[MoIA] A Guide to Erepublik for New Players

Day 1,024, 08:55 Published in Japan Japan by Japanese Interior Service


Welcome to eJapan! So you just made an account? Well, one of the many things that will help you through your first few days in this confusing game is to take a look at the following links:

Helpful Links

Erep Tutorial
Erepublik Wiki
eJapanese Forums
International Forums List
International IRC List



THE BASICS

Uploading an avatar *you don't have to do this but it's a good idea since it provides you with experience.

*1. Click here


*2. Click here


*3. Scroll down a little ways then click here

it will bring up a window with your saved images so just click one and you're set

*4. After that just click here


Now you are done uploading an avatar but it won't show up immediately just give it some time.



GETTING A JOB

*1. Move your mouse over the market tab then click on the job market tab


*2. As you can tell there are several colored circles here. Red is profession and skill, which will be explained later. Green is how much you will get paid for each hour you work. black...well nothing is there, that's because I already have a job... but if I didn't, a blue button with the word apply will show up.




THE DAILY SCHEDULE
This section will be explain differently than the others.

WORKING


[list]
[*]The red circle is the number of hours you want to work (4-12)
[*]The blue square is the boosters you can use (only 1 is free and you must pick one or you can't work)
[*]The black square is the resign button, if you want another job just click that (you can only quit after 72 hours)
[*]The brown square (yes that is brown) is once again how much you get paid an hour (incase you forget)
[*]Like it says, it is the start working button, click it to start working.
[/list]

TRAINING


[list]
[*](red circle) Just like working, you pick the number of hours you wish to train(2-12 hours)
[*](blue square) Just like working, you have boosters you can pick (only 1 is free)
[*](black square)Unlike working you can pick a skill to train (rifle,tank,artillery and air unit)
[*](green square) please tell me I don't need to tell you what this is
[/list]

STUDYING


[list]
[*](red circle) Do I need to explain this again? (2-12 hours)
[*](blue square) Same as for working/training
[*](black square) Sort of like in training, you may study a skill
[*](green square) Hmm, I wonder what this is???
[/list]

RELAXING


(red square) Hmm, where have I seen this before?
(blue square) BOOSTERS!

Now that the schedule is over we can move on.



EXTRA HELP

MARKETPLACE

1. Roll you mouse over the market tab and then click "Marketplace"

2. Click on any of these images, which represent different commodities available to you (I'll be using food for this article)


3. After you click on a commodity icon(still using food) you will see this page. The sliders are used to pick your minimum requirements for the commodity (different sliders exist for different commodities). You can read up on what each of these sliders represent, such as body or happiness, in the Erepublik Wiki.


3a. See the difference?




PTO = Political Take Over
Multis = multiple accounts (illegal)
Bots = sort of another name for multis
Erep = erepublik

Those are just a few of the many you can find in the complete list (some of them are out-of-date)



VOTING AND SUBSCRIBING TO A NEWSPAPER

Did you like an article? Then voting for an article is a way of showing you like it. When you vote on an article, you increase the exposure the article will obtain because the higher an article's vote count, the higher it will be ranked in your country's media. To vote an article up, just do the following:


1. Click the little vote button... and you're done!

But, do you want to read more or want to know when the author writes a new article? Then do this the following:


2. Click the subscribe button... and your done! Whenever you subscribe, you also increase the amount of subscribers a newspaper has, which in turn moves the author one step closer to attaining the "Media Mogul" medal, one of the most coveted medals in Erepublik!



HEALTH AND HAPPINESS FORMULAS *WARNING MAJOR HEADACHES MAY HAPPEN WHEN READING THIS!*

Health :
1- it's importance is the same as V2 , with some difference which is
* If your health and/or happiness are below 20, you cannot "work".
* If your health and/or happiness are below 10, you cannot "learn".
* If your health and/or happiness are below 10, you cannot "train".

You can "relax", no matter the health level.

You can "deploy" in a fight only if your health is above 40.

2- * At day change (depending on the health value of any Houses, and initial health)
* working: -Q points of health (Q = company quality);
* Being a general manager: -1 * number of companies you own (daily); (in your citizen account only)
* training: -1 point (for each train session);
* Learning: -1 point (for each learn session);
* Every time you fight (depending on the number of fights, your opponents' attributes and other fight variables).
* Moving, if the Moving Ticket Paper has less than 50 Customization Points (i.e. will give out less than 5 health, thereby not fully negating the automatic loss of 5 health)

3- You can increase your health on demand with Food and a Health Kit. If you click the Eat Food button under your profile link the first food in your inventory is consumed.

Health increases the amount specified by the health value on the product, regardless of your current wellness level.

A Health Kit increases your Health by 20 Health and costs 0.5 Gold. (Instant health increase)

You can raise health instantly by:

* eating food from your inventory. (up to 300 health a day)
* using a hospital in a battle.
* buying a Health Kit
* using a Battlefield Health Kit (usable 3 times every 24 hours if you lose a fight)
* moving, if the Moving Ticket Paper has more than 50 Customization Points (i.e. will give out more than 5 health, thereby fully negating the automatic loss of 5 health)


Happiness :
1- a new concept in the V2 it is also important for your elife
do not forget that
1. If your health and/or happiness are below 20, you cannot work.
2. If your health and/or happiness are below 10, you cannot learn.
3. If your health and/or happiness are below 10, you cannot train.
4. You can relax no matter the happiness level.
5. You can deploy in a fight no matter the happiness level.

2- losing Happiness :
Happiness decreases with every hour spent in time management on work, train and learn.



Happiness can also be lost by moving. If an Moving Ticket with less than 50 Customization Points for Packaging is used, you will lose happiness. This is because the happiness given out by the Moving Ticket will be less than 5, and therefore will not compensate for the automatic loss of 5 happiness when moving.



3- gaining Happiness :
Happiness increase = (1.5 - (current happiness/100)) * (food happiness increase + house happiness increase)

as for food look at the packaging ( which affects the Happiness ) , every 1% increase .1 happiness per day
as for houses look at the layout ( which affects the Happiness ) , every 1% increase .1 happiness per day

extra info :
You can increase your happiness instantly by:

* resting at residential district
* moving
* with boosters.

to understand the effect of Health and Happiness on productivity

Productivity = 1/2 * A * B * (C + D) * E

C = 1 + 2 * Health / 100

Where,

* C = Health multiplier
* Health = Current health

D = 1 + 2 * Happiness / 100

Where,

* D = Happiness multiplier
* Happiness = Current happiness

You can use this tool to calculate your health/happiness.

This article is essentially of a copy of a past tutorial article published by TheTemplar, an excellent newspaper.



Ministry of Internal Affairs

-Shinybluepope
Minister of Internal Affairs