[Ministry of Industry] New Companies, Production and Storages

Day 1,269, 06:33 Published in Sweden Germany by Flitwick
Today we had the implementation of the new raw material companies and some changes in how production is now calculated.

Food Raw Material:


Grain Farm
Cost: 500 SEK
Base Production: 15


Fruit Orchard
Cost: 2000 SEK
Base Production: 30


Fishery
Cost: 10 gold
Base Production: 50


Cattle Farm
Cost: 7500 SEK
Base Production: 70


Hunting Lodge
Cost: 35 gold
Base Production: 100

Weapon Raw Material:


Iron Mine
Cost: 500 SEK
Base Production: 15


Oil Rig
Cost: 2000 SEK
Base Production: 30


Aluminium Mine
Cost: 10 gold
Base Production: 50


Saltpeter Mine
Cost: 7500 SEK
Base Production: 70


Rubber Plantation
Cost: 35 gold
Base Production: 100

Factories:



Food Factory
Cost: 10 gold
Base Production: 40


Weapons Factory
Cost: 10 gold
Base Production: 4

Calculations on End Production

There are 10 different raw materials on the map:

These affect Food and Food Raw Material production:
Cattle
Fish
Deer
Grain
Fruits

These affect Weapon and Weapon Material production:
Aluminum
Iron
Oil
Saltpeter
Rubber

Each type gives 20% bonus, if the country the company is located in has it as a raw material.
This makes it possible to raise the base production with up to 100%.

The formula for produced products is:
Base Production * (1+Bonus) + (Work Skill Level * (Base Production * 0.10)).

I will use myself as an example.
I am level 13 in work skill.

When I work at my fishery I will make 145 Food Raw Materials. This is why.
eSweden has Cattle, Fish and Deer as raw materials within its borders. This makes my bonus 60%.
For each work skill level I have, I will gain 10% extra depending on my base production.

A fishery produces 50 Food Raw Materials as base.
To this I will get 60% extra, which is 50 * 1.60 = 80 Food Raw Materials.
To this I can add 13 * (50*0,10) = 65.
80 + 65 = 145 Food Raw materials produced.

The same goes for production in a factory:
Let us use weapons as an example.

Base Production = 4.
Bonus is 60% in Sweden (.
Work Skill = 13

x = 4 * 1.6 + (13 * (4*0.10))
x = 11.6 Weapons

For food it will be:

Base Production = 40.
Bonus is 60% in Sweden.
Work Skill = 13

x = 40 * 1.6 + (13 * (40*0.10))
x = 116 Food.

How much is produced is no longer depending on health.

Storages


Normal Storage
Cost: 750 CC
Capacity: 1000


Large Storage
Cost: 35 gold
Capacity: 9000

I will now do some calculations on when it is better to buy one large storage, than nine normal storages.
Each storage takes up a land spot. A land spot cost 1000 CC (CC is the local currency).

If you want to have nine (9) normal storages this is the price:
9 * 1000 SEK + 9 * 750 SEK.
(number of land spots * price for buying the land spot) + (number of storages * price for storage).

The price for nine normal storages is = 15750 SEK (in Sweden).

One large storage cost 35 gold plus 1000 SEK.

15750 SEK - 1000 SEK / 35 gold = 421.43 SEK / gold.
This is now your magic number.
If one gold cost more than 421.43 SEK to buy on the market, you are better off buying nine normal storages.
If one gold cost less than 421.43 SEK on the market, you are better off buying a large storage.

The Ministry of Industry will soon release more articles with more information and advice in regards to the changes.

Sincerely Yours,