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Open Letter to Erepublik.
Hello eRepublik !
Dear citizens and admins!
This is an open letter to eRepublik Team, to admins and players ,
SIGNED by all players who vote this article. It contains:
* Some of the main requirements of players towards the game and administration.
* Proposals, ideas and suggestions to improve the game and relationships admin-player
* Analyze & review of some factors/elements/moments in the game. This is just our opinion.
* It contains elements of pamphlet (images & text) The pamphlet must be treated as one.
I am responsible for what I write, but not for what you understand.
Today, Friday, the 7th of December, 2012 in in Bucharest, Romania,
will be the OFFICIAL SUMMIT of EREPUBLIK
On this occasion, we - some of eRepublik citizens, offer to eRepublik Team
this letter, with the purpose to improve the game.
I will present certain situations of the game through pamphlets.
The purpose of these pamphlets is to do that admins to better understand players.
It is not an insult to admins, or at their work.
It is an advice and a encouragement for him.
We respect and appreciate the work of admins.
Why are we playing eRepublik ?
001. Because we can make new friends, with whom we feel good together.
002. We can participate to the progress and prosperity of our country.
003. We learn many interesting things... etc
Freedom of expression is one of the most important things in a society and for each player.
It's enough to interdict to a player to speak, then the remainder becomes less important !
We are free to say our opinion, in respecting human rights, common sense rules, and eRepublik Laws.
Many articles are removed by admins, by different reasons.
(Vulgarity, insults, racism, pornography, spam, external advertising, flaming)
Are removed also the articles, where we write about deleted articles, and our opinion about the actions of admins. Why ?
The deletion of an article is a theme directly tied with the game, is not a spam.
* We want new development directions and new ways of manifestation.
Basically something that requires creativity, tactical and strategic thinking
or which would require a close collaboration between players: team work.
* We need changes in the economic module.
We have very low incomes, this is the main cause of the creation of clones.
income < daily requirement.
*It would be more interesting if will be introduced a new object: the gift
We can give gifts at holidays (winter holidays approaching ) and on other occasions:
* a sign of respect - in diplomatic relationship
* to enjoy our friends
* to begin a dialogue with a stranger
* to show gratitude.
* to end the enmity with someone
It's nice to send and receive gifts.
New module: Tourism Module.
I have a proposal: to introduce in the game a new module: Tourism.
The purpose of the new module is disclosure and knowledge of the most beautiful and valuable places of each country: monuments, parks, historical and cultural objects that embody the true national wealth.
They will be made through tourist attractions/objectives which citizens will establish in each region. Regions will acquire a value greater than the economic / political or strategic motive and it will have a single representation. It will be another reason to fight strongly for each part of land.
* Objects can be established only in natal territories.
Realization: Proposals for tourist attraction are selected and approved by voting.
The creation of objectives and their visiting - are taxed
(a new source of income)
Content: what eCitizens think tourists need to know about this touristic objective:
(a clear description, images, video, citizen comments..) Information must be correct.
Operation: Following a single visit receive a souvenir that keeps all the information on the subject visited at that time.
Rewards after visiting a touristic objective:
* a souvenir
* military bonus (double the effect of 100 ff in fight)
* economical bonus (double the effect of 100 ff in work)
Division 1 + 10% more Strength
Division 2 + 7% more Strength
Division 3 + 3% more Strength
Division 4 + 1% more Strength
+3 str if you do next visit in a new country.
+3 str if you do next visit in a new region.
We will visit the regions and new countries to take advantage of " +3 str "
Division 1, 2 will be motivated by str, tanks by bonus x2
1) eCitizens will actively collaborate to create the most beautiful tourist attractions in eWorld
2)We will travel more & We will know the spirit of visited country through the tourist attractions.
3) Increase the value of region: we will not fight only for economic bonus, territorial / military advantage or congress seats.
4) A new circuit of finances, a new way to invest:
Visiting other countries or supporting the own goals.
5) A new purpose. A new focus, a more useful occupation than 3 click.
6) Players will not use the bots, or will use less.
