, I think, that the country who is under attack, easily will be ready to finance such rescueing action.
"It's a great opportunity to keep up their power, when otherwise in "fair battle" they would be countered, outsmarted, defeated..."
I am against TOs, but pleeeaaase!!! who was it that began the windmill to avoid the battle?
Galantai: You are absolutely right, but on my opinion it is only waste of time to wait on the admins. We shall take the things in our hands.
Quick, indeed, I don't wanna see the things from RL Hungary. Law abusals by the government, corrupted police, etc etc.
Unlike in RL hungary, there should be ways to get rid of an unlawful, clearly destructive government which possibly works for and supported by foreing interests and immigrants!!
On the other hand, mob must not be allowed to uprise against anything and all the time.
Here comes in Citizenship. Citizens should get a chance for an emergency vote (citizen vote) when such or other extreme situation occours.
Another problem needs to be solved, who can get that citizenship? I would give this power wither the congress or make it a subject to a citizen vote.
Unlike RL Hungary, where this situation clearly shows that foreigners get citizenship and voting rights, they will vote on parties and powers who let them in.
So far I think we need a Citizen module and also a Citizen Voting module to overrule the government in certain serious and extreme situations.
Actually small countries do disappear IRL too. In eRepublik this is only going faster than in real life. Anyway what's wrong with being little mice in their labyrinths? At least we get cheese.
An' of course we don't really have to play the game if we don't like it.
Galantai, I find you amusing - you know very little about who and why is doing the TOs.
But I grant you the benefit of a doubt, since you're a new player in a PEACE country and you've been mostly exposed to their propaganda.
Also, Atlantis did a very poor job of sanctioning the Indonesian domination of all non-European territories.
Very funny this girl, Galantai... Should I laugh at her posting ?
Actually small countries come into being IRL like slav-countries. I do not think that we should give up playing if there is a chance to solve our problems, because playing this game could mean that.
please read my ideas article:
http://www.erepublik.com/en/article/-tletek-ideas-743178/1/all
TO IS COWARD ACT.. THE WORST TO IS TAKING OVER A SMALL COUNTRY.. LIKE THE COUNTRY THAT YOU ALL KNOW...
i guess i've read a good citizenship proposal by an eUK citizen, i just forget the link
admin must make the citizenship system to againts TO..
1984 subscriber? That book is amoung my favorites.
Imagine there's no heaven
It's easy if you try
No hell below us
Above us only sky
Imagine all the people
Living for today...
Imagine there's no countries
It isn't hard to do
Nothing to kill or die for
And no religion too
Imagine all the people
Living life in peace...
You may say I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will be as one
Imagine no possessions
I wonder if you can
No need for greed or hunger
A brotherhood of man
Imagine all the people
Sharing all the world...
You may say I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will live as one
1984 really?
I do believe the significance of signs, and in this case it is not a good omen...
i think we are rabbits of searching the future also. This eWorld has many "country"..no rather culture with historical borders on the map but we are free in our decisions. We can travel, work, fight, we can buy extra features. So this game seems to me good enough for an experiment.
(And I am sure in the closer future eRepublik will change. Just remember the last point of the survey. I bet the results of that common brainstorming will appear in the game soon.)
V.O.T.E.D™
Noel: for this situation is better:
When they kick out your front door
How you gonna come?
With your hands on your head
Or on the trigger of your gun
If we (aka whole world) would TO eRomanian, this will be a lesseon for every country. Of course we have to punish all citizen, who involved in any kind of TO: unscribe all their newspaper, do not employ them, not buy from them anything, ignore them.
Please, all, I am asking two things: do not make this into an accusation-game towards anyone, and please notice that I do not make a moral issue out of it. The only distinction IMHO between a war and a TO is that the attacked country can fight back in an open war, while in the case of an accurately executed TO there is no chance of a country defending itself. I cite here the Russian affair; not because of the participants but because it proves my point.
If a country declares war to you, then you will have (at least) 24 hours to organise defenses, ask allies make negotiations, whatever. If a country decides to TO you, then you can do absolutely nothing - even donation of the treasury would be over after the TO has succeeded.
