[Ashwamedh] The Rocket Puzzle

Day 1,680, 09:35 Published in Bulgaria Serbia by Ind1anMartyr

Guys,

Im no great economist but on having looked at this rocket upgrade, I am intrigued enough to write an article. This is definitely a very interesting change and will be good for the economy. Not only that, it will benefit the tanks as well...so all in all, something I find pretty much win-win.



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To make sense of things, I sat down to calculate (spurred by Bharathi Mohan's calculations)

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This is what he wrote

"Let me understand - for 1 Mn rocket, u need 100 of all tanks -100*100(sum of all tank cost at older price)+1000CC = 11,000CC" (thanks Mohan!)

Now considering the boost to weapon prices this gives, add maybe an inflation of 30% (due to sudden weapon price spike) and you get a final borderline price of about 14,000 currency. For ease of understanding let's consider it as being 15000 currency which would mean...


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I get 1 million damage for 15 gold. (and I can even buy it in currency as opposed to having to shell out gold!)

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Compare this with the current way of buying damage...

Buy 10 Energy Bars at a "discounted" rate of 39 gold! I make 13996 per Q6 hit (without NE bonus) so that would mean, for 39 gold I get only 1.4 million! (add to it the Q6 costs which will also rise now thanks to this rocket business)

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Its clear that this is a better option for me as long as the price is right and isn't excessive!

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There are negatives too...players would want to have all factories to try and reduce dependence on inflated market costs BUT this would mean that RM owners will ALSO get a boost!

So, all in all, this is definitely revolutionary and is bound to pep up the dead economy. NOT ONLY FOR TANKS...BUT FOR EVERY CITIZEN!



Good change as far as I am concerned, but I have always been an economy noob, so I would like to hear your thoughts.

thanks and sorry for the wall of text!

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PS : As a last minute edit ... this will help newbies too. How? they will get paid better as company owners seek more employees to make more weapons, and most of the newbies will get their weapons and food from their MU anyway! The only real losers here seem to be those dependent on food sales for profits.

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PPS : What's interesting is that the admins ALSO WIN with players looking to buy the rocket factory and others looking to buy RM or weapon factories. This is that rare idea that could perhaps make a huge difference to all... admins included!

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PPPS :

So who should build the factory?

1. Rich businessmen who already have most Q factories, cos it will not impact them too much.

2. Tanks for sure since this gives them an additional punt at more gold. The last minute BH and CH stealing takes on a new dimension. Picture this - Tank 1 with 9 mil for the campaign including 1.5 mil for the final BH. Tank 2 at 800K and 8.5 mil for the campaign. Last 5 seconds... boom, drop this on your opponent and take away 10 G! All in all, an expense of 5 G + you just helped your nation with a ton of damage!

Who should AVOID creating this?

1. Lower and mid level players who only have maybe 1-2 Q factories. The expense into setting this one factory up is too much as compared to the profit you can make hiking weapon prices on the market for those who need the weapons for their rocket factories.

2. I just realised (again thanks to Mohan!) that rockets cannot be stockpiled, so that makes Q1-Q2 rockets pretty useless as compared to the cost involved. Only Q3 and Q4 make sense which means you need quite a bit of gold! If you are not the gold buyer types... stay away and instead upgrade your weapon factories.

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