[JB] Economic Manifesto and Cabinet Apps

Day 984, 10:23 Published in United Kingdom United Kingdom by John Bartlett
Welcome to my Economic Manifesto for the August 2010 Country President Election.
I would also like to let it be known that applications for my cabinet are now open and you can find the link below. News on how the campaign is progressing will appear in an article soon and I would like to extend my thanks to all those dedicated people who are supporting my bid for CP across many parties with conflicting ideologies. I believe this shows that it is possible to unite people under the same banner when they know we must work together for the best interests of the nation.

Cabinet Application - NOW OPEN

On the Subject of Cabinet Positions, I would like to proudly announce that my Vice-President will be none other than former four time eUK President Dishmcds. I believe he will bring invaluable experience and advice to cabinet.

Click Here To Apply
This will redirect you to a new site which will use the erepublik API (secure) to validate who you are. Please do not be scared by this and if you have any doubts check the url or contact me or my team


tl;dr summary

- Creation of Ministry of Industry to guide new players to areas of work eUK lacks
- Involvement of Domestic Ministries to improve employment and activity.
- Introduction of a budget to allow congress to better understand how and where our money is spent




Economics Manifesto

A great man once said “Never confuse wisdom with luck” and I often think that people mistake luck actions with that of wisdom. True wisdom comes from knowledge and experience, which is something I value and look for in my team.

When we were heading for V2 we were given some statistics about what profession people had chosen and what was going on. However this was never really followed up, so where are we now?*

http://pk.cogram.net/data/indbreakdown.png" />
As you can see our main industries revolve around Food, Grain and Rifle which is expected as our only high level raw material (from our original regions) is Grain. This then goes on to make food so you have a large Food sector. Weapons have always been a large part of the economy which is part of the reason they still are after the version change. A large number of business choose to stick to weapons.

So what does this tell us?
Well it tells us that the majority of our produce will come from these sections and also means that they will be the largest employers, therefore it is important we look after these sectors to ensure that in tough times we do not loose a large part of our economy. However other sectors are equally important and we must make sure that we do not neglect industries that we may later rely on.

So I come to the important topic of taxes. It was once sai😛 “how much of your income are you willing to pay to defend the UK from being gang banged by EDEN”. Well it’s all good an well giving your hard earned money to the government to pay for battles and troops attacking, and in V1 this was fine as this money went to the strongest and they fought as many times as needed. However things have changed in V2 and the battlefield is far more open, players at level 20 are doing massive amounts of damage. The divide between players and damage has narrowed and therefore I feel we should stride towards lowering income tax to give you, the general populous, more money so you can fight and you can level up and become a stronger force for the eUK as a whole.


Ministry of Industry
Over the many different presidency’s positions of Minister of Economics, Trade and Profit have been made and removed almost without thought of long term effects / benefits. I however think we should take the best parts of these ministries, the bits that worked and benefited us and add them to the role of Ministry of Work to create a new ministry called the Ministry of Industry. This ministry would run government companies, but also make sure that new players (in cooperation with the MoHA) were joining the right professions.


http://pk.cogram.net/data/profbreak.png" />

This graph shows what we have currently in the profession distribution. It is a snapshot of all the citizens able to work within the eUK. It shows the number (and percentage therein) of players that have the specific profession (not necessarily their main one).




http://pk.cogram.net/data/profbreakrec.png" />
Whereas this graph shows what we should have for maximum productivity.

As you can see we have many professions that are over populated and some that are under. The role the Ministry of Industry would be to ensure that the actual distribution is similar to the recommend distribution. This would be done via specific job offers within the correct professions being opened as well as articles advising the public.

The numbers aren't vital they are just there to help verify the data, it's more the percentages that we will aim for. Obviously this is something that will not always be static however it is what is needed at the time. However although not static the eUK has a long tradition of pretty much staying in the same industries and only expanding one or two. Two years ago Weapons and Food were the biggest industries for tax and employment, and they still are really (obviously grain has come into play). So these are the percentages to aim to be heading in the right direction. After all there is no need pumping out carpenters if we only need 2.

The Ministry of Industry would also look at using government stock piles within government owed companies such as Royal Food(http://economy.erepublik.com/en/company/royal-food-/208216) were distributed to those that worked there as well as those that are struggling and in need of food. This would allow new players to get a small boost as well as improving the overall health of our country.
The Ministry of Industry would also continue to work with the MoHA and the MoTA to increase activity within the eUK and improve our overall employment rates which can been seen here:

http://pk.cogram.net/data/emprates.png" />


Overall this basically shows that people don't really know what to go for, where the demand is, the best wages, long term effects etc. So it hints that we as a nation need to educate educate educate. It doesn't matter if you've been playing 2 years or 2 days, you may still need a guide and help from the MoI, who hopefully will provide a helpful index with information on which industries need people and which don't. With this information players should be able to migrate and with a bit of luck and some complex maths and data analysis, it should be possible to predict with some accuracy where the demand will be in the future to get people training now.

I also plan to include a finance review in which a weekly budget is made available to a congress with a detailed break down of income and expenditure. They will then look at possible ways to reduce expenditure or increase income without damaging the eUK on a whole. With the enthusiasm of congress and their innovative ideas we should be able to find some good cost cutting measures in a time where the eUK will be looking to expand economically.

NB: All data was taken on a snapshot on the 24th of July

John Bartlett

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