[COUNTER-TAKE OVER] ON SINGAPORE, TAKE OVER, AND THE DECAY OF EREP

Day 464, 06:53 Published in Indonesia Indonesia by wander howard
[COUNTER-TAKE OVER] ON SINGAPORE, TAKE OVER, AND THE DECAY OF EREP

It must be known that utmost purpose of this article is to save Singapore and other future victims of Hostile TOs.

What is Take Over? Take Over is a deliberate action of migrating a group of people to set up a new party in targeted nation before any type of Elections to take over a country's government.

This practice is done by several steps:
1. An advance party of few people came to settle to the targeted nation so as not to attract attention, however, they usually were known in less than 3 days. So, nowadays, they used ONE day BEFORE ELECTION party tactics.
2. They created a new party whose name is usually "innocuous", like Operation Great Justice, or whatever it is.
3. The core members of the party were proposed to become congress or party president, or even president of the nation.
4. On the day of the election the TOed Nation were swarmed by hundreds or instant citizens from the original nations that could even beat the active voting citizens in targeted countries.

FACT:
Take Overs are by nature elligible weapon and standard practice in Erep.
Take Overs are usually hostile (perceived by its victims).
THE RULES ENDORSED PEOPLE TO RESORT TO SUCH STRATEGEMS!
MORAL CONSIDERATION ARE NOT AS VALUABLE AS LV 6 AND A FLIGHT TICKET!
Truly this must be why the Goddess of Justice are blindfolded.

ANALYSIS
When the "Takers" (the nation who issued swarming attack) managed to dominata a government they did the following to destroy a nation:
- They stole the government's assets (gold, currency, banks, etc)
- They issued nation's suicidal laws (increase tax, increase minimum wage, revoking alliance, or even declaring wars against Takers nation).
- They bogged down progress and enforced citizens to migrate, thus consolidating their hold on the governments.

Peaceful Take Overs are considered a miracle. Those who did it must either be a comic artist, a dummy person, disillusioned people, or someone who wants to grow a nation's influence in order to assert a communal authority or alliances. 😛

Take Overs are cheap if they were used smartly. A successful Takers had several strategies which were most commonly use😛
1. They used characters plus multi accounts or clones to vote for the core member Takers then get back to their country asap.
2. They swarm vote on six to half an hour before voting closed to cloud and confuse the opposition's ability to prevent or calculate their true strength, and minimizing cost.
3. In nations where they can't speak the indigenous language, they are silent and they don't usually bother with presentations, because it waste time to discuss or expose yourself. Money, coordination, and numbers, and admin's blindness rule!
4. They had prepared a map of "safe number" and "core member deployment" so as to secure the less-populated areas first, minimizing cost, and getting more seats to get 50 percent of the Congress. Why I mentioned congress? because just today, I realized that:
CONGRESS ARE THE WEAKEST LINK OF THE CHAIN!

NOT AGAIN! NEWS
The most current victims of Take Overs with the hostile are:
France, Pakistan, and Singapore.

ON TAKE OVER STRATEGY AND THEIR ADVANTAGE
Analysis of Takers country:
It had been apparent from the first time Erep launched that the number of vote-capable citizens are weapons of mass creativity itself. It could beat even Field Marshals and denounced even the greatest populated country to shambles.
I can show you later of how I only need 300 "quickie-voters" to take over America. (with ITS 11000 people? yer kidding? No, I'm not!)

The number of high voters in your country ARE THE GREATEST ASSETS IMAGINABLE!
It is a concern of laugh to see that 11000 US citizens merely had 1635 congress voters yesterday!

The number of vote-capable citizens served as shield and also spears in defending the nation's independence from TOs and also sending an army of Takers to conquer a country. We shall see that TOs will become a great and common ploy (till we're sick and worst, GET USED TO IT),
BECAUSE it is: CCC : CHEAP CRUSHING CRUCIATING
- CHEAP : just two moving tickets per clone/chars... compare with declaring war, RWs, supporting Tanks and weapons... whew...
- CRUSHINGLY POWERFUL : well, rather than fighting a nation with so many alliances, why not wait for a month to dismantle the MPPs and get the nation to us... or simply crush it!
- CRUCIATING as it is everlasting. Yes. 80 percent of destroyed nations ever since refused to play Erep anymore or become a wandering ghost in foreign lands.

