[Ministry of Industry] New Companies, Production and Storages
Flitwick
Food Raw Material:
Grain Farm
Cost: 500 SEK
Base Production: 15
Fruit Orchard
Cost: 2000 SEK
Base Production: 30
Fishery
Cost: 10 gold
Base Production: 50
Cattle Farm
Cost: 7500 SEK
Base Production: 70
Hunting Lodge
Cost: 35 gold
Base Production: 100
Weapon Raw Material:
Iron Mine
Cost: 500 SEK
Base Production: 15
Oil Rig
Cost: 2000 SEK
Base Production: 30
Aluminium Mine
Cost: 10 gold
Base Production: 50
Saltpeter Mine
Cost: 7500 SEK
Base Production: 70
Rubber Plantation
Cost: 35 gold
Base Production: 100
Factories:
Food Factory
Cost: 10 gold
Base Production: 40
Weapons Factory
Cost: 10 gold
Base Production: 4
Calculations on End Production
There are 10 different raw materials on the map:
These affect Food and Food Raw Material production:
Cattle
Fish
Deer
Grain
Fruits
These affect Weapon and Weapon Material production:
Aluminum
Iron
Oil
Saltpeter
Rubber
Each type gives 20% bonus, if the country the company is located in has it as a raw material.
This makes it possible to raise the base production with up to 100%.
The formula for produced products is:
Base Production * (1+Bonus) + (Work Skill Level * (Base Production * 0.10)).
I will use myself as an example.
I am level 13 in work skill.
When I work at my fishery I will make 145 Food Raw Materials. This is why.
eSweden has Cattle, Fish and Deer as raw materials within its borders. This makes my bonus 60%.
For each work skill level I have, I will gain 10% extra depending on my base production.
A fishery produces 50 Food Raw Materials as base.
To this I will get 60% extra, which is 50 * 1.60 = 80 Food Raw Materials.
To this I can add 13 * (50*0,10) = 65.
80 + 65 = 145 Food Raw materials produced.
The same goes for production in a factory:
Let us use weapons as an example.
Base Production = 4.
Bonus is 60% in Sweden (.
Work Skill = 13
x = 4 * 1.6 + (13 * (4*0.10))
x = 11.6 Weapons
For food it will be:
Base Production = 40.
Bonus is 60% in Sweden.
Work Skill = 13
x = 40 * 1.6 + (13 * (40*0.10))
x = 116 Food.
How much is produced is no longer depending on health.
Storages
Normal Storage
Cost: 750 CC
Capacity: 1000
Large Storage
Cost: 35 gold
Capacity: 9000
I will now do some calculations on when it is better to buy one large storage, than nine normal storages.
Each storage takes up a land spot. A land spot cost 1000 CC (CC is the local currency).
If you want to have nine (9) normal storages this is the price:
9 * 1000 SEK + 9 * 750 SEK.
(number of land spots * price for buying the land spot) + (number of storages * price for storage).
The price for nine normal storages is = 15750 SEK (in Sweden).
One large storage cost 35 gold plus 1000 SEK.
15750 SEK - 1000 SEK / 35 gold = 421.43 SEK / gold.
This is now your magic number.
If one gold cost more than 421.43 SEK to buy on the market, you are better off buying nine normal storages.
If one gold cost less than 421.43 SEK on the market, you are better off buying a large storage.
The Ministry of Industry will soon release more articles with more information and advice in regards to the changes.
Sincerely Yours,
Comments
hi
hi
Nice job! You can add that the vitality does NOT affect at all in the productivity. Say bye bye to the "economic boycot" when a country gets conquered... :/
"How much is produced is no longer depending on health."
It is already in the article 🙂
Pretty good
Sorry, didn´t see it xdddd
Does that also mean that number of employees doesn't effect on productivity?
Voted , thanks
"Does that also mean that number of employees doesn't effect on productivity?"
There is no indication, that the previous system has been changed.
So 10 workers will have full productivity and if you hire more, everyone will fall in productivity.
Why the system is this way I have no idea. It does not make much sense.
it has a flaws
1. health should affect productivity
2. number of employees should affect productivity
like this everyone is perfect production machine and noone will have to do anything to have as much resources as they want...
Just saw some one with 240 employees. And it did not look like they had lower productivity than normally.
So it looks like they have changed that too.
Awesome article! Good work Flitwick.
Vote
Regarding the storage it's worth noting that soon there's no more free storage so if you don't have 35 gold now better buy some small storages.
Also anyone that bought gold will have Loyalty Points. Those can now be redeemed for free land at 25 LP per land. Since that's the only really useful way to redeem the points atm It is a good source for lots of land - If you bought gold that is...
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Voted, good article!
One question - Does a country need to have a specific resource to create that kind of companies? For example, can a citizen of a country without deer create a deer hunting lodge?
Great article
Any one can create any of the different company types.
The raw materials you have in the country does not have an higher effect on deer companies, if you have deer for example.
If you have a deer company and you only have fish as raw material bonus, you will still get the 20% bonus.
I WANT A STORAGE WITH OVER 9000 LIMIT
@Flitwick - Thanks for the answer. Does that mean that iron is as valuable as rubber and saltpeter, albeit it being much more common?
@Belgerander
Yes it does. Weirdly enough.
Base Production * (1+Bonus) + (Work Skill Level * (Base Production * 0.10)).
This can be simplified to:
Base Production * (1 + Bonus + (Work skill level/10))
To put this in other terms... the resources are worth two work skill levels each.
What's the cost to dissolve a company? For example, my raw material companys cost 5g to dissolve (10g to create), my lvl 1 weapon company also cost 5g (10g to create) byt my lvl 2 food company cost 15g (10g to create and 20g to upgrade).
Does that make the cost to dissolve raw material companys the following (SEK because I live in Sweden obviously):
Grain farm/Iron mine, 250 SEK
Fruit Orchard/Oil rig, 1000 SEK
Fishery/Aluminum mine, 5g
Cattle farm/Salpeter mine, 3750 SEK
Hunting lodge/Rubber plantation, 17,5g
Or is it always 5g for raw material companys?
thumbs up, good job
v + S
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