The bots do not perceive beauty
7) Tourist objectives will represent the country.
* Social: a very good chance to manifest creative people - writers, photographers, designers.
* Policy: Ministry of tourism. New laws: Taxation of each tourist objective
* Economy: A new way to invest money:
a) The creation of tourist objects
b) creation and selling of souvenirs
Income from visiting comes into treasury
* Military: After a visit, citizens will come back with new forces: x2 hits.
Tactical change: will not be "just press "fight"".
Use the maximum possible the military bonus, and organize recreation for soldiers.
* Media: Each country will try to promote their destinations,
as clear and beautiful as possible. It's an easy way to know the most beautiful places on earth.
In this way the boster that you get during a visit,is taxed by players. The players decide and control its cost.
example of creation & management
Admins can also create some missions:
Through Tourist module We will see the true treasures of each country.
Each country has an equal chance to create a beautiful tourist attraction
Even if there are some conflicts between countries,
Tourism will alleviate this problems and will support economic module.
I hope that if it is approved, the admins can implement the new module until new Year
(North Pole (to visit Santa Claus) or South Pole (to visit the penguins))
Military module is the engine of this game, that burns finance & products transforming them into damage, which being organized by place, time and purpose, meets one or more objectives.
May be a common objective, and / or personal one (bh, ch, etc. ..)
The gold from medals, enter back into the circuit.
Unfortunately he is not an eternal engine but a fireplace which burns everything but heated increasingly less. Slowly but surely, the average minimum limit to get a bh/ch , increase. It is a problem for those who have just entered in the 4 division.
Tanks did not need bazooka because it can give more damage with a hit q7
Bazooka is used by tanks only for multi-kill ( for missions or for Mercenary Medal ) & bazooka boster.
100 bazooka -- -- -- -- -- - - -- -- -- -- -- -- -- --> 1 Artillery (about 3 million damage)
If you will have the opportunity to fight one against other,
who did you call out first to a duel ?
It will resolve many conflicts in a dignified way + a big damage drain.
There will be need for a new battle system, to equal new players
with tanks that have over 20 k str.
There are several types of clones:
economic clones - money.
political clones - voting.
military clones - fight.
clones for handling.
clones for trolling.
The leading cause of cloning is the need of gold.
What is the difference between a clone and a real player (a friend) who sends you gold ?
It's a pretty thin barrier that must be revised, because if a clone sends you gold - this does not mean that you has created and you manage that multiple account.
If is punished the transmission of gold/currency/items/food/weapons
between 2 players - why was invented the button "Donate" ?
To avoid that clones can cause the ban of honest players, should be revised the penalty:
The withdrawal of amount donated and interdict
of receiving or sending for a donation.
Decimation. ( removal of a tenth )
"Decimation was a form of military discipline used by officers in the Roman Army to punish mutinous or cowardly soldiers.
After execution, the remaining soldiers were given less food and forced to live in worse conditions. Because the punishment fell by lot, all soldiers in the group were eligible for execution, regardless of the individual degree of fault, or rank and distinction. The leadership was usually executed independently of the one in ten deaths of the rank."
We have deciamtion in erepublik ?
who is "lucky" today ?
Regardless of all misunderstandings, we love admins.
They deserve to hear a good word for all the work that they do,
They deserve a gift, at least a flower
It should not give the impression that we think that admins are corrupt..
We just opt for uncorrupted admins.
Proposals, suggestions and constructive criticism are welcome.
sorry for mistakes.
Admins, please do not delete my article. Let me know and I'll change where is necessary. Article content anyway will reach all users via communication channels and programs, chats, social networking, PM, announcements and posts on other sites.
The Minister of education of Republic of Moldova
Lupusorul tainic _________________________
Was ist das?Dieser Artikel wurde von einem Bürger von eRepublik, einem interaktiven Mehrspieler-Strategiespiel auf Basis real existierender Länder, geschrieben. Erstelle einen eigenen Charakter und verhilf deinem Land als Kriegsheld, anerkannter Zeitungsherausgeber oder einflussreicher Finanzmann zu Glanz und Gloria.