「雞的新招」國家盾牌(坑錢)計畫--更新:新舊玩家排行榜

Day 2,086, 01:02 Published in Republic of China (Taiwan) Republic of China (Taiwan) by ericnien
雞最新更新

國家盾牌計畫更新;伺服器時間3:30 Day 2087

根據我們所收到的反應,玩家活動排行榜將會由戰區做區隔分開新玩家和老玩家。
根據事實D1玩家在進入戰場和老玩家戰鬥前是處於準備升級階段,所以將會有一個排行榜給新玩家(D1)和一個排行榜給老玩家。同樣的,每個玩家將只會看到自己所在的排行榜。
這個更新將會在幾小時後開始,謝謝你們的反應和支持。


國家盾牌活動

-這個活動會持續七天(168小時),從2087~2093(包含2093當天)
-每一個玩家可以進行戰鬥,目標是超越某個傷害標準。這個傷害標準計算會根據該玩家現有的軍事能力。
-每一個國家將會有一個國家級傷害標準作目標,標準會根據國家軍事能力設定標準。
-在首頁玩家可以看見自己和自己國家造成傷害的進行程度
-每一個玩家和國家將會根據他們所進行程度做獎勵

玩家獎勵

-在活動期間,玩家會根據自我傷害標準去決定獎勵

-100% (傷害標準達成) +25力量
-110% (超過傷害標準10😵 +50體力中心七天
-125% 收到相當於自己傷害除以10的軍階獎勵
(例:如果125%的標準是1000萬傷害,玩家將會收到100萬軍階點數)
-150% +50%傷害增幅器八小時
-200% 10根棒棒糖
-300% +50能量中心30天
-500% +50%傷害增幅器二十四小時
-750% 20根棒棒糖
-1000% 25金
-1500% +100能量中心30天
-2000% 15根棒棒糖
-2500% +50傷害增幅器二十四小時
-3000% 20根棒棒糖
-4000% 25根棒棒糖
-5000% 50金
-6000% 25根棒棒糖
-未來每多1000%將會得到25根棒棒糖


-在活動尾聲,每一個國家前50名玩家會收到一個特殊徽章
-每一個獎勵將會從首頁中標示領取
-先前規則中提到的傷害增幅器將會在領取後啟動
-傷害增幅器的效果傷害不會累積,但如果另一個增幅器入手,傷害增幅器效果時間會被延長

重要事項

傷害計算從正規戰鬥獲得(包含火箭砲)或PvP游擊戰
「但是」,金馬桶、小炸彈和自制炸彈將不會被算入傷害,不管是在玩家排行榜或者國家排行榜上
-如果玩家在活動期間移民,他的傷害會算在最一開始幫打的國家上。他個人排名也會算在一開始幫打國家上。


個人排名


-排名可以從首頁標示的黃色按鈕查看
-在每個國家的玩家排名將會根據玩家的「自己的傷害目標的進行程度表現」,用百分比計算
舉例:
玩家A:十萬傷害標準,卻輸出五十萬傷害,排行百分比將會是500%
玩家B 五十萬傷害,缺輸出一百萬傷害,排行百分比將會是200%
這表示玩家A的排名會比玩家B高
-排行榜會顯示出每個國家前100玩家,加上玩家的目前位置如果他沒在前100名
-排行榜每小時更新

國家獎勵

-在活動期間,一個國家將會根據自己的傷害標準去決定獎勵
-100%(達到標準) 250金
-110% (超過標準10😵 100金
-125% 150金
-150% 200金
-200% 300金
-300% 400金
-500% 500金
-750% 600金
-1000% 700金
-1500% 800金
-2000% 1000金
-2500% 1500金
-3000% 2000金
-4000% 2500金
-5000% 3000金
-6000% 3500金
-7000% 4000金
-每超過1000%獲得1000金

-黃金會發放到國家金庫
舉例:
-如果國家A達到125%標準,他將會獲得500金
-活動尾聲每一個國家會根據它排名位置而贏得「防禦盾牌」
-1~10名,階級七防禦盾牌
-11~20名,階級六防禦盾牌
-21~30名,階級五防禦盾牌
-31~40名,階級四防禦盾牌
-41~50名,階級三防禦盾牌
-51~60名,階級二防禦盾牌
-61~70名,階級一防禦盾牌

什麼是「防禦盾牌」?

更多關於防禦盾牌的具體細節將會在下次更新條文上說明。在那之前,這裡有簡易預覽防禦盾牌能吸收多少傷害:

階級七:100億傷害
階級六:80億傷害
階級五:60億傷害
階級四:40億傷害
階級三:30億傷害
階級二:20億傷害
階級一:10億傷害

國家排名

-排名可以從首頁標示的黃色按鈕查看
-國家的排名將會根據「國家的傷害目標的進行程度表現」,用百分比計算
-排行榜每小時更新


原文如下:

Update for National Shield Tournament; Day 2,087 Server time 3:30


Based on the feedback we received from the participants, the tournament rankings for citizens will be divided between brand new players and older players.