New countries have no chance, being still small in numbers, usually having no allies to help either - so all new country in erep is just a sitting duck for TO-ists. And that is not a question of morals but plain common sense - do admins want all new countries raped at once they enter the game, so no new citizens will ever come there?
Quick: You may misuderstand me. I advice to make a world police, a whole world alliance, which can punsih any kind of TO, and punish it by TO!
And in citizen level we can ignore them.
Counter-TO doesn't work if the TO is planned and executed properly. Too little notice.
Ysoul: There is no counter TO, ther is punsihment! Go to their motherland, and strike where it hurt most!
Kavicska: agreed. The "international anto-TO army" by Csokolanyi would not defend the vulnerable countries but attack the possible TOists themselves. Perhaps the PEACE alliance should be organized towards this way. Moral issue is one thing but we can be hunted down one by one by TOs, almost independently from the military power of the target.
Voted, of course.
But after a TO aggressors have to work more in this world if they want to keep their territories. They need extra efforts also. Just a simple thing I am curious who payed and how much in IRL money to play this game. Maybe this is a reason why some nations can rule such big areas.
However I could accept to kick TOs out from the system in only that case if some kind of guerilla attacks would be possible. Nowadays this "war-module" gives some dynamics for this game.
(As we recognized in the real history) i am not affraid in this eWorld any country would be able to rule the whole world or big areas for a long time.
Finally I would rather stay ehuman person instead of concrete citizen.
Main idea of this game is the detachment from reality. We should take care of this also.
citizenship is a good thing to implement, but only if its given by the legitimate goverment. so, if anyone wants to do TO, they got to TO the goverment by the mean of RW. thats how it is on RL and thats how it should be on eWorld if it really is made to be the alternatif world of the RL.
citizenship also good to enforece law on citizen. for example, right now in economical sector the goverment dont have any real power to control company GM to abide the rule of products price and employee salary. while its actually needed for all GM to abide to control the price. so, with the implementation of citizenship, goverment can actually take away any GM citizenship if they dont abide to the country rule.
one more thing, PEACE statement that they're anti-TO, its stupid. the most effective way to counter TO is by doing TO itself. if we on PEACE refused to use TO strategy, then it will be the privilege of ATLANTIS, and ATLANTIS wont stop using it because they dont know how it felt to be TO politically.
Quicksilver, I fully support your proposal on the urgent need of citizenship and judical system! The latter could stop the manipulation of the elections as it was seen yesterday.
I think that the population has reached a level when the currant system has to be upgraded to be more complex. Admins, please consider!
I cannot agree with any kind of tit for tat strategy. Doing TOs against TOists not only is a matter of morality, but it is practicaly impossible action. When you realized a TO, the Congress Election is over, and you have to wait one month to punish. Not a threatening one.
All in Attila: It have to be done only once!
And declare every TO will be treated like this from now.
(and you can be sure once the romanian empire falls because of TO, then the admin will wake up, and do something against the TO!
Another article too, worth readin:
http://www.erepublik.com/en/article/despre-cet-enie-citizenship-in-erepublik-743394/1/20
It is true TO-s destroy the game.
No necessity for the war module, if u can TO a country by congress/president and validate the conquest by retreat.
Why not make citizenship?:
- been "born" somewhere: u have the right to vote.
- own a house somewhere (buy it in every region u desire to live): u have the right to vote
- own a business somewhere: u have the right to vote.
But receiving one or two moving tickets from an unknown org/person and help big boys take over other countries looks too mafia-like to me.
para la TOS iniston
[President of France]
Voted. I fully subscribe.
I wrote about it in French recently too.
First of all, eRepublik is a business. And second of all its a game. TO is fun and an interesting part of the game, but it might be a problem commercially because TO-d players may leave the game. The minute TO hurts the bottom line some solution will be found, but right now I suspect it helps the bottom line because it is fun. Something should be done though to protect small and new countries. Some sort of citizenship to make TO harder to execute or some buffer to protect new countries might be useful to ensure the ongoing popularity and therefore profitability of the game.
