[MoF] Economic Changes and Company Investment Guide

Day 1,537, 00:45 Published in India Greece by Jack Lantos

This article will outline the recent game changes impacting the economy, and will provide an updated company investment guide for eIndians.

Recent game changes

The economic part of the game has recently been altered. Most of the initial changes on day 1532 were designed so that managers could direct the workflow of their workforce towards particular companies, as necessary at the time, and work "points" from workers clicking the work button could be saved by the manager for use on the same day, or accumulated for another day.

Admin changed income taxes to 10%, which had a slight negative effect on tax income rate. More on this in the next article.

The market purchasing bot was disabled, or somewhat reduced. This "bot" was the the game itself, buying products off the local market at predictable prices. It was injecting additional currency into the economy and artificially skewing the supply/demand ratio towards higher market prices. Once disabled, the new supply/demand ratio was suddenly in a state of over-production and market prices drifted towards lower equilibrium values.

An additional, unannounced, game change occurred on day 1536: worker slots in each company now cannot be reused until the next day, eg. a Q6 weapons company has 10 worker slots, so it can only be worked in by 10 workers plus the manager one time per day. This limitation is discussed in this and this article. Additional implications have been that Q6 food and weapons prices are back up to where they were before day 1532, as their supply is now limited. The needs of these companies for raw materials are similarly limited, so demand for WRM and FRM and their prices will likely be further reduced by this change. Admin have prevented the creation of new Q6 companies at this time so Q6 company owners have low competition.


New Company Investment Guide

The relative value of each type of company type has changed. The following calculations will compare the investment value of each company type in eIndia at this time.

Current values used in these calculations:

INR exchange rate: 1100 INR per gold
Worker wage: 190 INR
Food resource bonus: 40%
Weapons resource bonus: 60%
Weapons/Food VAT: 10%












The time to repay the cost of the company is the most important comparison - the less the better. After this number of days, any earnings from that company are profit.

The investment score is a function of the time to repay - the higher the score the better. It is important to also take into account the expected demand for each product, e.g. Q6 weapons are more popular to buy than Q2 weapons.

Additional factors to consider may include company discounts (promotions, or buying from the company market), as well as if conditions change.


Summary

Q6 Weapons and Q6 Food have increased in investment value. A downward trend in worker wages and upward trend in currency strength vs gold are currently increasing their value further. Q1 Food currently gives the fastest return on investment.

Q4 raw materials companies have decreased greatly in investment value. They used to give the fastest return on investment of all companies, and so were promoted by this and previous governments. However, if you have already invested much into these don't lose heart. The investment is not all lost, as they are still the most cost-effective of the raw material companies.
Edit: if the market bot returns, and it looks like it has partly returned today at the 03:00 day 1537 maintenance, Q4 raw material companies may still become the leading investment again if the raw material prices returning to 0.33 is sustained.


Jack Lantos, MoF