Basic knowledge – Logistic at personal level

Day 688, 02:23 Published in Malaysia Cyprus by OmniCorp Holding
I. Introduction

Needless to say this article focuses on the military aspects of logistic as well as the two previous articles did on wellness, strength and ranking. The “logistic” word is used a slightly different as usually here: not only cover the way to issue the right items to the right person and utilize inventory but also includes advices on how to maximalize our cost / benefit ratio in combat.

II. Creating an organization – no one can be without it for long!

Most players see organizations as tools of the rich or the company owners. False. A personal organization can be the most valuable investment in the long run ever made. Why? Your organization is your personal armoury and supply depot.
- it has 20 paces inventory to storage goodies especially weapons which can not storaged on our character (the game automatically consumes the best weapon in inventory when you fight so if you plan to make some stockpile you either can not fight or use an organization for that.)
- it can move, buy items from market other than the country the character live
- it can offer gifts to our character
- it can raise the defensive value of a region just like a character
- it can vote for articles in the media just like any character
- it is separated form our character so it can be used by more than one user and it is not considered creating or administrating multiple accounts

III. Managing weapons and gifts for combat

To decide what type of weapons to use one should call for the help of a fight calculator. There is a basic evidence: Q1 weapon has the best cost / benefit ratio. All other quality weapons gives far less extra damage than the extra cost to purchase them. Let’ s see how it works!

For example here is my character: strength 10.64 rank: general wellness to begin with: 100
For the prices I use the current prices in eMalaysia (Q1 – 6.7 MYR, Q2 – 14.27 MYR, Q3 – 26.2 MYR, Q4 – not available, but estimated somewhere 39 MYR – if I want to buy it worth approx 0.55 gold / piece now so it should be 36.6 MYR, but calculate some extra profit for the company owner, too; Q5 – 60.6 MYR)

barehanded – 44.688 damage
with Q1 weapon – 107.2512 – 0.0625 MYR per damage
with Q2 weapon – 125.1264 – 0.1140 MYR per damage
with Q3 weapon – 143.0016 – 0.1832 MYR per damage
with Q4 weapon – 160.8768 – 0.2424 MYR per damage
with Q5 weapon – 178.752 – 0.3390 MYR per damage

So, we can see that hitting with Q1 weapon has the best cost per damage ratio. Notice also that hitting with Q5 weapon is a waste of resource worst cost per damage ratio and has only 8% or so more damage than hitting with Q4.

Conclusion: forget Q5 weapons. If want to fight economically use Q1 if want to hit hard use Q4. But there is more to consider as we not hit only one time in a fight so keep reading.

I do not want to take your time too long so I discard the numerical data if someone is interested it in it can be calculated with one of the fight calculators. If we inspect the opportunity to hit 5 times with Q1, 6 times with Q1, 5 times with Q2, 2 times with Q2 and 3 times with Q1 or 2 times with Q2 and 4 times with Q1 etc we will be able to reach some kind of fighting protocol- according to the amount of money you can invest in a battle:

- try to fight as many of the 5 strike with Q1 weapons as possible

- is you can buy 5 Q1 weapons and left some money but it is not enough for 10 gift you should replace one Q1 weapon with a Q2 piece if still got money do it again.

- if you can buy 5 q1 weapons and left money for 10 gift do not replace any weapon but gifting your character back to 100 wellness after the first strike and strike the last time with bare handedly

- if you can buy 6 Q1 weapons and 10 gifts strike 6 times with Q1 weapons

- if you still got money replace Q1 weapons to Q2 weapons until all 6 has been replaced

- if your account is named King Midas or Durruti (eg: got the appropriate resources) then replace the Q2’s to Q3 and so on…

IV. Stockpiling: what kind of items shall I collect to my organization?

Generally we know that organizations is your personal armoury and depot. In most cases there is no real “lethal” battle but training wars and so on. Do not waste your resources to hit with Q4 weapons on it, please. But the devil lurks in every corner so we must prepare ourselves to fight back a sudden attack or RW. It is highly recommended that – according our overall financial situation – we gather 18 weapons (3 day’s supply if we fight 6 times a day via gifts) and 100 MYR (for purchase the 3* 10 gift) to our organization. What type of weapons? Well, if you are general and above with strength level 9.5 or higher you should buy Q4 weapons. If you are captain or colonel and your strength is about 6.5 you should buy Q3 weapons if you are under these requirements you should buy only Q1 weapons.

Well, that was all for basic knowledge. I hope you find these articles interesting and of some worth. Next time we should go to squadron level to re-interpreting some rules that works good for a personnel but must be reshaped if manning a whole squadron.

Fragreg
leader of OmniCorp