[WC] Ask questions or shoot: Which one do I do first again?
Chamrajnagar
eRep is a social strategy game, assuming of course we take out multis. The reason it's successful at all is because of the community behind it. Often cited as the number one reason that new players leave is that they never got involved in the meta-game.
How would you measure success in this game? Regardless of how, the only non-social aspect I can think of is if you were a faceless business baron. Even then, knowing proposed tax changes in congress would give you an edge in that regard. This brings me to my first point:
It's very difficult, if not impossible, to achieve success in this game without engaging in the community.
Boiling this game down to its basics gives us 4 major modules: Military, Economy, Political, Media.
I would argue that their relationship is similar to the sciences. Anatomy boils down to Biology, and Biology to Chemistry, with Chemistry being little more than applied Physics. So too does the Media module empower the Political Module, which serves as a regulator for the Economy module. The Political module and Economic module also serve merely to augment the Military module. I'm sure you've heard it before, but everything can boil down to the Military module.
With some basic facts out of the way, it brings me to the point of this article: Success in this game is measured in the Military module, and to achieve succes you must engage in the community.
Role-playing military organizations play just this role. They extend the community aspect and focus it on the most basic part of the game. They are fundamental instruments in getting new players involved with the community, and getting them involved in the game.
These organizations are incredibly important for a variety of reasons. They help organize damage where it's most needed, they help their members to maximize their own damage to benefit the team, they give a sense of camraderie and adventure to an otherwise boring game. They ALSO represent something larger than the individual player. This itself is good because it suits the interests of both leaders and followers. Leaders thrive in this environment because they are constantly looking for ways to prove themselves. Often their leadership is recognized by improving the group as a whole. Competition breeds innovation. Followers, too, benefit from this behaviour. They have increased their ability versus standing alone. They also belong to a group, which is what they look for.
The question then comes, why choose one organisation over another? This, of course, is up to individual taste. Though most of them share the same benefits, HOW they get there is quite different. I would argue that we need MORE of these organizations, to appeal to a broader population. Again, competition breeds innovation. The more organisations spring up, the harder the existing ones will work both to retain members, and recruit new ones.
For proof of this, look at the people you know in-game. If you ranked them (in your own terms) in order of "success" in this game, I'd wager that most of the top ones have served in a military organization at some point in their elives. Every single one of the CPs in my lifetime has been in one organization or another. The authors of the top 10 newspapers in eCan (other than the 2 orgs) have all been in one. It seems I can't filter by sales anymore, but I'd bet many of the economic barons have also been in one. Looking at the current battle with the UK, the top 5 damage dealers are all in a military organization right now.
The long and short of it is our military organizations help their members suceed. So join one today! If there aren't any that suit your fancy, gather some like-minded people, and start your own. Nothing in this game beats the community, and, after that, you might as well play this game for what it is: war.
Comments
This deserves a First Place Ribbon
Didn't read. But there were so many words it looked like you put some effort in.
Voted
😁 Rylde's comments are always the best. He must see honesty as a virtue. 🙂
And voted for it's goodness!
Good Stuff!
tl;dr
Great job!
http://bruckscanucks.forumotion.ca/t3872-enlist-here-welcome-to-tco
Join a military group today. If you don't like the first one you try then go to another.
TCO or CAF = win
Great article Cham.
Great article Cham x2
USE YOUR FIRE BREATH
WORDS.
Awesome read, I definetly agree on the success rate of people who are in armed groups. It truly allows yourself to accomplish yourself as you can perform some networking, just like in RL.
"It's very difficult, if not impossible, to achieve success in this game without engaging in the community."
Depends on your meaning of success, you can "win" the econ portion by being able to produce enough gold per day to fund daily fighting with progressively higher quality weapons, then you "win" the military module by attacking a frack ton.
You can win the media module of the game simply by spending gold to get a media mogul or 2, or 3 or however many your budget allows.
The only aspect of the game that requires engaging in the community is the political aspect.
Wrong Alexander.
This is THE GAME.
Everyone loses. No one wins.
Voted!
Goddammit, Coda...
Well isn't Coda a breath of fresh air. Must be that time of the month.
Consumer Recreation Services is heavily invested in eRep Labs.
So we need more military organisations to welcome new players to The Game? So let's get another one going. Sure, I got an idea for a new one. Wanna join Cham?
Well done. Golden content.
And for constructive criticism (based on my own POV and preferences):
bold text is great for emphasis, but try using italics instead of bold for emphasizing a word or a short phrase.
I tend to view bold text as an important point/idea, so I can easily grasp the content while skimming an article.
So... why [WC]?
I am going to start a group for people who do not like people. If any of you are going to the meeting, then I am not going. - Bill Hicks
voted
Judge 1
Chamrajnagar 42/50
Treatment of Topic: 25/30
--Interesting angle on the topic, develops some good points, but ones that have been see before about community
Clarity and Layout: 17/20
.—the article was easy to follow but could have used something at the beginning or end to add a little zing to this familiar topic (maybe some specific stats/data would have put this one at another level)
Judge 2:
22/30
17.5/20
=39.5/50
Close but not on target throughout
Judge 3:
[WC] Ask questions or shoot: Which one do I do first again? - Chamrajnagar
24 /30 and 15/20 = 39/50
Judge 4
Chamrajnagar- "Ask questions or shoot: Which one do I do first again?"
Treatment of Topic (quality of humour/information/persuasiveness/creativity): 29/30
Good arguments and strongly supported position.
Clarity and Layout (understandable sentences, logical order of ideas, creative/competent use of language, good use of spacing/images): 19/20
Good writing and use of bold text and spaces. Little to no typos/errors.
TOTAL: 48/50
Grand Total: 168.5/200