[翻译搬运]新工作税坑了谁?(原作: dodial)
PegasusAyanami
新人和穷人们
本文主要是原作为他的这个论点提供数据支持的文章,因为总有人喷他空口无凭。
案例来自ePakistan,不过鉴于cc已经统一了,大部分国家差别都不大,资源的多少只关系到坑的程度。
工作税率% : 10% (和EC一样)
每次自耕消耗: 1.17 cc
新人A出生完成任务后有1 Q1面包, 3 农场和 1 铁矿. 于是他很开心的自耕了一天。某大户B有N座Q7工厂和N座250铁厂,(为了简化计算,假设各只有一座),他也很开心的自耕了一天。下面我们来计算他自耕产物的市场价和税率的关系:
童鞋们你们发现了神马!新人A努力自耕了一天,消耗了他为数不多的体力,指望能卖点原料买坦打枪,结果!!他净亏损了!!越耕越穷了!!(EC要略好一点点,因为十全,不过一样很凄惨)他被抽的净税率是110%!
而反观大户B,很happy的继续挣钱,对他来说,新工作税相当于7%左右的净税率,毛毛雨啦!于是他继续在论坛上蹦跶,顺便开心的要求分国库~
一句话:新人们,现在的工作税率,别自耕了!越自耕越穷!你们唯一的活法是向大户们乞讨吧!
后面还有一些市场分析,简单的说就是因为低级原料厂亏损,市场铁价将迎来上涨,进一步导致Q7武器上涨,新人们以后想买坦就越来越难了~
希望EC的上层人士能够注意到这个事实。
Who Gains
Verdict : Political controllers, Big investors.
How: Since lower level raw production and food production has become unfeasible, there might be a short term rise in raw price. This would obviously benefit those who are already producing. Q7 prices already jumped 10% after the change. This again benefits the big investors and makes Q7 unaffordable for new guys.
A Short Term Solution
A short term solution, as suggested by various other analysts, is to drop down the income tax rate. Bearing in mind that countries would now have to use there tax options to try to fix the game mechanics only speaks for itself.
Long Term Solution
eRep team should really think through there changes a bit more. This change seems to have been given absolutely no thought at all. I advocate bringing back multi currency system and giving back monetary control to country heads. This will do much more for economy then a senseless flat rate tax.
WHAT THE EREP DEVELOPMENT TEAM NEEDS TO ANSWER
1. Who's idea was this?
2. Did they consider the impact of this change on new/small players?
3. If so then how do they suggest that a new player produces food for hims self?
4. Why do they insist on bringing in absurd changes while ignoring the dozens of brilliant ideas floated by players?
5. Do they realize that making survival difficult for smaller players will ultimately mean a death of the game?
Why do I Care
I am more or less 2 clicking these days. Not even bothered to go after the current missions. I have Rubber plantations and Q7/Q6 factories. I don't stand on the loosing end of this change (at least directly) - However, I have invested 2 years of my time on this account and the account holds a real/monetary value for me. Every time I see a change destroying the game, I see my account loosing real value.
Comments
V
说白了税是按平均工资抽的,平均工资是按Q5和Q7厂的利润算的,这个税再回头抽到Q1原料厂上肯定亏啊
嗯,大体说来就是这样的。工作税加上以后,低Q工厂赔钱,而鸡不可能说上来送新人Q7工厂,所以说鸡送的那几个工厂应该设定为免工作税才合理。
開始送的原料廠的部分 真的不行就拆了吧
一開始那間包場不能拆 耕也不對 耕也不對
這次改版 覺得雞是要用這樣打擊過剩產能 讓雞吃時代的過剩產能由這次改版削掉 (無頭雞好想沒想那麼多吧...
但是卻沒有配套方案 導致新人很難過活
v
其实你还要考虑。。。有了税之后,武器涨价,对我来说,貌似还赚了。。。
对 大户的损失 都转嫁到新人和穷人身上了
主要是新人不知道那些送的厂亏钱呢 鸡这次改版绝对失误了,应该按工厂等级来收税的~
v
s535
v
现在建高Q武料是否可行?
壮载我大无头鸡!
q1原料,赶快拆了吧。按计划中3%的税率,大概0.45cc的税。就算是10全,q2 原料产量140,0.03的价格都不够保本。当然,现在不会有谁去建q2,起码是q3,,250的产量,0.02的价格才能勉强赚钱。
q1拆了,有750cc,大概3.4g,三个足够换一个q3了,产量差不多,还少交2个工作税。
预计大量初级食物原料会转q3武料,食料和面包都会涨。
v
Q1都赶快拆了吧...
收入愈少,交稅所佔比重愈大
此謂累退稅制