HEY WAIT! DOES THAT MEAN EREP IS IN DANGER BECAUSE OF THIS?
It depends. If the Admin wants this game to be an exclusive game of winners and slaves, of giant nations and small ruined nations, thus Erep will go on but they will never become a prominent game like others. Thus the game DECAY AND DIE. The bitter players will promote negativity of the game and we'll make sure that the game creators are not the one who had the LAST LAUGH.

However, if the admins wants to improve just a tiny little module of the game they will see their game flourished and progressed beyond just narrow-minded calculations to seat people on congress with 1,2,3,4, or even 0 votes! Actually it is a clever ploy, nevertheless, it is... childish.
They can just promote CITIZEN MODULE to prevent this underhanded tactic such as:
- people could only become citizen by staying in that country for a month minimum
- to join a party people must stay in the country for at least a month
- only party members are eligible to vote, though they can cross-vote for other candidates
- the citizens are granted interviews and it is the veto of president to grant citizenship or deport citizens.
- deported citizens' case are argued and settled in forums with moderation from neutral countries or administrations.

NOW, DO THE ADMIN WANT TO GROW THE GAME?
For the moment, I still say no. Honestly, what took you so long to recognize this flaw?

WHAT CAN SINGAPORE AND PAKISTAN DO?
I suggest 4 Tactics under 4 headings: Ultra Light, Light, Dark, and Sinister.

From now on, I will also use this headings in my newspaper to discuss the strategem
theme I want to introduce.

ULTRA LIGHT TACTIC:
1. Tell admins in swarm you need citizenship module. Everybody you know,
even if it is clones, they must send letters to admins!
2. Complain admins of the Takers, identify each of them, and had them
punished.

comment: of course, you are dependent on higher powers to get this done.
So, while waiting, you progressed to second phase:

LIGHT TACTIC:
1. Stall any attempts of suicidal laws and theft of Treasury by passing a law
to get them to your own ORGs or any laws you can think of just to FILL THE SLOTS
OF DAILY LAWS! You must be able to stand by the 24 hours click to ensure somebody
clicked on the laws. BOG THEM FOR ONE MONTH OR MORE! THE LONGER THE BETTER!
2. Coalition! Get your opposition to unite to oppose any Hostile Laws! This prove
to be a good tactic except if your enemy had more than 50 percent of the seat... 🙁
However, it is good to build relationship with common-minded partner, or even
one of mellow-hearted Takers (a miracle indeed).

Should you fail and the admins didn't budge...

DARK TACTIC:
1. You are to lobby other neighboring nations or alliances to conquer your country asap.
The conqueror will safeguard the treasury, and then liberate your country after they oust
the Takers. Then, the treasury will be returned to you when you become presidents.
2. You are to lobby other neighboring nations or alliances to help you win back elections
by the use of "quickie-voters" as well.

HOWEVER, should this fail, you must not hesitate to resort to this tactic:

SINISTER TACTIC (ULTRA DARK TACTIC):
1. You conquer another nation and set up your Government there.
YOU TAKE OVER THEIR OR THEIR ALLIES NATION!!
As long as you had home, so what? Even better, let the Takers get your tiny country, you rule their humongous
country. You think this is impossible? Sheer nonsense? Just wait till I elaborate on this part of strategy on my NEXT ARTICLE.
I'm expert in playing childish tactics.
2. *TOP SECRET* if you wanna know, subscribe and vote first. Success rate : 80% code: Hannibal
3. *TOP SECRET* Pay me 5 Gold and if I approve of you, I'll .teach you Success rate : 100% code: Locust

This article is made also to celebrate my 23 days old debut in this game, and ALREADY A CONGRESS! REKOR E-MURI INDONESIA!!! Thanks for everybody who voted for me!