Another point to consider is that eRepublik is a strategy war simulator. Those of you who want it to be some kind of utopia are pretty foolish and are DESTINED to be eaten by smarter operators. I get so sad listening to my Hungarian brothers decry a strategy because its immoral. 1.) This is a game for Christ's sake and 2.) Have you ever heard the phrase nice guys finish last?
Learn the rules of the game and brutally use them to your advantage. Whoever doesn't will be eaten by those that do.
if someone is weak enough to suffer a TO then they simply deserve it. However cooperation with other strong countries is important, especially if we are not strong enough to get away with mistakes.
Small countries: BE POOR.
Then there will be no reason to take.
The treasure-house be empty.
No high regions.
Unite! Into bigger countries. (Invite new people - it can be exponential.)
And try to prepare for a world where only a few number of dominant empires prevail: the rest disappear.
What this game is about? Teams which contest/strive?
Perhaps the teams will not concentrate in 1 country, but the members will spread the whole world. Something will keep them together. (One common idea, ideology or.. anything, as they figure out / establish it. ("community"..)) The goal perhaps will be to gain more and more influence.. (over redistribution of goods.. etc.)
Voted
INTEGRITY
For any entity, to have the right to preserve its integrity..
one another thing: if during a TO bank robbery would be impossible (for example the whole state treasure goes to the actual president) amybe that would be a good way to dampen the effects of TO. On such way that would not be so cruel anymore...
24 hour is not quite enough to prepare for war against an overwhelming enemy... but if the difference between the two involved countries is not so much performing a TO would be a provoke for an inevitable counter TO. 1 month is surely enough to gather alliances for the next election. I think TO should remain in the game but countries should be able to make their own citizenship and immigrant laws so they can defend themselves or create situations when performing a TO would render the performing country more vulnerable for attacks during that time frame.
I guarantee that if there is any kind of judiciary and law enforcement, the Congresses will spend their time trying to rigidly control people. There will be a large amount of laws defining "criminal" behavior. That will result in the end of freedom.
Takeovers might be bad. A bad government can embezzle government money and damage the economy. But that is not as bad as a society that lacks freedom because of an authoritarian, criminal legal code.
Also, if an immigrant needs authorization from a president or Congress to become a citizen, that itself will create an undemocratic society. The president or the congressional majority party easily could engage in political cronyism to perpetuate their reelection.
Therefore, any solution to the TO problem should not include creating a judiciary, or citizenship granted by elected officials.
An anti-to was successfully carried out in Norway these past Presidential elections. Other than that, great as always.
@zann yes, but if you have to live somewhere for a while before you can cast a vote make sens, isnt it? some anti TO tourism rules:)
I agree with Prizma Jeno. A residency requirement would be fair.
For example, a requirement that immigrants have 30 days of residency before being allowed to vote. That would ensure that nobody can vote in the same type of election in 2 different countries within 30 days.
I do not like this situation and agree that developers make mistake.
It's very simple why they don't want to get rid of TOs. Until the Romanian can do it and they have "profit" of it it won't fade away. If the whole world tries to TO Romania and succeeds or at least it's threatining to them it will go away immediately.
This is a Romanian game. Don't expect too much of it. There are several lacking points(bank loans, citizenship, bank, official rate for the currency etc).
This game is not RL but it should be as close to it as it is possible. Nobody wants to play something too fictional(otherwise we could rename it to Star Wars as well).
Up to now the game is quite disappointing to me. It seems more like a big nursery with small children arguing to each other, Take Over others' "toys".
but what do we expect from Romania? We got learnt our neighbour across the history and we can't really say a good thing about them. So what do we expect from them now? As a Hungarian saying: "There will be no bacon from a dog".
There are two options for the world:
1. All countries togather should try to TO romania
2. strike against eRepublik delete your users (I was thinking to do it)
3. develop our own better game..
hmmm...
