[MoF] Economic Changes and Company Investment Guide
Jack Lantos
This article will outline the recent game changes impacting the economy, and will provide an updated company investment guide for eIndians.
Recent game changes
The economic part of the game has recently been altered. Most of the initial changes on day 1532 were designed so that managers could direct the workflow of their workforce towards particular companies, as necessary at the time, and work "points" from workers clicking the work button could be saved by the manager for use on the same day, or accumulated for another day.
Admin changed income taxes to 10%, which had a slight negative effect on tax income rate. More on this in the next article.
The market purchasing bot was disabled, or somewhat reduced. This "bot" was the the game itself, buying products off the local market at predictable prices. It was injecting additional currency into the economy and artificially skewing the supply/demand ratio towards higher market prices. Once disabled, the new supply/demand ratio was suddenly in a state of over-production and market prices drifted towards lower equilibrium values.
An additional, unannounced, game change occurred on day 1536: worker slots in each company now cannot be reused until the next day, eg. a Q6 weapons company has 10 worker slots, so it can only be worked in by 10 workers plus the manager one time per day. This limitation is discussed in this and this article. Additional implications have been that Q6 food and weapons prices are back up to where they were before day 1532, as their supply is now limited. The needs of these companies for raw materials are similarly limited, so demand for WRM and FRM and their prices will likely be further reduced by this change. Admin have prevented the creation of new Q6 companies at this time so Q6 company owners have low competition.
New Company Investment Guide
The relative value of each type of company type has changed. The following calculations will compare the investment value of each company type in eIndia at this time.
Current values used in these calculations:
INR exchange rate: 1100 INR per gold
Worker wage: 190 INR
Food resource bonus: 40%
Weapons resource bonus: 60%
Weapons/Food VAT: 10%
The time to repay the cost of the company is the most important comparison - the less the better. After this number of days, any earnings from that company are profit.
The investment score is a function of the time to repay - the higher the score the better. It is important to also take into account the expected demand for each product, e.g. Q6 weapons are more popular to buy than Q2 weapons.
Additional factors to consider may include company discounts (promotions, or buying from the company market), as well as if conditions change.
Summary
Q6 Weapons and Q6 Food have increased in investment value. A downward trend in worker wages and upward trend in currency strength vs gold are currently increasing their value further. Q1 Food currently gives the fastest return on investment.
Q4 raw materials companies have decreased greatly in investment value. They used to give the fastest return on investment of all companies, and so were promoted by this and previous governments. However, if you have already invested much into these don't lose heart. The investment is not all lost, as they are still the most cost-effective of the raw material companies.
Edit: if the market bot returns, and it looks like it has partly returned today at the 03:00 day 1537 maintenance, Q4 raw material companies may still become the leading investment again if the raw material prices returning to 0.33 is sustained.
Jack Lantos, MoF
Comments
Voted. Nice tables.
Nice to hear that!
o7
Nice study...
Very Nice!!! 🙂
Voted o7
Most. Awesome. Article. Ever. o7
there is a mistake in your article ; ) 5 people can work in q4 company, 2 people in q2
and you should add costs of food which must be spent to work in a company - this affect mostly profits from q1 companies
Yes it's possible to have workers in Q4 food and weapons companies, and it helps profit, but with limited workforce it's better to put workers in Q5 and Q6 first
Food costs are already included as "manager work cost"
Jack: Nice articles. But I felt, most of the prices you have mentioned are not correct values, or may be prices for one day. The markets are very volatile and the prices are bound to change, a lot.
Workers in any raw material company or Q1-3 food/weapons companies will cause a loss for the manager
Q4 food with manager+5 workers --> 0.5 gold profit per day, 357 days to repay
Q4 weapons with manager+5 workers --> 0.4 gold profit per day, 458 days to repay
Assuming people buy those products at current prices
Kismu, yes it's just a snapshot with data from the start of day 1537
I have all the formulas in a spreadsheet so it can be adapted for ANY conditions 🙂
Nice articles. Thanks,Jack !
o7
great report mate