Admin interview [EXPLANTION REGARDING THE CHANGES] LATEST UPDATE
shadowukcs
interview bellow
Dear readers
Just like me, you have probably all received the admin's message 2 ago. Like a doomsday clock the message told us that "On Day 1532 of the New World, starting with 00.00 eRepublik time, the site will be unavailable for a couple of hours. During this maintenance period, along with other improvements, the toolboxes will be removed."
....
PA-DA-DA-DAAAAAMMMMMM *insert Beethovens 5th symphony intro*
I know that some of you thought "AAAAAAHHHH erep offline for several hours???? What will I do with my life now?" A very understandable reaction. I feel the same way. At the time of writing this, the maintenance has already started and while looking outside of the windows (the real ones, not the Operating System), I saw something green on the ground and thought to myself "pfffffff that's not real grass. Whomever drew that made a very bad copy of my training grounds".
... luckily for us men there is always the greatest invention of the 21st century: porn.
To the rest of us, generally know what "longer maintenance period" means. Those of you who read my article of a last week, know that more changes where announced .... Economic changes
PA-DA-DA-DAAAAAAMMM!!
Now.... economic changes is not something most players like to hear. Especially since their likelihood and income depends on it.
So after I got the message I went straight to my Admin contacts and tried to get some information out of them.
Despite my best persuasion skills ("WAAAAAAAA!!!! I'm gonna tell my mother if you don't gieb me more information!!"), the promise of sending naked pictures ("how about a pic where I rub my nipples in return for info?") and fierce intimidation attempts ("watch out, I have a yellow belt in Karate!") .... allas, their lips where sealed. "Monday" they told me. "Ask us Monday"
And after 2 days of waiting, that monday finally arrived.
Lets have a look at what's new, shall we?
my first reaction was "WOAAAAA, what happened to the land page? Where is my storage?"
the land page is gone and made room for a interface where you can assign your workers to certain spots. This means that you can now employ a maximum of 10 employees per company (in the case of a Q5, for other companies, this is significantly less). This will make higher Q companies even more important than they already where. For people who had huge land pages which took several minutes to load, this is deffo a good improvement. Others might preferred the old look. One thing is certain, it's easier and faster to work in your companies now. Plus: on the bottom of your screen you see the total amount of WRM you use as well as the total amount of RM's you've produced. This is something players have been asking for for a long time.
employees are no longer bound to 1 company either. This creates a greater flexibility and will allow players to play into changing markets much faster and fill in the gaps wherever needed.
Basically you will just need to set yourself for WAM (like before) and then wait until an employee has worked. Once one of your employees have worked, you can assign them to a company. The advantage this creates is that the old trick that's used in some big countries (eUSA, ePL, eSerbia) where someone hired a worker and then fired him again, will no longer work. For big countries and very active managers, this update is a disadvantage and will decrease their profit. For smaller countries and for General managers who aren't online 24/7, this update seems like a good improvement. Especially on big countries, the job market will open up and more people will get the opportunity to hire employees.
Another change is that Land has disappeared. It's a bit unfortunate for the countries who had land-grant schemes, but overall it was somewhat of a nuisance. As you can see, the prices of RM companies have gone up with 1000 CC. So for those thinking that they would be cheaper off: bad luck ! Companies that cost gold have remained in price tho.
People who had free land spots open got a refund. (Some people made a very good deal with this when they bought their land in a country where the local currency was 0,001 and then moved to a country where the currency was 0.002 or higher ) ;p
For those (like me) who had difficulties finding the training grounds and the storage, it's in the left top corner of the land page. Little has changed to those and they operate in the same way as before.
ATTENTION: in a few hours I have an interview planned with one of the admins. If you leave your questions here I will ask them (if they are suitable) so post them in the comment box.
for the moment tho: as always
sincerely
shadowukcs
UPDATE 1
Country presidents got the following message in their mailbox
Honorable President,
The changes in the economic module brought along also a minor change to the tax system. Until now, you were able to set a different income tax for each industry. From now on, only one unique income tax will be available, regardless of the industry.
This income tax will be at first, set to a default value of 10% and you can proceed to changing it by using the new Income Tax law.
Yours truly,
Plato
This means that all the income taxes have been levelled to the same %. Since most countries already had the same Taxes across the board, this is only a minor change that won't affect much.
