Bringing Sense back to Moving Tickets: A concept
Starkad Rorlikson
Hi everyone!
First off, I once AGAIN have to apologize to my subscribers for shamelessly abusing my newsletter to bring something to you that doesn’t have anything to do with Bargains.
Secondly, some of you might be wondering why, out of all the countries, I post this article in eHungary. The reason is that eHungary has an amazingly dedicated and active population that made eBudapest the true media hotspot of the eWorld. In no other country news articles receive so much attention and since I am hoping to gain as many supporters for my proposal as possible, eHungary is the perfect place.
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eRepublik is a game that is a bit like chess. It doesn’t have terribly many features or complicated rules, but it is so well balanced that it leaves myriads of ways to develop possibilities, opportunities, strategies and tactics.
One of the few odd things about eRepublik, are moving tickets. They are not well balanced at all and have already received much criticism.... they stick out like a sore thumb.
Due to their design it makes moving tickets of quality level three or up almost useless.
In most applications it makes more sense for the traveler to buy a Q1 ticket and compensate the loss of wellness by buying presents or higher quality food, than to buy a high quality moving ticket.
If you have a look on the world markets, you will find that there are only very very few companies that actually produce them.
On the other hand, this eWorld seems to be some amazing and magical place outside of time and space.
For the cosmopolitan amongst us it has almost become a daily routine to wake up, buy 3 Q1 moving tickets, jet over to New York City for breakfast at Tiffany’s (aka buy Q4 or Q5 food), followed by a quick battle or two in the latest warzone at the other end of the world, just to be back home just in time for work and military training.
The completely free way of instantly moving people, even whole armies or hundreds of tons of goods to any point on the planet seems somewhat strange to me.
With these two things in mind, an idea popped into my head half an hour ago that I wanted to share with you and see how much support it would get.
It’s a pretty simple idea that those of you who ever used public transport will understand instinctively:
Zoning
The way I imagine the "new" moving tickets is like this:
- Remove the health aspect of traveling: If someone travels, health will remain unchanged
- Set up a system that requires an increased quality level of tickets the further of a distance is to be covered,
a specific setup could look like this:
- National travel, say from Florida to Alaska: Q1 tickets necessary
- Travelling to a direct neighbor (i.e. France - Spain) : Q2 tickets
- Travelling to a country two borders away (a neighbors neighbor, i.e.: Canada - Mexico): Q3 tickets
- Travelling to a country 3 or more borders away (i.e. China - Denmark): Q4 tickets
- Then, finally, Q5 travel tickets would be needed to cross large bodies of water, regardless of the number of borders, i.e.: America - Asia, Africa - Australia
(this would also work for landlocked countries, i.e.between Switzerland and (now landlocked) South Africa essentially making Q5 tickets the ultimate ticket to reach any point on the planet)
This setup, of course, is just a draft, and probably requires further fine-tuning, which is why I am hoping for lots of feedback from you guys.
In the end however I think this concept would be a great way to balance the game as a whole and finally make sense of the moving ticket industry again.
Thank You
Starkad Rorlikson
Comments
in this way a newbie (like me) gets a (lot) fewer option to draw sword - i think.
I like the idea of not losing wellness.
The zoning you mention seems quite reasonable, as travelling to American from Germany would cost a lot of money like in real life, while travelling to a country like denmark nearby would be cheaper.
Great thinking Stark 😃
Sadly, eBudapest is not located in eHungary..🙁
Travelling will be too expensive! Ticket costs as two guns!
@DIU
good point, maybe we should explore the possibility of lowering the production requirement for a ticket from 10 to i.e. 5 production points.
I think it is a good idea. Now there is no reason why to upgrade moving tickets. I almost had the same idea in me, but the wellness changes should be use.
Q1 - max 2 border wellness - 5
Q2 - max 2 border wellnes not change or Travel in continent wellness -5
Q3 - Travel in continent wellness not change or Travel between neighbot continents wellness -5
Q4 - Travel between neighbot continents wellness not change or travel everywhere wellnes -5
Q5 - Travel everywhere wellnes not change
Very reasonable idea.
I guess I had a similar thought, when I travelled for the first time.
But I can't imagine it could work with such high prices.
I prefer Duosduzpl's system.
It's more beneficial.
Quite a good idea, but for newbies it'll be hard to move to a country where they can take part in a war to gain experience and strenght. For example many hungarians move to Indonesia, to fight in their wars.
Maybe we could put in another rule for example: If you want to move to an alliance, then you can use a lower Quality Ticket.
And bytheway Voted and Subscribed.
I agree with this article. It would be a great thing, if there'll be more advantage the higher quality moving tickets. I also prefer the idea, that if you buy a higher quality ticket, you'll be able to travel more distance. But I don't think, that we should split continents, because in the game oceans are only region borders.
So my idea is:
1-2 region distance: q1 moving ticket
3-5 region distance: q2 moving ticket
6-10 region distance: q3 movimg ticket
11-20 region distance: q4 moving ticket
more than 20 region distance: q5 moving ticket
(this numbers only examles, it shoud be make a better survey for this)
But what if you had a high Q ticket but only wanted to move to another region in your own country? eRep automatically uses the highest Q item in your inventory, so that feature would need to be changed (and I think that's a tad unlikely).
I've been thinking the past couple of days on an alternative system, I'm going to put another thread in the Suggestions forum soon detailing it.
Yes, you're right. But you can donete the higher q ticket one of your friends. And aftre your traveled he can donate it back.
good idea Stark, keep on workin'!
consider Duosduzpl's and davidpardavi's notes
voted
The idea is good but if implemented we should know in advance so companues should prepeare in advance. Right now I do not know if there is any moving company higher than Q2
I dislike the suggestion, mainly because players in, say, Australia, would effectively require Q5 tickets to go anywhere in the world. This, of course, would make the bottom fall out of the Lower quality MT market in Australia.
cool idea !
Signed !