Given the fact that the first division is considered a preparatory level for new players before entering in direct combat with the older players of the New World, there will be one ranking for all the brand new players (the first division) and another ranking for the older players. Still, each player will be able to see only the ranking in which he is listed.

The update will be applied in the following hours, thank you for your valuable feedback and support!
National Shield Tournament

- The tournament will last 7 days (168 hours) between Day 2087 and including Day 2093
- Every citizen can fight to reach and even surpass a certain damage target. The target will be calculated based on his current military skills
- Every country will have a national target of damage to achieve based on its military capability
- On the homepage the citizen can see the progress made by him and his citizenship country in reaching or surpassing the target
- Each citizen and each country will be rewarded based on their progress

Citizen Rewards

- During the tournament, the player will be rewarded when reaching certain milestones based on his initial target:

- 100% (the target is reached) - +25 Strength
- 110% (surpassed the target by 10😵 - +50 Energy Center for 7 days
- 125% - receive a number of Rank Points equal to this target damage divided by 10
(Ex: if the 125% target is 10 million damage, the player receives 1 million Rank Points)
- 150% - 50% Damage Booster for 8 hours
- 200% - 10 Energy bars
- 300% - +50 Energy Center for 30 days
- 500% - 50% Damage Booster for 24 hours
- 750% - 20 Energy bars
- 1 000% - 25 Gold
- 1 500% - +100 Energy Center for 30 days
- 2 000% - 15 Energy Bars
- 2 500% - 50% Damage Booster for 24 hours
- 3 000% - 20 Energy Bars
- 4 000% - 25 Energy Bars
- 5 000% - 50 Gold
- 6 000% - 25 Energy Bars
- For every 1 000% more - 25 Energy Bars

- At the end of the tournament the top 50 players from every country will receive a special badge
- Every reward should be collected from the banner on the homepage.
- The previous rule means that the Damage Boosters will be activated when the citizen collects the prize
- The effect of the Damage Boosters is not cumulative, but the booster availability will be extended according to the additional booster won.

IMPORTANT

- The damage done from regular fighting (including Bazookas) or Guerrilla Fights will be added
- BUT - the damage done with Big Bombs, Small Bombs and Rockets will NOT be counted for this tournament, neither in the citizen rankings nor in the country rankings
- If a player changes his citizenship during the event, his damage will count for his initial country. He will also appear in the rankings of his initial country.

Citizen Rankings

- The ranking can be accessed by clicking the yellow buttons on the banner on the homepage
- In every country there will be a ranking based on the citizens' performance in reaching their target, calculated in percentages
Example:
- Target for Citizen A: 100 000 damage; Done: 500 000 damage; Percentage shown in rankings: 500%
- Target for Citizen B: 500 000 damage; Done: 1 000 000 damage; Percentage shown in rankings: 200%
- This means that Citizen A will be above Citizen B in rankings
- The rankings will show the top 100 players in every country, plus the player's position if he is not in the top 100
- The rankings are updated every hour

Country Rewards

- During the tournament, a country will be rewarded when reaching certain milestones based on its initial target:

- 100% (reached the target) - 250 Gold
- 110% (surpassed the target by 10😵 - 100 Gold
- 125% - 150 Gold
- 150% - 200 Gold
- 200% - 300 Gold
- 300% - 400 Gold
- 500% - 500 Gold
- 750% - 600 Gold
- 1 000% - 700 Gold
- 1 500% - 800 Gold
- 2 000% - 1 000 Gold
- 2 500% - 1 500 Gold
- 3 000% - 2 000 Gold
- 4 000% - 2 500 Gold
- 5 000% - 3 000 Gold
- 6 000% - 3 500 Gold
- 7 000% - 4 000 Gold
- For every 1 000% more - another 1 000 Gold

- The Gold rewards will be credited to the country treasury
Example:
- If Country A reaches the 125% milestone, it will have gained a total of 500 Gold

- At the end of the tournament each country will win a Defence Shield based on its position in the rankings:

- Places 1 to 10 - Quality 7 Defence Shield
- Places 11 - 20 - Quality 6 Defence Shield
- Places 21 - 30 - Quality 5 Defence Shield
- Places 31 - 40 - Quality 4 Defence Shield
- Places 41 - 50 - Quality 3 Defence Shield
- Places 51 - 60 - Quality 2 Defence Shield
- Places 61 - 70 - Quality 1 Defence Shield

What is a Defence Shield?

- More details with the full specifications for the Defence Shields will be provided in a following Latest Updates article. Until then, here is a quick preview about the amount of damage that Defence Shields can absorb:

- Quality 7: 10 billions damage
- Quality 6: 8 billions damage
- Quality 5: 6 billions damage
- Quality 4: 4 billions damage
- Quality 3: 3 billions damage
- Quality 2: 2 billions damage
- Quality 1: 1 billion damage

Country Ranking

- The ranking can be accessed by clicking the yellow buttons on the banner on the homepage
- The ranking will be based on the countries' performance in reaching their target, calculated in percentages
- The rankings are updated every hour

心得:
新的燒錢活動,這次個人排名有徽章,或許有收集成就控想拿?!