[V2] Migration: updated stats

Day 953, 03:21 Published in Ireland Italy by supermaghe

First of all, sorry for any grammar mistake: I am italian. 🙂

Clicking this link you will find stats updated every 5 hours.

At the moment, these are the migration-intention stats in the eWorl😛

World, Job skill migration:

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World, Military skill migration:

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Only 12,6% of world population has already chosen (but can still change decisions). Due to inactive/dying players, we can anyway consider this statistic quite purposeful. Results are quite strange, so I decided to manually search for the decisions of the best 100 players in the eWorld ranking. Actually: not the best 100, but the best 100 that have already chosen. Note that only few (about 10😵 of them chose to migrate to more than 1 skill.

Top 100, Job skill migration:
Technician (weapons) 19%
Engineer (weapons) 18%
Fitter (weapons) 14%
Harvester (raw materials) 12%
Builder (house, defense and hospitals) 11%
Mechanic (weapons) 8%
Carpenter (house and hospitals) 5%
Producer (food and ticket) 4%
Project Manager (ticket, hospitals and defense) 4%
Marketing Manager (food and ticket) 3%
Architect (house and defense) 2%

Top 100, Military skill migration:
Tank 72%
Air Units 17%
Infantry 6%
Artillery 5%

MILITARY
Strongest players mainly choose "tank" military skill. I think this is due to the standard maps in the Beta version, mainly flat. Admins told that, in the future, each region will have its own customized map... but no one knows when. So, at the moment, tanks are mastering Beta version wars, and will probably continue for a long time after v2 launch. 17% chose Air Units due to their mobility. Both choises confirm that the strongest players want to be involved much in the military module, as tanks and air units are mainly important during offensive phases (very time consuming!).

Newbies and weaker players mainly choose infantry, probably due to the fact that rifle industry will be fully developed since the beginning of v2, and will probably be overcrowded for long time (and that means low prices and immediate higher competitiviness).

JOBS
Strongest players mainly choose "weapons" related job. Harvester career is the second option, as it is useful for ALL the raw materials harvesting (thus will be the most requested). Houses and hospitals are also good choices, due to the durability.

Newbies and weaker players mainly choose the harvester career, as it will be the most requested and should give job opportunities to everyone. Many have chosen weapons related jobs, while constructions, food and tickets are less considered.

Please note that migration choices will be changeable for a long time, so they can (and probably will) significantly change!