Celor de deasupra norilor !

Day 429, 04:39 Published in Romania Romania by Marius Ovidius

English versions is bellow.

Prima data cind am ajuns in eR am fost uimit si intrigat de aceasta lume noua, de noile reguli de aici si, mai ales, de pasiunea pe care unii jucatori o puneau in acest joc.
Asa ca, incet incet am inceput sa studiez si eu acesta noua lume, am inceput sa inteleg de unde vine aceasta adictie a jocului si de ce sunt unii atit de pasionati de el.
In timp, recunosc, am devenit si eu dependent de ceea ce se intimpla in eR, am devenit parte a unei "societati". Retineti acest termen, societate.

Cred ca am inceput sa inteleg cam despre ce este vorba aici si am ajuns sa formulez deja critici privitor la aceata realitate virtuala. Nu fac aceste critici doar de dragul de a critica ci, mai ales in speranta ca ele vor contribui la o reala imbunatatire a "vietii" cetatenilor eR.
Astfel, in afara de evidenta nevoie de imbunatatire a "materiei" acestei lumi (ce tine de o buna functionare a serverelor si a conexiunilor - care, pe cit posibil, sa sufere cit mai putine transformari), cred ca ar fi util sa ne uitam putin si la urmatoarele aspecte:

1.
Social
Ipoteze:
Principala caracteristica a acestui joc este cea sociala si nu razboiul sau economia sau politicul.
De ce spun asta? Pentru ca intreaga functionare a eR se bazeaza pe interactionarea dintre diferiti jucatori.
Totusi, acest aspect, cel social, este cel mai putin dezvoltat de joc.
Critica:
Majoritatea relationarilor sociale din eR au loc, in fapt, in afara jocului, fiecare natiune dezvoltind forumuri sau chaturi externe in care au, de fapt, loc interactionarile sociale.
Mai mult decit atit, singurul modul care ar fi putut contribui la o normalizare a socialului, respectiv Media, a fost neglijat de catre cei amintiti in titlu si multimea de propuneri de imbunatatire a acestuia au fost tratate, de obicei, cu raspunsul : Media nu este o prioritate in acest moment.
Sugestii:
Dezvoltarea unui modul real de socializare "in game" gen Town Hall sau Agora, chiar pe regiuni daca e posibil, in care userii sa poata efectiv interactiona social. Poate ca nu ar fi de neglijat si aparitia unor Bar-uri sau Restaurante (care ar putea avea un aport la imbunatatrirea wellness - in momentul actual fiind in situatia idioata de a nu putea face singur ceva pentru imbunatatirea wellnessului ci, trebuind pentru asta sa donez cuiva gift pt ca acel cineva sa mi le ofere).
Dezvoltarea modulului Media astfel incit sa devina efectiv un regulator in viata sociala a unei tari (in acest sens exista o serie de propuneri pe forum).

2
Economic
Ipoteze
Modulul economic este baza de functionare a societatilor din eR insa este viciat de o serie de factori arbitrari.
Critica
Angajatorul nu poate efectiv urmari productivitatea angajatilor sai si nu poate reactiona distinct pentru fiecare dintre acestia. Angajatii au un efect al muncii prea puternic influentat de factori ce nu au legatura direct cu munca (nu cred ca raspunsurile la trivia sunt de natura a reprezenta munca intr-o fabrica, pe cimp, in mine, constructii, etc - ar putea fi, insa, o solutie pentru eventualul modul de cercetare dezvoltare, care lipseste deocamdata, si care ar putea avea rolul de a diferentia tehnologic diferitele natiuni).
Compania nu isi poate determina realist costurile de functionare, break even poit sau alte aspecte legate de eficienta activitatii sale.
Marea amenintare este insa legata de controlul maselor monetare in eR, care, dat fiind ca exista posibilitatea cumpararii de gold, care nu se regaseste in balantele monetare ale statelor in care locuiesc acei cetateni, fac imposibila o guvernare economica normala.
Sugestii
Facilitatea de cumparare de gold sa fie activa doar in masura in care acesta va fi vindut de statul in cauza, pentru a exista o justa corelare economica "in game" si pentru a da, si statului, posibilitatea de a reglementa propria piata monetara.
Sa existe o reala diferentiere in ce priveste "work" pentru diferitele domenii si importanta diferitilor factori ai productivitatii sa fie corelata intre factorii individuali (de ex: manufacturing, wellness, working, skill) si cei ai companiei (care ar fi bine sa fie prezentati in pagina companiei)

