Oppose Common Sense

Day 3,461, 17:07 Published in USA USA by Pfenix Quinn


Well, I set my monkey on the log
And ordered him to do the Dog
He wagged his tail and shook his head
And he went and did the Cat instead
He’s a weird monkey, very funky



OPPOSE COMMON SENSE!


The Protracted Revolutionary People's War (PRPW) is an anarka-socialist revolution that you are building. It is a form of game play that you invent. It is a conception that is opposed to the conception of so-called common sense. That is to say, the common ways of speaking and thinking that pollute your e-consciousness due to the dominant role of clerical bourgeois characters in eRepublik and the feckless dealer whom they serve.



This Week in Thesis: The wild freedom and widespread cooperation of the anarka-socialist revolution does not simply "break out" as a spontaneous rebellion of the remaining players who have been forced into intolerable conditions, but can't yet bring it upon themselves to quit the game altogether. It is built up by the ongoing actions of players who serve the players and the play rather than the played and the payed.



The e-anarka-communist movement at its beginning (2009) inherited a conception of the Great New World Revolution as a single event that is engineered by something like an internationalist vanguard. Little by little the free-thinking communists, the socialists-who-seek-joissance, the municipalist and syndicalist anarchists, and various insurrectionists, nihilists, some violence-prone freedom-militia type players and a few other ne'er-do-wells realized the contrast between this pre-conceived narrow notion of e-revolution as a single event or outcome, such as the left bloc winning an election in a given country, or a single glorious act of revolt, however glorious, or the creation of a relatively minor-scale communal endeavor, and the actual practice of PRPW.


Revolution is not an article of faith.


Through all the twists and turns of the ongoing struggle against dogmatism, left- and right-opportunism, vulgar hegelianism, catty-revisionist revanchism and liberal monkey-business, the revolutionary practitioners, which is to say the red wing and the black bloc of the SFP, and others like them in all parties and countries throughout the New World, sought to create a sort of red base municipalities, which is to say autonomous and self-sufficient liberated zones. But these heroic (and less than heroic, but poetic) players did not reach full consciousness of what they were doing. Despite their diligent efforts, the mental pollution crept in and even amongst the glorious annals of the Socialist Freedom Party, which shall ring out through all time as an inspiration to free gamers everywhere, there shall be some dark chapters that will tell of falls from grace into cesspits of stinky dogmatism, opportunism, economism, revisionism, and yes, even liberalism.


As everyone knows, Phoenix Quinn was the first revolutionary leader who developed an all-round conception of PRPW as a strategy of global anarka-socialist revolution. Less well-known is the role of his longtime friend and occasional travelling companion, the space hobo Bill Galaxia, who developed important contributions to the formulation of the strategy of PRPW while languishing for years as a prisoner of the trumpo-fascist Butteenian regime on the 1st rock from the Red Dwarf system "Trappist One".

Comrade-hobo Galaxia noted that the zombie-phase of e-capital is not only an exhausting exercise in hyper-imperialist patriarchal mania, but also the last stage of class-based e-society and it therefore closes out not only a somewhat bizaare techno-clerical-secular evolutionary blip, but also introduces both a millenary and a millinery shift. In other words, as a result of this revolutionary change, everybody gets a new hat. And it introduces an entirely new historical age akin to the Agricultural Revolution or the Industrial Revolution.

In other words, this is not simple a regime change. It is an end to the division of playerkind into classes of oppressed and oppressors, bosses and bossed, exploiters and exploited, big nations and small nations, and so on.

All of that will be abolished. All class distinctions. And all of the production relations, that is, all of the economic relations, on which those class distinctions rest. All of the social relations that correspond to those production relations, such as the relations between men and women and even the construction of gender as social categories, as well as between different peoples and so-called "races" and between nations, and between intellectuals and manual laborers, and perhaps even between man and machine. And finally, it will bring on the revolutionization of all of the ideas that go along with all of those decrepit social relations.



The form of the revolution is therefore different from what we have seen before, from what we remember from our history books and gaming manuals. The rising class does not replace the ruling class in order to become it. That's revisionism and right-opportunism and liberalism. This revolution is built up step by step, battle after battle, campaign after campaign, in which the advanced players and those who can no longer go on in the old way become transformed, become conscious of their role, and thus begin to self-organize into free collectives, into revolutionary anarka-socialist municipalities, into communist parties and anarchist militias and womens fighting brigades and poets circles and hacker collectives and so on and so forth, and they begin to rise up, singing of freedom, and writing their own scripts.

Thus the anarka-socialist revolution starts before and continues after conquests of political power. It is a revolution that is always Under Construction, one that challenges the hegemony of orthodoxy and "common sense" in every sphere, embedding the New Power into nooks and crannies, into plazas and jungle retreats, into mountain holdouts and free states, into the organization of everyday e-life in all of its aspects.


The PRPW accumulates through underground resistance and through the practice of mutual aid, by protecting and defending the freedom of those assaulted by zombie-capital and its clerics, by exposing the shenanigans of card sharks, by lifting up the spiritual needs of the e-proletariat and moving inexorably towards the global upheaval, when the United Popular Armed Forces of the internationalist insurrection can finally topple the overlords of every nation and thus bring the game to a suitable conclusion.




Until next time, stay alert, smash the fash, and remember, it's OUR game.

All Power to the People.

Love your Mother.

Go Celts.