Boring game... why is that so? Pluto, it is your move!

Day 2,157, 06:11 Published in Croatia Croatia by Whisky Warrior

-ENG version-

(Hrvatska verzija ispod...ako će mi se dati 😛 )

hello there..

dear Pluto, there is something wrong... Can't you see it?



Why is that so, and what can you do to fix it? Well, that is the real question for you, you have to determine the source of your problems first, and than find a right solution for it...

I am not paid to do your job! 😛 (you can contact me on mail, and offer me a job 😛)

but, anyway, i will try to say a little bit more about it...

The game again started to loose players... new ones as well as old ones... every day we see some good bye letters... people are bored.

Why is that so?

Lack of tactics, some rules that need to be changed... this kind of game was maybe ok 1,5 years ago, but at the moment it is not working for the community...

We have bunch of strong countries in one alliance, they ruled all of us. They conquered the eWorld... They like it because they have bonuses. But there is no point in doing an effort to return some regions when those giganotosauruses will conquer us again... and again... and again...people don't want to do that any more, they are bored! We need a change! Obviously Alliance that strong as TWO doesn't need a change.. they like their bonuses... but they are loosing players as well, just as those conquered countries...

well Pluto, there you step in... there your job begins!

You had some experiments in near past and made some missions that gave us more recoverable energy.. on my opinion this was a good thing...

why don't you implement it as a permanent part of the game?

Something like this...

Country A conquered country B, country A has 10k citizens, country B has 5k citizens... at the moment this country gets whipped out, it's citizens get more recoverable energy...20 energy per 6 minutes as a default, but if country A has more than double number of citizens than country that is conquered they get extra +10 recoverable energy per 6 minutes...it the country A has more than triple number of citizens of the conquered country B, citizens of country B get +10 more recoverable energy to spend...
When whipped out country regains it's first region timer starts and counts one week in which they would have more recoverable energy... so some counterattacks can be launched even if you are weaker country!

If country A is conquered by multiple countries.. B, C and D and they have :

B- 10k citizens
C- 3k citizens
D- 8k citizens
total 21k vs 5k of country A we have 4,2x more citizens and therefore citizens of country A would get 20 energy per 6mins by default and 40 more energy because of 4x more citizens that attacked them.. +60 wellness per 6 minutes total 🙂

Nobody would be conquered for more than few days...

it would bring back strategy, and it would be much harder to keep 100% resources for anybody....

I have some more ideas... but I'm not paid for it so i will shut up and work + train 😃

Pluto, it is the time you do something... or people will leave!

decide what are you...



or


have fun! 🙂


-HRV VERZIJA-

20 q7 tenkova onome ko prevede 🙂

Pozdrav svima:

Dragi Pluto, zar ne vidiš da je sve otišlo kvragu!

Zašto je tako i šta trebaš učiniti da se to popravi? Pa, to je pravo pitanje za tebe, a prvo što trebaš napraviti je pronaći razlog problema, zašto se sve ovo događa, a potom njegovo rješenje.

Ja nisam plaćen da to radim 😃, ali možeš mi se javiti ako hoćeš preko mail–a i ponuditi posao 😛

ali ipak ću pokušati nešto reći o tome.

Igra počinje gubiti sve više i više igrača, kako nove, tako i stare igrače. Svaki dan vidimo sve više pozdravnih poruka samo zato što je ljudima dosadno i nemaju više zanimaciju za igru.

Zašto je to tako?

Nedostatak taktike, zatim neka pravila koja bi trebalo promijeniti, i sl. Ovakav tip igre nije loš bio prije 1.5 godinu, ali sad je pun nedostataka koji negativno utječu na našu ezajednicu.

Imamo pregršt jakih država u jednom savezu koji vladaju cijelim esvijetom. Njima je to u interesu jer imaju sve bonuse, ali nama nije svejedno. Za nas nema interesa uopće se boriti i pokušati vratiti neku regiju, jer gigantosaurusi će nam je za koji dan opet ponovo preuzeti i tako stalno ukrug. Ljudi ne žele više ništa da rade ili pokušavaju, jer vide besmisao ove igre.
Mi trebamo promjene! Naravno članovi saveza TWO ne žele promjene jer uživaju u svim blagodatima igre zahvaljujući svojoj snazi, ali i oni gube svoje igrače, baš kao i obrisane zemlje.

Pa Pluto, ovdje si ti na potezu!

Eksperimentirao si u zadnje vrijeme s misijama u kojima smo mogli obnoviti više energije nego uobičajeno. Prema mom mišljenju to i nije bilo loše.

Zašto recimo to ne bi ugradio u igru kao njen stalni sastavni dio?

Recimo na ovakav način:

Država A osvoji državu B. Država A ima 10000 stanovnika, a država B 5000. U trenutku kad neka država bude osvojena, njeni građani dobiju više energije koju mogu obnoviti, recimo automatski 20 energije u 6 minuta, ali ako država A ima više od dva puta stanovnika, tada država koja je okupirana dobiva dodatnih +10 energije koju može obnoviti.
Kad okupirana država povrati svoju prvu okupiranu regiju, pali se timer koji mjeri vrijeme, recimo od tjedan dana u kojem će stanovnici te države imati dodatnu energiju za obnavljanje, tako da one mogu napravit dobar kontranapad iako su slabija zemlja.

To bi povratilo strategiju u igru, a i bilo bi puno teže, ali i zanimljivije sačuvati dodatne bonuse na proizvodnju za bilo koju državu u esvijetu.

Imam još nekoliko ideja, ali pošto nisam plaćen za njih neću ih ni spominjati, nego nastavljam radit i trenirat 😃

Pluto vrijeme je da nešto uradiš ili će ljudi i dalje u još većem broju napuštati igru.

Odluči šta

ili

samo uživaj!

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