3
Politic
Ipoteze
Politicul ar trebui sa fie efectiv un sistem conducator al socialului, sa poata influenta direct regulile aplicabile acestuia.
Critica
Nu exista diferente reale intre partidele politice, in sensul ca acestea nu pot dezvolta diferite forme de organizare politica su de guvernare. Chiar si asa, pentru ca eR este un sistem viu, se gasesc diferite modalitati de eludare a regulilor democratice deci, daca vor, jucatorii pot dezvolta alte forme de guvernamint insa, exista o limitare a imaginatiei ecestora.
Lipsa de activitate politica este penalizata de joc incalcind astfel dreptul de opinie si exprimare al cetateanului.
Sistemul politic nu permite guvernarea diferentiata a regiunilor, acorda atributii foarte restrinse de implicare si coordonare la nivelul jocului.
De asemenea, desi in aproape toate tarile eR exista guverne, jocul nu recunoaste existenta acestora dovedind inca o limitare.
Nu exista apartenenta nationala explicita in joc, asa numita nationalitate si, mai grav, oricine, oricind, poate deveni cetatean al unui alt stat, fara nici un fel de acord al acelui stat (cetatenie) - la fel si in cazul partidelor politice - iar statul, sau partidul nu pot retrage acest drept acelei persoane.
Sugestii
Introducerea unei nationalitati si a cetateniei (nationalitatea putind fi alesa de user iar cetatenii urmind a fi acordata de catre stat) si, similar pentru apartenenta la orice organizatie, inclusiv partid politic (aceste organizatii urmind a isi rezerva dreptul de a retrage acea calitate)
Introducerea, functie de autodefinirea partidului ca fiind de stinga, dreapta , centru a diferite posibilitati de actiune politica si a diferite optiuni de guvernare pentru cazul accederii la putere a acelui partid.
Acceptarea de catre joc a diferite forme de guvernare politica a unui stat (regat, imperiu, oligarhie, dictatura, republica, etc) acestea urmind a fi capabile sa dezvolte diferite forme de organizare sociala.
Implementarea efectiva in joc a unor forme de guvernare cu recunoastrerea existentei eGuvernelor si a atributiunilor acestora.
Implementarea unor guvernari locale si definirea responsabilitatilor si atributiilor acestora.

4
Militar
Ipoteze
Multi useri sunt animati de acest modul si chiar doresc sa dezvolte o cariera militara. De asemenea, raporturile intre state sunt definite si prin intermediul acestui modul.
Critica
Modulul militar nu permite efectiv o dezvoltare strategica si nu mai ofera placerea de a lupta jucatorilor.
Interactionarea cu un tampon de puncte ce creste sau scade nu este de natura a aduce satisfactia necesara. O interactionare mai directa intre jucatori, sau macar corpuri militare (revenind la organizarea sociala sau politica, acestea nu sunt recunoscute de joc desi ele exista) ar fi preferabila.
Evident, si aici se aplica mai sus mentionatele critici la adresa trivia.
Sugestii
Recunoasterea de catre joc a organizarilor militare (permiterea constituirii unor asemenea structuri) si implicarea in lupte a acestora, mai degraba decit a jucatorilor, urmind ca jucatorii acelor corpuri implicate sa fie participanti la lupta.
Creare unei harti interactive si on line care sa permita definirea si aplicarea efectiva de tactici si strategii militare de catre comendantii militari.
Inlocuirea trivia cu ceva mai normal si adecvat unei lupte, care sa urmareasca satisfactia jucatorilor.

Evident, nu este decit o sumarizare a problemelor din eR motiv pentru care astept comentarii si sugestii ale voastre.

Mai precizez ca lipsa de decizii si/sau actiuni ale celor din prea inalt nu va face decit rau tuturor, dar mai ales nou, utilizatorilor acestui produs.