UPDATE 2 - I had a small interview with one of the admins. If you have further questions, let me know and I'll pose them as well
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TL
😉R:
-you can save "work-time's" for later periods.
-They do not need to be used every day and can be carried on to the day after or even the year after
-you will only lose your RM after you've assigned your work time to a certain company
-the production of your work time will depend on the country bonus you get at the time that you USE them, NOT the time that the employee actually worked. This can allow you strategical advantages where you save up work times in a 0% country (with low wages) and then move to a 100% country where you produce all your tanks.
Comments
PErtamax
question: If there was 5 workers I did not manage and assign a company to before day change, will these 5 worker's working ability carry over to the next day?
will the company manager have to be connected at 23:59 to be sure that no work is wasted?
The mechanics are currently robbing people of money via Taxation
: (
details about firing employees please
-confirm that hire/fire is or is not possible
-when can i fire and employee
-when can i hire a replacement
-when can the replacement work
and i can't find the job market??
thanks for the info
Question. Will this remove the use of a BOT by the admins to control the markets ?
hahaha
employees are no longer bound to 1 company either. This creates a greater flexibility and will allow players to play into changing markets much faster and fill in the gaps wherever needed.
WHAT do you mean? i can work in more companys or?
Shall we assign workers before they work for exemple 10?? and what if only 5 are working??
what if they are working few mn before day change and we hadn't assign them firstly??
Mavie75 to your second question is easy, in the guide :
The employees are no longer working in a specific company, but they work for the manager. They come to work and get their salary paid, but they are not producing anything until you decide where to use them.
So most probably the "work" remains even if you done it at 23 :59 and was not assigned, should remain made till allocation, but testing is in order 😛
Hire/Fire is still possible and infact made even easier by this update... sorry
my Country >> Economy page is showing 1%, not 10% Income Tax top to bottom.
is this a typo in the Plato letter, or is there something wrong with my browser/cache/whatever..?
does this seem like a maneuver on Admins part to wreck the very popular Commune system used by MUs to generate in-house supplies for their troops? or does this help that situation? or neither?
does the company owner need to assign the employees everyday?
or can you save the work and assign them once a week?
10% income tax must be a typo. USA had high income taxes and all theirs are now 1%
updated with chatlog
@RsA😨 employees are no longer bound to a company but to an employer. You work for an employer, you get paid and then afterwards the employer can chose how to use your "work time" and with which company he uses it. You will still only be able to work only once.
@Cop_the_lol: no the bot will remain. I cannot see them remove the bot without also removing WAM. And seeing as WAM remains, the bot remains too
@Srgi: for your question: see chatlog
@mavie 75: no you assign them after they have worked
@Dr Rosa: hire/fire can indeed still be done, but you cannot exceed your maximum production anymore. Since you cannot produce more good anymore, it serves no purpose (other than saving up work time for later moments, but that would require lots of BEF to maintain)
@george armstrong Custer: seems like a bug to me. Anyway, congress can vote to reduce the income tax to 1%. Besides, communes generally only pay 1 CC, so the tax you need to pay of them can be neglected. Even if it's 10%
@George Armstrong Custer : there is a small button in your land page where you can see your employees and see who worked
I did not post job offers but appear to be gaining employees by the minute!
I can't find how to manage my Companies-- specifically, I'd like to see who these people are and what wages they're going to get, and how to fire them until I decide I want employees.
any help?
there appears to be 15 of them scattered about my handful of Companies.. is this, maybe, a default number of "ghost" Adminbot employees we can make work for us without hiring people?
Custer http://www.erepublik.com/en/economy/manage-employees/1
There is a button to manage employments, you most probably have none, your are under the wrong impression you have any.
Do a work time from a worker is kept if you fire him before you use his work?
yes, it's is kept
great job shadow!!!
thanks for the answer 🙂
for each
Rubber Plantation you have = 4 employees
Saltpeter mines & Aluminium mines = 1
Oil Rig & Iron mine = 0
Hunting Lodge you have = 4 employees
Cattle Farm & Fishery = 1
Fruit Orchard & Grain Farm = 0
basically i have 5 q6 companies allowing me now to work 50 times
if i have 50 employees
@Snow .. haha you can go to Servia hire pore, no bonus servs for 10 usd/work, gather 500 work... come back to US and be RICH
By opening 2 tabs I worked in them all twice, but the second time I earned 20 RON and paid -1.23 RON in taxes.
