Calculating Exploitation: an Interview with Osmany Ramon

Day 708, 08:58 Published in USA USA by Silas Soule
Calculating Exploitation: an Interview with Osmany Ramon

High up on Bear Mountain, deep in the caves of resistance, not too far from the SFP Zeppelin Port...

...your intrepid reporter had a chance to hang for a time with the awesome new retro death mariachi surf band, Bad Pandas, while they practised in preparation for an up-coming SFP rave.


After they finished up a hardcore re-mix of "Voodoo Astronaut" by Los Plantronics, I had a chance to sit down with socialist leader and lead guitar Osmany Ramon...



...for a brief interview.


As couriers came and went with urgent messages for him relating to the world liberation movement and the SFP Commune, comrade Ramon -- known to many simply as "the commander" -- graciously answered my questions while puffing on a Cuban stogie.

PQ: If a firefighter fights fire and a crime fighter fights crime, what does a freedom fighter fight?

OR: Smacks PQ upside of the head.


PQ: Ha! Just kidding. Moving right along...

PQ: Commander, you've been extremely active organizing the Socialist Freedom Party. During your term as Party President, you were one of the key people who turned it into a pretty well functioning organization. You've also made the SFP into something of a model for leftist parties in the world, not to mention keeping it in the top 10 in the USA for some time. I mean wow, that is quite an accomplishment for a Socialist party.

What's motivated you to be so active in a relatively small party?

OR: As a real life Marxist, I knew in playing this game that I was going to join a far-left party from the beginning. The SFP provided the opportunity to build a socialist party in-game and allowed me to play-test some of my ideas from studying political science and philosophy.

After a while it also became clear to me that the politics of the eUS were very underdeveloped and so once the party was established and functioning, I wanted to change that. There were very few significant differences between the top-5 parties. But in the smaller parties there are some interesting things going on with ideas that challenge the status quo and real political differences, particularly in the SFP and the Federalist Party.

Plus smaller parties tend to have more welcoming communities.


PQ: You've often spoken about how exploitation is built into eRepublik. Care to elaborate?

OR: The economic system in this game is a very vulgar version of real life capitalism but in essence, it functions in exactly the same way.

Unfortunately for the eBourgeoisie, the admins made it easy for workers to calculate their exploitation.

Here's my basic argument: For the sake of simplicity, assume you run a Q1 raw material company. You have laid out 20 Gold in fixed capital for the company but that value is static. The company retains its value, none of it passes into the finished product. There is no rent, no utilities, and there are no machines in this economy, so fixed capital is completely contained in the company.

You hire 10 workers and again for simplicity, say they each make 10 units of raw materials per day and and 1 unit of raw material is equal to 1USD. You would produce in one day 100 USD worth of products.

If you pay each of your workers the full amount of their labor, you would pay them each 10 USD with nothing left over. So where does profit come from? It can only come from exploitation, from stealing. If you, as the manager, are working for the company as well, you may collect a wage for that which you have produced without it being exploitation. You take your 10USD but anything above that has to be coming from “surplus” labor of the other workers.


Prisoners of e-exploitation

Now some may argue that profit comes from “the market” and “supply and demand” but those don’t have any different effect on communes than they do on capitalist companies. If the price of the raw material rises or falls in either situation, wages would be raised or lowered just the same in either situation. What you have to consider is not the price on any given day but the socially necessary labor required to produce the commodities.

This exploitation is easily avoided in communes and profit share companies where there is joint ownership of the company by those who work for it. You cannot exploit yourself.




PQ: SFP member Fredrick Engels has written quite a bit about the Commune system in the Workers Digest, especially in terms of how he thinks it could develop over time. I know you've been very active in helping to set up and manage the SFP Communes as they currently exist. Could you tell us a bit about what's worked well, what hasn't, lessons learned on that front?

OR: The theory behind communes is very simple but the practice presents many challenges in eRepublik.

Probably one of the biggest problems we have faced is in coming up with ways for collective decision-making to take place. It’s difficult to get everyone participating at the same level, checking the forums, and such so we have had mixed success with that aspect of the communes.

Of course the bane of any commune director’s existence is having products sniped off the market and the captchas but for the time being, there’s not much that can be done about that.


PQ: Congratulations on being elected as the new Chair of the Internationale. Could you say a little about what the Internationale is -- and what are your ideas and hopes for that organization?

OR: Thank you.

The Internationale is simply a Congress of far-left parties from around the world, typically socialist and communist but we also have some anarchists. There are 16 parties from 15 nations so far and we are simply working together to form a more cohesive global socialist movement.

Much of the work I would like to see the Internationale undertake is creating an environment of international solidarity and exchange of ideas, foster greater cooperation among the world’s communes. As the first Chairman of the new Internationale, my role is going to largely be guiding the creation of the Internationale’s bylaws and helping set precedents for future Chairmen to follow but it is important work and I am enjoying it.


PQ: Do you think there's any meaningful relationship between leftist game-play and real life? I'm not talking about bringing real life politics into the game. I mean the other way around. Where I'm going with this is...


Phoenix pauses, deep in thought

PQ: The far-left, such as it is, in the USA is wildly sectarian, with dozens and dozens of little grouplets and sects. The SFP has been fairly successful -- in a virtual world -- in pulling together virtual leftists with a wide variety of perspectives. Any chance this dream will ever have some cultural blowback into the real world?

OR: I am torn on this. On the one hand, our ability to stay cohesive in the eUS may have more to do with the relatively short history of eSocialist thought in game.

The game mechanics are fairly simple and so there just may not simply be fundamental enough differences to be had between different eSocialists. It will be interesting to see where we are in one year and beyond.

On the other hand though, in this game as I am with real life, my focus is on very concrete issues and finding the answer as a group and not merely forcing socialist dogma. Typically real life and eSocialists will agree on the problem but they are divided on the solution. The Socialist Freedom Party agrees on the problems facing workers of the world today and we have come up with solutions as a group.

It also helps that the SFP does not suffer from the egomania that has plagued some socialist parties in other nations.


PQ: What's the most fun thing about eRep for you?

OR: I like problem solving so my favorite parts of the game are when we are pushed into extreme positions and have to think our way out of them. I also have to give a shout out to the people in game that I work with frequently. They make the game interesting and its forcing me to remember my philosophy and political science studies.


PQ: And what's the most annoying thing about it?

OR: My least favorite part of the game is definitely the cheating that goes on. There’s no way to stop it and the admins do a decent job of responding to it when it arises. It comes with the territory of such a game and its regrettable.


PQ: Do you have any advice for new players?


OR: 90% of the fun in this game happens on IRC and on forums. Find a community in game that you like and get involved.


PQ: And what's your advice to more experienced players?

OR: Those who forget their eHistory are doomed to repeat it.