еРепублик Personality ТЕСТ

Day 1,220, 05:38 Published in North Macedonia USA by terror mak


Instructions: Read question. Look deep in your soul. Write down number of the answer that most corresponds to your beliefs. Finish questions. Follow instructions then.

1. What do you think of region renting?
1 - Original regions are simple pawns, they can give them away to whoever wants to deal with them.
2 - Are we getting paid? If so, why shouldn't we?
3 - It's unfair to the people who live there in real life, and should never be done.

2. Nation A is trying to get their players elected to Nation B's congress. What would you call that?
1 - Some different minded players instituting a new government.
2 - A hostile political takeover.
3 - An imperialist move robbing people of their rightful government.

3. Election agencies are...
1 - Important and beyond reprisal.
2 - A necessary burden.
3 - Innately given too much power, and a danger to democracy.

4. Nation A has a wealth of small parties. They assign people to take over some parties and dismantle them. This is...
1 - Spring cleaning.
2 - Ok if the leader permits or is dead.
3 - A lot like a tyranny.

5. After a long war, Nation A has annexed Nation B. After 2 months of occupation, Nation A is...
1 - A combatant.
2 - A badass.
3 - An imperialist.

6. Nation A has offsite forums. Most work is done in secret channels, access of which is given by 10-20 individuals, elected and appointed. Nation A should...
1 - Keep being smart.
2 - Be more transparent, within reason.
3 - Stop trampling civil liberties and do their work on the impartial in-game forum.

7. eReligion is...
1 - Superfluous.
2 - ..."eReligion".
3 - An inalienable right.

8. Citizenship should be available to...
1 - Anyone.
2 - Anyone the government says is ok.
3 - No one except for real life residents.

9. Mobile voting and unity candidates are...
1 - Necessary.
2 - Acceptable at times.
3 - Tyrannical.

10. The best thing they could add in eRepublik is...
1 - A button to punch roleplayers in the face.
2 - Stability.
3 - A resistance war feature for the political module.

Instructions: Now add up your answer numbers. Then we go to the scale!



The Results



The purist thinks there's only one thing: game mechanics. That doesn't necessarily mean there's only admin law, player ingenuity is free to stretch those boundaries as long as they're not bannable offenses. Intelligence, innovation, and organization are the name of the game, and morals and ideals have no place. Elections are functions in the eye of the beholder, parties should operate like the shells for national security they are, and citizenship is a choice to all and a right to absolutely no one.



The mechanicist is an avid believer in game mechanics, but doesn't believe it to be absolute all the time. Usually their devotion to the cold mechanics wavers when other cold-hearted bastards are close (or have) destroyed everything they have, or ideals from real life are trampled on. It's highly unlikely you'll see the mechanics man begging for mercy, but you may see them sympathizing with someone who is.



The centrist treads on the narrow fence between absolute mechanics and absolute morals, usually thinking with their heart but not letting it get in the way of a victory. Most centrists will let their ideas be known, whether subtly or loudly, but not act if it interferes with a greater mantra: "it's a game, and games are meant to be won".



The idealist believes morals such as fairness and charity have a place in the game, especially if a smaller entity is under threat, and even more so if they are in that smaller entity. The idealist will think with their heart and act in line with morals they hold in real life, and be vocal and sometimes obstructive if their leadership is working against them. The idealist's good morals may waver when a fair amount of sweet revenge or real life prejudice is introduced.




The moralist believes that all players should get along when it comes to their perception of injustice. The bane of moralist existance is region renting and PTOs, as they'll often see them as disgusting power plays by imperalists to trample smaller regions that rightfully belong to their real life inhabitants, who are still people deep down. Moralists may also hate outside resources like off-site forums with secret sections, seeing them as enemies to fair play and tools of established players to keep newer players on the outside. Should a leadership not follow a moralist's rules, they will shout louder than anyone and do anything to tear the plans down.

Овој тест е само за забава.....

и за крај