Bringing Sense back to Moving Tickets: A concept

Day 456, 12:46 Published in Hungary USA by Starkad Rorlikson

Hi everyone!

First off, I once AGAIN have to apologize to my subscribers for shamelessly abusing my newsletter to bring something to you that doesn’t have anything to do with Bargains.

Secondly, some of you might be wondering why, out of all the countries, I post this article in eHungary. The reason is that eHungary has an amazingly dedicated and active population that made eBudapest the true media hotspot of the eWorld. In no other country news articles receive so much attention and since I am hoping to gain as many supporters for my proposal as possible, eHungary is the perfect place.
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eRepublik is a game that is a bit like chess. It doesn’t have terribly many features or complicated rules, but it is so well balanced that it leaves myriads of ways to develop possibilities, opportunities, strategies and tactics.

One of the few odd things about eRepublik, are moving tickets. They are not well balanced at all and have already received much criticism.... they stick out like a sore thumb.
Due to their design it makes moving tickets of quality level three or up almost useless.
In most applications it makes more sense for the traveler to buy a Q1 ticket and compensate the loss of wellness by buying presents or higher quality food, than to buy a high quality moving ticket.

If you have a look on the world markets, you will find that there are only very very few companies that actually produce them.



On the other hand, this eWorld seems to be some amazing and magical place outside of time and space.

For the cosmopolitan amongst us it has almost become a daily routine to wake up, buy 3 Q1 moving tickets, jet over to New York City for breakfast at Tiffany’s (aka buy Q4 or Q5 food), followed by a quick battle or two in the latest warzone at the other end of the world, just to be back home just in time for work and military training.
The completely free way of instantly moving people, even whole armies or hundreds of tons of goods to any point on the planet seems somewhat strange to me.

With these two things in mind, an idea popped into my head half an hour ago that I wanted to share with you and see how much support it would get.
It’s a pretty simple idea that those of you who ever used public transport will understand instinctively:

Zoning

The way I imagine the "new" moving tickets is like this:
- Remove the health aspect of traveling: If someone travels, health will remain unchanged
- Set up a system that requires an increased quality level of tickets the further of a distance is to be covered,

a specific setup could look like this:
- National travel, say from Florida to Alaska: Q1 tickets necessary
- Travelling to a direct neighbor (i.e. France - Spain) : Q2 tickets
- Travelling to a country two borders away (a neighbors neighbor, i.e.: Canada - Mexico): Q3 tickets
- Travelling to a country 3 or more borders away (i.e. China - Denmark): Q4 tickets
- Then, finally, Q5 travel tickets would be needed to cross large bodies of water, regardless of the number of borders, i.e.: America - Asia, Africa - Australia
(this would also work for landlocked countries, i.e.between Switzerland and (now landlocked) South Africa essentially making Q5 tickets the ultimate ticket to reach any point on the planet)

This setup, of course, is just a draft, and probably requires further fine-tuning, which is why I am hoping for lots of feedback from you guys.
In the end however I think this concept would be a great way to balance the game as a whole and finally make sense of the moving ticket industry again.

Thank You

Starkad Rorlikson