A Thought or Several
Moishe
While I really enjoy the structure of eRepublik as it is there are some changes I feel would add a more realistic feeling to the interaction between Citizens and optimize the socia-economic aspects:
Gifting
Currently 10 gifts per day is allowed to be sent to another to increase their wellness. That is 10 Q1's, or 5 Q2's, or 3 Q3's + 1 Q1, etc.
I would suggest that higher quality gifts have an added advantage.
Q1 = 1 wellness per gift
Q2 = 1.25 x 2 = 2.5 wellness per gift
Q3 = 1.5 x 3 = 4.5 wellness per gift
Q4 = 1.75 x 4 = 6 wellness per gift, and
Q5 = 2 x 5 or 10 wellness per gift.
As it is now there is no advantage to using lower or higher quality gifts other than pricing. Make those higher quality gifts worth more than just being multipliers!
Donations
Limit physical donations to the same country or make them take at least a day or two to "ship". Money donations could be instantaneous mimicking "wire transfers" but it takes time to ship items from one country to the next. Why should someone in eKorea or eChina be able to give someone in the eUSA food or weapons instantly?
This might limit the "bootlegging" that takes place when someone uses an Org to buy something in the eUK and then sell it the next instant in the eUSA.
In the same vein imports from and exports to other countries should take a day or two to "ship". How can someone in eChina grow grain and then, the same day it is "harvested" have it for sell in the eUSA?
Travel Tickets
Travel should take time. Limit travel tickets to only one per day. And let the quality of the ticket determine how far someone can travel in that day. A Q1 ticket allows them to travel one region (or country), a Q2 lets them travel 2 regions, etc. How can someone have two travel tickets; use one to go to eKorea and use the other to go to the eUSA, all in a matter of seconds?
Ok, just some things to think about as we wait for the Congressional Elections.
Be well, my friends, and have a joyous holiday!
Your Friend, Mo! (And if I ain't, hell, hit the "Add as Friend" button!)
Comments
Agreed without, but the travelling, because I don't want my travelling limitted. I want to be able to move without limitation for say when the economy of one country crashes...
Moishe have a great holiday and good luck!!
Thinking as usal Moishe.
.. this is a game. While it should mirror real life, not completely.
Is it good business for the wigs to have you doing nothing for an entire day while you are busy "traveling" from China to the USA? No, that is missed money in ads.
However modifying the "traveling" would make warfare more interesting. Someone could not send 500 soldiers to France one day and then move them to Italy the same day. Warfare would then actually require some logistics.
I agree completely. This would make the game ten times better. I think it would definitely make GMs and Generals think much harder before taking action, instead of just on a whim saying, 'Hey let's invade that country!'. Not that that's what eUSA is doing, just an example.
Agreed with mostly everything. One thing - what if you could move a different amount of times, and to different distances, with higher quality moving tickets?
Example:
Q1 -> Neighboring region, once a day. (sort of like a bus).
Q2 -> Anywhere in the country, twice a day. (sort of like a car).
Q3 -> Any bordering country, three x a day. (resembles a regular plane).
Q4 -> Any country within your continent, four x a day. (more like a private jet).
Q5 -> Anywhere in the world. (again, like a jet).
I agree that the current donation system is flawed. Beta's was more realistic.
Agreed...