I agree with Klar Gabriel.
gyertek ausztriába, csináljunk TO-t, ne menjen kárba egy maroknyi magyar (lásd Silent bob) erőfeszítése!
már benn vannak a törvényhozásban, egyenlőre többségben, maradt még négy napunk a szavazásra, fogjátok fel úgy, mint egy civil önszerveződést/kezdeményezést. A németek tömegesen települnek át, pont hasonló célok miatt, nehogy egy 900 fős ország lenyomjon minket szervezettségben! A politika pedig menjen (hazai) olyan amilyen, azért remélem nem szúrnak hátba minket...
jelenleg a helyzet egyre rosszabb, az arányok nem a mi érdekeink szerint alakulnak! Segítsetek!
I am in favor for changing the current situation, because it really makes smaller countries a easy prey of bigger ones. While the introduction of citizenship would make the "simulation" better, but administration was it would bring some more complexity to the game. Would there be an option to change citizenship beside changing residency? Or would it be tied to the geographical location of your first login/registration based on IP address? Maybe adding a 10 days residency requirement for voting is an easier and more transparent soltion to the same problem.
implementing citizenship is a must!
or it would be cool to implement "assasinations" )
@Gabriel
Few problems with that.
1.If the admins are in Romania, wouldn't after we TO them they might decide to bring out a mighty big ban hammer.
2.That can't work, because there'll always be an influx of new people and there'll be people who'll take advantage of players leaving and become powerful politicians in eRepublik.
3.So, you know how to program it or know people who can?
@WCreed:
1. Well they might do that but in these case it's clear they are unfair. It's no business for them if everybody leaves this game because they get money(you can buy packs and I'm sure some people do that).
2. you are right...
3. well not this one exactly but it's a shame for us that the romanians had this idea it would be interesting to start a game like this maybe in the future... I think it's only time when the clones appear.
Klar Gabriel i just want to point out some mistakes in your judgement:
1. Even an to could occur in eRomania all our money are not in the treasury( maybe you should look better for the money).
2. I like TO`s because they`re part of an strategic game. If you all are so afraid of eRomanian TO why don`t you organize yourself to "defend" the country that is being attacked(maybe is to hard for you to organize, i don`t know the reasons and i`m not really interested to find them out).
3. If the country for example Iran had an national bank then the TO could not secure any money, because they didn`t had the password to that account.
Even if an 10-30 day rule will be introduced, this will not stop the TO`s, because it`s not hard for me to stay in a country for example 10 - 30 day, and after this vote. I really enjoy seeing that everybody is complaining and everybody incriminates the strongest country. Everybody have the opportunities that Romania has, they are there and you can grab it. If you don`t have the courage to do something, because you`re afraid about the public opinions remember: it`s just a game. I really don`t care that all the people say that eRomania is the meanest country in this game and you know why? Because it`s a game, it`s supposed to be fun, and without eRomania it will be not.
I agree with the 10-30 day`s rule because it will make TO`s more organized, and more fun.
And i think you are somehow even IRL anti-romanian and i base my judgement on your last commend : why it should be a shame for you that romanians made at this game? It`s a shame also that a romanian invented the pencil, or the jet engine? Or maybe, it`s a shame for you also that romanians are the second entity inside Microsoft? I propose that all of you gather around and reprogram Windows, make again the concept of the pencil and many other things then you will not be ashamed of yourself. Beach, i hate extremism, and you seem one of that kind of person.
"We got learnt our neighbour across the history and we can't really say a good thing about them. So what do we expect from them now?"
That`s to bad, because it shows how much you respect another. I can say god things about RL Hungary, and also god things about RL Romania. As i`ve said in the previous post: This kind of judgement will get you my deepest disgust.
IOn Roata: "This kind of judgement will get you my deepest disgust. "
Wholly agree.
Many will have to unlearn prejudices - but TOs in the game really do not help it, you must admit that...
It kind've ruins the point having the game if there can't be revolutions to overthrow the government, because the governments are to be made by the people of the country, for the people of that country, and to help the people of that country. TOs kill the idea of republicanism and democracies. But, now that you mention it IOn Roata, you have proven that people from Romania TO other countries from your argument and that means if there's an election you all are trying to take over, it severely weakens your political protection. And I think by what Gabriel might mean is that someone has not created this game based on such a great idea.