A Short Guide to War: Understanding the Battle

Day 675, 12:19 Published in Australia USA by Chris Stanwick


Whether you are fighting in a war game or in an actual war for dominance over a region, this guide will walk you through how to fight, how to heal, and how the fighting module works. This is part one of the guide, covering the components of a battle: how to locate a battle, understanding the battlefield, how battles are won or lost, the two types of battles, and how battles are begun.

Locating Battles

To find a battle to fight in, go to the Army page found in My Places. At the bottom of the page is a link that says “Show Active Wars”; click it. You will now see a list of every war, with those with active battles at the top.


You can only fight in wars in which your country is a participant, so you’ll have to look at the allies listed in the drop down menu next to the flag of the primary participant nation to find your nation. Once you find a war your country is participating in, click “details”. This will show you the current battles occurring in this war, as seen below.


The Battlefield

Click on “Go to Battlefield” to enter the battle; you will be taken to the battlefield screen as shown below.


There is a lot of information on the battlefield screen that helps you understand the battle. Learning what each component means is key to understanding how battles work and how military leaders decide which tactics to use within the battle and which battles are strategically important. Let’s take a look at the above battlefield.

At the very top of the page is the name of the region the battle is occurring within, Nord-Norge. Below the region name are the belligerents in the battle. The attacker is always on the left, in this case Norway with the assistance of one ally. The defender is always on the right, in this case Russia with the assistance of nine allies. The normal length of a battle is 24 hours, although there are factors that can cause this time to be extended or reduced that I will mention below. As you can see, this battle still has almost 18 hours left before it is decided.

To the left and right of the time remaining are the battle heroes of this battle. Battle heroes are the players who have dealt the most damage during the course of the battle. They might change throughout the battle as other players deal more damage.

Since my country is not a participant in this battle, I see a message that states “You cannot join this fight because your country is not involved in the war.” If my country were involved, a large blue “Fight” button would be located there, enabling me to fight in this battle, as shown below.


Below the division line is the battle map, showing the region’s wall. This is an easy-to-use visual guide that displays the progress of damage against the wall. The battle map is divided into seven equal parts: No Man’s Land, Border Area, Rural Area, Suburbia, City, Administration Center, and Underground. Each section is one component of the region’s wall.

Wall – the number of Defensive Points the defending party begins with, divided equally amongst five sections of the wall (not divided amongst No Man’s Land or Underground).
Defensive Points = 100 x [Region’s Population] x (1 + Defense System Quality/10)

Win or Lose

To win the battle, an attacker must deal more damage than the defender plus the defensive points. Building up the wall refers to the defender dealing more damage than the attacker. In the example battle, we can see that Russia is building up the wall considerably, having over 440,000 more damage points than the attacker, Norway. If the battle ended now, Russia would win, thus securing the region.

Caption: The attacker won this battle, thus the region was occupied.

Battles end after 24 hours if the battle is in either No Man’s Land or Underground. If the battle is currently somewhere between the two, it continues until it decisively reaches one or the other. If the attacker has failed to deal more damage points than the defender, the region is secured by the defender and remains in their possession. If the attacker does deal more damage than the defender plus the defensive points, then the region is conquered by the attacker and is occupied by them.

Caption:This battle was won by the defender, thus the region was secured.

A battle can end before 24 hours has passed if the president of the defending nation retreats from the battle. The battle can also end early if a peace agreement between the two nations becomes effective during the battle or if a resistance war in the same region ends.

Beginning the Battle

There are two methods in which to start a battle. In the first, the president of a nation opens a battle in a region occupied by a nation the president’s nation is at war with. The second method can be used by any citizen with sufficient funds in a region that meets the requirements for a resistance war. A resistance war can only be started in a region which is occupied by a nation in which that region is not an original territory. The cost of starting a resistance war is 50 gold + 0.25 gold per region resident. The player starting the resistance war must have fought in at least one battle before.



Hopefully, this article has helped you understand battles a bit better. I will be continuing the guide tomorrow with an article on how to fight in a battle. The final article in the guide will be on how to use a hospital to heal. If you enjoyed or found this article helpful, please vote and subscribe. Thanks.