To those from above the clouds!

The first time I arrived in ER, I was surprised and intrigued by this new world, new rules here and, especially, the passion that some players put one in this game. So, slowly slowly I started studying and I this new world, I began to understand where it comes adictie game and why some are so passionate about him. In the meantime, I admit, I have become dependent on what happens in the ER, I became part of a society. Remember this term, society.

I think I started to understand a little about what is here and I already got to put critics on This virtual reality. These criticisms are not only for the sake of criticism, but especially in the hope that they will contribute to a real improvement of "life" ER citizens. Thus, in addition to the obvious need to improve the "matter" of this world (which you a good functioning of servers and connections - which, as likely to suffer as fewer changes), I think would be useful to look at least the following aspects:

1. Social
Hypothesis: The main feature of this game is the social and not war or politics or economics. Why say that? Because the operation of ER based on Interaction between different players. However, this aspect, the social, is the least developed of the game.
Criticism: Most ER relationarilor social place, in fact, outside the game, each nation dezvoltind chaturi external forums or in which, in fact, Social Interaction place. Moreover, the only way that could contribute to a normalization of social and Media, has been neglected by those mentioned in the title and a lot of proposals improvement were treated, usually with the answer: Media is not a priority at the moment.
Suggestions: Developing a real way of socializing "in game" kind Agora or Town Hall, even if the region is possible, in which users can effectively interact socially. Maybe I should not be neglected and the emergence of BAR or Restaurants (which could have a contribution to imbunatatrirea wellness - in this moment the situation is stupid not to do something to improve myself wellness, but that was due to donate gift for anyone that someone like me to give them). Media Development module so as to become an effective regulator of social life in a country (in this sense there are a number of proposals on the forum).

2 Economic
Assumptions The economic base of companies operating in ER but it is tainted by a series of arbitrary factors.
Criticism employer can not actually watch the productivity of its employees and can not respond separately to each of them. Employees have a labor too strongly influenced by factors not directly related to work (I do not think the answers to trivia is the nature of the work was in a factory on the field, in mine, construction, etc. - could be But a possible solution to the research development, which is missing now, and that could be the difference of various technological nations).
The company can not realistically determine operating costs, break even poit or other aspects of its business efficiency. But the threat is related to monetary control in ER, which, since it is possible to buy gold, which is not listed in Member of monetary balances in those citizens who live, are impossible for normal economic governance.
Suggestions facility purchase of gold to be active only to the extent that it will be sold by the State to be a fair correlation economical "in game" and to give, and the state can regulate its own money market. There was a real differentiation in terms of "work" for different areas and various important factors in productivity to be correlated between individual factors (eg manufacturing, wellness, working, skill) and those of the company (which would be good to be present company website)

3 Political
Assumptions should be an effective leader of the social system, can directly influence the rules. Criticism There is no real differences between political parties, in the sense that they can develop various forms of political organization su government. Even so, because ER is a living system, there are different ways of circumventing the democratic rules so if they want, players can develop other forms of government but there is a limitation of imagination ecestora. Lack of political activity is penalizata game Such violation of the right opinion and expression of the citizen.
The political governance does not allow different regions, very restrinse grant powers of involvement and coordination at the game. Also, although nearly all the governments ER there, the game does not recognize their existence still proving a limitation. There is no explicit national affiliation game , the so-called nationality and, more seriously, anyone, anytime, can become a citizen of another country without any agreement of that State (Citizenship) - just in case the political parties - and the state or the party may withdraw such as that person.
Sugestions Entering a nationalities and citizenship (nationality putind be chosen by the user urmind citizens to be granted by the state) and, similar to belong to any organization, including political party (urmind these organizations to reserve the right to withdraw the quality) introduction, according to autodefinirea party as left, right, center of the different possibilities of action and different policy options for the government if accession to power of the party. Accepting the game has different forms of governance of a state policy (kingdom , empire, oligarchy, dictatorship, republic, etc.) they urmind be able to develop various forms of social organization. The game of effective forms of governance with recunoastrerea existence eGuvernelor and atributiunilor them. The implementation of local governance and define responsibilities and their powers.

Marius Ovidius
Indymedia