PA-DA-DA-DAAAAAAMMM!
PA-DA-DA-DAAAAAAMMM!
PA DA DA DA, DA, DAAAAAAAAAAAAM
voted for beethoven, rest is tl;dr
has anyone been able to access the job market, to determine what other players are offering as wage? I can't find a way to get to it. I can post an offer, no problem. Just can't see a list of all competitive offers.
if you have q6 factory and you have a lot of other buildings, you can hire 100+ players, and all of them can be assigned to your only q6 factory
Hmm this also permits strategy's like if prices are low on products save your "work" from employs till prices go up then produce fast and furious for more profit, nice. No more useless stocks
if you have q6 factory and you have a lot of other buildings, you can hire 100+ players, and all of them can be assigned to your only q6 factory x2
feature or bug?
Nuker is a feature 100% for shore, but can you still like... higher all your possible jobs offers, after they worked fire them and higher more?
Just curios, i am happy job pay skyrocketed today lol.
Hey, there's a question to admins and mods alike:
Why have you lied to the players, repeatedly? In CS tickets and IRC you've continuosly made claims that removal of toolboxes was going to be the only change. It was an obvious lie as far as reading between the lines goes, but now that it has been confirmed - I still do feel kinda bad and cheated by your continuous contempt toward players.
Hmmm...does that mean I can hold my employee's production all week and get 7 days worth of production in 1 day?
Everything is awesome. I just wish for a way to set all the salaries at the same level at once. If you have 100 employees it's quite difficult to set em every day.
"if you have q6 factory and you have a lot of other buildings, you can hire 100+ players, and all of them can be assigned to your only q6 factory x2
feature or bug?"
same question
If you employee 100 employees and a Q6 food company uses 10 employees, you should be able to assign 10 at a time and get production from all 100 employees. Personally I see a glut on the market of all products in the near future?
If you look to the bottom of your work page you can only employ a certain number of workers ...
that number depends on which and how many factories you have. but it doesn't change the fact that every one of them can be assigned to same factory to work (select 10, press work, select 10, press work..) i hope its a bug and they fix it soon.
I run a commune so i kinda like that feature as it allows me to make the right rations for people, but then i wonder that more than 1x Q6 weap and 1x Q5 food company is all i need ...
did ever need it more then 1 Q6 company? I meen you always could fire people and rehire others.... any way buying a q3 food company at 50% cost 🙂 (dont dismantel sale it to me pls😁
Admins are going to make company prices lower to allow more people to own companies ....
Q1 10 gold
Q2 20 gold
Q3 30 gold
Q4 40 gold
Q5 50 gold
Q6 100 gold
Nice
So the idea of fixing hire&fire is to make it even more easier?
Great article. Thanks.
Voted and subbed
Interesting - but even still, anyone without a Q5/6 company can't get employees, because skill level is not a factor in who you can work for. Even the silliest newb would work at the HIGHEST job-offer
Even if I assumed that my Q2 guns would always sell at 8.25 (current price), and offered 100% of that value, I'd have to offer 165$ - which is significantly lower than the top wage offer in the job market now.
olivermellors
Day 1,532, 05:13
"has anyone been able to access the job market, to determine what other players are offering as wage? I can't find a way to get to it."
No problem, click "Market" tab, then click "Job market" and *poof* there it is!
@shadowukcs, bless you!
~pickle nominates shadowukcs for sainthood~
> About damned time they put 10 employees back to work in one company. That really frosted me when they reduced the limit to 5. I still don't have the option to run more than 10 at reduced production but I can live with it. Also lower q co's have less employees, but no one that's serious has less than q5 anyway.
> Land is G-O-N-E ! Yippee! I like that idea.
> I personally like 'tabs' and 'lists' so the new format is good for me.
> Thank Plato they let the employees that work at reset carry over to the next day. I about had a heart attack when I saw the employee page. I'm sure there will be all sorts of strategies develop because of this. (BIG atta-boy for Admins for adding strategy back into econ.
I'm sure some will find fault with the new econ. For the way I play now with a small MU this is excellent. For once I am happy to say good job Admins. I take back all the negative comments I've ever made about you. (Not really xD but I like this change, so can we call it even?)
FINAL NOTES;
> Public restrooms in Belgium look fun!
> And shadowukcs moves to the eUS to follow Dio?
LOL